A partir del minuto 19:08 flipas
Con la llegada de la 3.0 Star Citizen pasa de PRE-ALPHA a estado ALPHA, y ya se introducen mecánicas de juego, como la de transporte.
La 3.0 ya está en beta cerrada, en noviembre saldrá en beta pública y LIVE para diciembre.
Con cada subparche se introducirán otras más:
3.0
- Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
- Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
- Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
- Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
- Bounty Hunter – Accept missions to terminate wanted players and NPCs.
STANTON SYSTEM ROLL-OUT
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.
Debut of Planetary Tech
Expanding the Stanton System
ArcCorp
Hurston
Microtech
Crusader
Delamar
New Space Stations, moons and Asteroid belts
3.1
- Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.
- Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.
- Quantum Interdiction – Be able to interdict Player ships from Quantum travel.
- Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)
- Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumpingtogether)
3.2
- Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.
- Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.
- Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)
3.3
- Farming – Plant and grow crops, harvest when appropriate, and sell the final product.
- Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)
4.0
- Travel to multiple Star Systems – The universe expands beyond the Stanton System.
- Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.
- Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
Star Citizen
Resumen CitizenCon 2017
Resumen CitizenCon 2017
Resumen CitizenCon 2017
Last edited by Rioku hace 8 años, edited 1 time in total.
Resumen CitizenCon 2017
Resumen CitizenCon 2017
Gameplay demo jugado en directo. 8-)
me parece increible como va avanzando el proyecto.
Ya podemos en primera persona caminar por edificios en un planeta embarcarnos en naves, pasear por las naves, visitar otros planetas, desembarcar y caminar por ellos.....
Aun no lo tengo instalado ni lo instalare hasta que no este listo pero si que parece que sera el sim que estaba esperando durante mucho tiempo. 8-)
me parece increible como va avanzando el proyecto.
Ya podemos en primera persona caminar por edificios en un planeta embarcarnos en naves, pasear por las naves, visitar otros planetas, desembarcar y caminar por ellos.....
Aun no lo tengo instalado ni lo instalare hasta que no este listo pero si que parece que sera el sim que estaba esperando durante mucho tiempo. 8-)
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