Hombre, es ciencia-ficción, así que de realismo no se puede hablar mucho. :mrgreen:
Por otro lado, si en el año 3300 ya dominan el viaje interestelar, hiperespacio y demás... Yo creo que también habrán avanzado un montón en Ciencia de Materiales y tal...
Elite
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Jaja!, está claro...
Bueno si empezamos a tratar de comprender la cosa desde el 2014, pienso tendría que ser un material de la ostia para soportar 10 000 000 ° C , :lol:
Así que me quedo con lo que propones, esto es ciencia-ficción y punto. :mrgreen:
Esperando como un bebe para cuando salga el oficial !!
Saludos!
Bueno si empezamos a tratar de comprender la cosa desde el 2014, pienso tendría que ser un material de la ostia para soportar 10 000 000 ° C , :lol:
Así que me quedo con lo que propones, esto es ciencia-ficción y punto. :mrgreen:
Esperando como un bebe para cuando salga el oficial !!
Saludos!
Elite News
Elite News
Bueno, a Mercurio enviamos la Mariner10 hace 40 años y soportó +350ºC perfectamente. Mercurio está a 0,3 unidades astronómicas. No es mucha distancia en términos astronómicos. Lo que no se si el sol se vería tan grande. :D :D :D
Hoy día hay materiales que aguantan mucha más temperatura que esa. Por ejemplo el material de cerámica del Space Shuttle aguanta hasta 1260ºC. Estoy seguro que en el año 3300 habrá materiales mejores.
Vamos que yo no lo veo tan descabellado. ;)
Hoy día hay materiales que aguantan mucha más temperatura que esa. Por ejemplo el material de cerámica del Space Shuttle aguanta hasta 1260ºC. Estoy seguro que en el año 3300 habrá materiales mejores.
Vamos que yo no lo veo tan descabellado. ;)
Elite News
Elite News
Cambios en la 1.06
Ya parece que arreglaron el tema de las puertas asesinas de las estaciones.
Ya parece que arreglaron el tema de las puertas asesinas de las estaciones.
Client Changes
- Make sure that station doors do not kill players in stations
- Stability fix for memory allocation on textures
- Prevent recycling of the mission list so the same mission cannot be taken over and over again
- Fix for matchmaking in private groups
- Add more telemetry to continue investigation on why some resourses don't load on some machines
- Add more telemetry for player collisions
- Some mission text fixes
Server Changes
- Memory optimisations for scenario handling
- Improvements to space station news generated from background simulation events
- No longer treat commodities as prohibited in the system map or on trade route data for space stations that have temporarily declared them legal
- Fix a bug that sometimes prevented a starsystem's government type and major faction allegiance changing
- System change queues no longer stall
- Fixed issue with influence from a faction from a different system not being applied to the correct system
- Added a safety net so that permits awarded on faction ranks (Imperial and Federal) will be forcibly added at the rank above if the player hasn't been able to access the mission for whatever reason
Elite News
Elite News
Parche Beta 1.1
Dev Update - 22.01.2015
Hi everyone,
We’re approaching closer to the beta release of update 1.1 – as you can imagine things are pretty busy here at the moment! In this week’s dev update I will provide some more details of what is upcoming in the 1.1 release as well as a couple of new initiatives we’ve started for the game.
In last week’s newsletter we posted a screenshot of the new gas giant look and as a bit of a space geek I’m enjoying seeing the depth this adds to the atmosphere. We’ll expand the use of this technique to include the cloud layers on the terrestrial planets. As a double bonus not only does it improve the look of the planets but is quicker to render as well.
Each of the major updates will expand features and content and for the 1.1 release the headline addition is community goals. This feature provides a mechanism to allow players to work in conjunction to achieve common goals to affect a specific circumstance within a system. A good example of this is if a system degenerating into anarchy needs help restoring order. We can add two community goals for players to bring much needed supplies and to improve security by claiming bounties. These goals will be on a system level scale so will require concerted efforts from groups of players. We spoke to PC Gamer about this earlier this week and you can read the article here:
http://www.pcgamer.com/elite-dangero...oals-revealed/
Another addition to the 1.1 update is decals for Pilots Federation ranks – these will be available as you attain ranks. As part of this change support for the Founders level decal will be included.
As I’ve previously mentioned these major updates provide an opportunity for us to include features that are deemed too risky or low priority for the minor releases like this week’s 1.06 release. An example of this is the disappearing holograms on landing pads which will be fixed in 1.1. Fixes and tweaks continue on the online front as well with the stalled queue issue causing updates to system state changes to be delayed has been fixed. Along with regular client releases we’ll continue to monitor and support issues with the online service.
To close this update I have two shout outs for new initiatives started on the forums. The first is the first step in the process of us examining support for third party apps. A thread has been created to capture the wishlist for an API for such apps which has already seen some great input. Join in the discussion here:
https://forums.frontier.co.uk/showthread.php?t=99437
Player participation having a significant effect in the game universe has always been one of our core goals for the game and the various efforts that we’ve seen to push that system has been invaluable for us in identifying issues and changes that we can make to improve the system in the future. As part of that process we want to increase the integration of selected community news within the GalNet newsfeed. We’re particularly interested in player events. You can submit stories / events for consideration here:
https://forums.frontier.co.uk/showthread.php?t=101801
Thanks!
Michael
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