• Buscar
  • Entrar

escuadrón

Cruz de San Andrés

  • Público
  • General
  • Presentaciones
  • Academia
  • Reactores
  • Helicópteros
  • Históricos
  • Av Comercial
  • Espacio
  • Videojuegos
  • Hardware
General

DCS World

  • Previous
  • 1
  • …
  • 961
  • 962
  • 963
  • 964
  • 965
  • Next
User avatar
flankercobra
Instructor
Patrocinador

DCS World

hace 2 semanas

DCS World

hace 2 semanas
Algunos de los docs, era la primera fase del antiguo CR:

Image

Image

Image

Image

Luego está toda la documentación del CBO y el CTO que hizo Jazz, enfocada al Cy25T que esa si la puedes ver en la parte privada del foro.
  • Quote
User avatar
flankercobra
Instructor
Patrocinador

DCS World

hace 4 días

DCS World

hace 4 días
El update que han anunciado ¿es para este viernes?
Image
  • Quote
User avatar
Durin
Piloto
Patrocinador

DCS World

hace 4 días

DCS World

hace 4 días
flankercobra
hace 4 días
El update que han anunciado ¿es para este viernes?
no se si es el mismo que dices, pero ayer hubo actualización...si no te refieres a esto, obvia mi comentario. :wink:
  • Quote
User avatar
Furia
Piloto
Patrocinador

DCS World

hace 4 días

DCS World

hace 4 días
Salio ayer y es enorme, yo necesite 340 GB de espacio libre para poder hacer el update

Aqui esta el changelog
Spoiler Introducing DCS: F-14B(U) by Heatblur Simulations

DCS Core
AI Aircraft

Fixed. Su-33: after a coldstart take off, there is no option to contact ship ATC for an inbound request.
AI Surface

AI Ship. 052C VLS cover animation corrected
Added limit position for stationary radars (If the radar station is positioned incorrectly, you will receive a warning in ME).
User Interface

Loadout context menu reworked to be more compact nested by weapon type and then by number of weapons on rack etc.
Weapons

Kh-25ML cannot hit moving targets. The dispersion error has been reduced.
Mk82, CBU-99. Bombsight data has been updated. Ballistic data of canisters and bomblets in the CBU-99 and Mk82 Snakeye have been adjusted.
CBU-105 misses in CCRP bombing mode. Updated CBU-105 autopilot to work correctly with FZU-39.
SAM SA-15 Thor. Fixed altitude bias calculation for cases when target altitude is below CLOS SAM one (mountain case).
SAM SA-15 Thor, 9M330 missile. CLOS lead mode update. Missile FM update. Cold mortar launch added.
SAM HHQ-9. Cold launch corrected.
AIM-9X umbilical still visible after launch - fixed.
Data Transfer Cartridge:
F/A-18C:
Added HARM Partition – AGM-88 and TOO CLASS tabs
Configure default AGM-88 settings.
Assign radar types to different Target-Of-Opportunity (TOO) Threat Classes.
Added GPS WYPT Partition
200 additional waypoints may be created in the DTC file that can be imported to MC waypoint database within the cockpit using HSI display, DATA>GPS sub-level.
Any GPS waypoint may be transferred to MC waypoints 0-59, overwriting existing data in the selected waypoint slot.
Fixed: VORTAC stations missing as options in TACAN Stations (TCN) partition.
https://forum.dcs.world/topic/390352-fa-18c-dtc-gps-waypoint-database/
F-16C
Added MPD Partition – VRP/VIP tab
Configure Visual Reference Point and Visual Initial Point settings on VRP and VIP DED pages.
MiG-29A
Fixed: Preset radio Program 2 not loaded.
Added: Mission Editor map drawings to DTC Interface map, similar to how they are displayed in the F10 map view.
Fixed: Briefing window not closing when open DTC from briefing.
Fixed: Keyboard input is disabled after creating a DTC.
DCS: MiG-29A Fulcrum by Eagle Dynamics
Added Ground-Controlled Intercept (GCI). At the current stage, artificial intelligence (AI) is employed to guide the aircraft to aerial targets.We'll prepare the video later. However, you'll have access to a description of this feature in the manual. A training mission will also be available.Added information about GCI in mission to the kneeboard.

Model
Added parking kit.
Added the seat firing cable for canopy.
Added liveries 968th Fighter Aviation Regiment
Added external canopy handle
Update model Optical locating station.
Update model centerline fuel tank.
Update ejection - replace pilot figure, add new k-36 seat model.
Fixed: Canopy stays attached/on after ejecting.
Fixed: HUD non transparent filter applied all the time.
Added default command for RSBN car.
DCS: F/A-18C by Eagle Dynamics
Fixed: SA Page Trackfile headings change with own aircraft.
Fixed: Quitting STT RAID breaks the lock without MSI support.
Fixed: Sticky cursor issues in SCAN RAID/
Fixed: Vc indicator is erroneously using targets airspeed.
Fixed: Raw hit bricks are no longer space stabilized.
Fixed: SA page STEP does not display trackfile information when not SOI.
Fixed: SURV sourced trackfiles in MSI memory condition is not flashing the whole HAFU.
Fixed: SA STEP-TUC Conflict for HMD DL.
Fixed: TXDSG DONOR and MEMBER designation lines missing.
Fixed: Unboxing the LINK4 option in the SENSOR submenu of SA page disables LPT's.
Fixed: Zuni/Hydra rocket single rack misfire.
DCS: F-16C Viper by Eagle Dynamics
Improved ATP image when using zoom.
Added RWR Handoff feature (without PRF audio tones).
Fixed: ATP Manual Zoom returns to 1.0X when TGP MFD format is not displayed.
Fixed: Pressing M-SEL on MKPT DED page is also commanding Cursor Zero.
Fixed: Next Markpoint is being stored based on currently displayed MKPT number.
Fixed: FCR does not remember azimuth setting across master mode changes.
Fixed: ATP weight is wrong.
Fixed: A-G STRF reticle can jitter between ground and boresight very rapidly under some circumstances.
DCS: AH-64D by Eagle Dynamics
Fixed: TADS video not blanked when TADS is stowed or powered off.
Fixed: TADS desync in MP.
Fixed: Synchronize condition of Flares dispensers.
Fixed: UTIL page is missing GND (B6) option (ANTI-ICE function).
DCS: F-5E Tiger II by Eagle Dynamics
Added First-person view Visor effect is absent.
Fixed: Guns of legacy F-5E are zeroed at +30 mils instead of 0.
DCS: CH-47F by Eagle Dynamics
Fixed. Signals from FD to DAFCS are sent only when FD is COUPLED.
Added. Failures (WIP)
Improved. Fuel page
Improved. EGI/INU Alignment Procedures for CH-47F (WIP)
DCS: Mosquito FB VI by Eagle Dynamics
Fixed. The windscreen wiper doesn't work.
Fixed. Reversed DI movement
DCS: F-14 A/B Tomcat by Heatblur Simulations
Features

NEW: Added Character Customizer feature, including a WIP in-game UI
NEW: Added NVG models
NEW: Added "instant camera" to take pictures
NEW: Added 3d-kneeboard on pilot leg, fully interactable with mouse or VR controller
also features a new checklist tool
NEW: Added visor tint effect (Special Option and bind)
different colors are available depending on which helmet is used
General

Fine-tuned engine characteristics
Fixed several issues with multicrew sync
“Show Pilot Body” now correctly tied to DCS Setting
Renamed “F-14” to “F-14A/B” in some DCS UIs
Added automatic hiding of stick on mouse-hover (with Special Option)
Kneeboard improvements
Added max trap fuel-calculation
Improved datalink page formatting
Added ICLS list
Renamed existing pages to fix issue with ordering on user-added pages
Added Special Options:
Customized Cockpit
Stick automatic hiding
Helmet Tint Visor Effect
JESTER
TID AUTO EXPAND
Subtitles
experimental “female JESTER” voice conversion
Treat no IFF reply as bandit instead of bogey.
HB UI
Resolution Override (width, height)
Offset (x, y)
Domain Access (Whitelist, Full, Offline)
Language (English, Chinese, Korean, German)
Theme (Auto, Light, Dark)
Fixed some alignment issues with the Special Options menu
Added chinese manual (Doc folder) and chinese in-game manual
Systems

Added flap handle- wing sweep interlock logic and can ability to extend main flaps (aux up) below 50deg sweep
Aux flaps retract automatically with hydraulic or electrical power loss
Added sweep handle interlock logic
Fixed flap handle range
Added BIT2 test
Added OBC ground BIT test simulation
Added OBC in-flight BIT test simulation
Fixed aux flaps jumping down about 2 min after hydraulic failure
DECS STBY light now lights on during the LTS test
Added EMER UP flap handle logic
Improved TARPS
improved image resolution
enabled recording in external view
added visual effects
fixed issue with unicode characters in their path (e.g. Chinese users)
added message if trying to use TARPS while not equipped or on the ground
Fixed several Datalink related bugs
Added spoiler trimming
CAP FB2 now shows the alignment view
Added TID Expand mode
Fixed “stall sound” playing without power
Fixed bugs with Autostart
Fixed bug with Autopilot windup in Active Pause
Speed up scrolling through the Bingo setting
Fixed bug with Jettison sound in Active Pause
Added Radar-Altimeter test tone
Fixed some bugs in Computer Target A2G mode
Fixed bug with TACAN switching to AA on cold start auto-tune
Improved balance of wing-tanks when spawning
Fixed bug with CADC vertical speed calculation
Added Flap Handle Detent logic
Fixed Desync with wheel-chocks in some situations
Auto-tune Datalink on hot spawn
Radar

Improved existing radar logic in several places
Tuned radar extrapolation timeout logic
Adjust ground spot generation for pulse mode
Fixed a some long standing radar bugs including:
Exploits with Pulse Gain mode
PDSTT acquisition from track mode not using correct polars and failing
AA Radar while in Manual Bombing Mode
A2G gun radar ranging
Look-up capability at low altitude incorrectly always used sea level altitude for targets, causing many targets to unintentionally be below the horizon when they were not.
PSTT auto reacquisition
IFF

Full implementation of IFF Transponder and Interrogator
Added corresponding binds and clickables
Compatible with other cooperating aircraft (e.g. M-2000C, F1, JF-1, F-15E, Harrier, …)
Compatible with AI aircraft based on coalition
Supports Mission-Editor based overrides (see manual for details)
Added Special Option “No IFF” for JESTER to treat no-response as bandit
RWR

Add screen override mode timeout logic
Fixed classification of helicopters
Fixed classification of some search radars
Fix bug where wrong RWR is assumed for some Tomcat variants
Fixed Multicrew issues with RIOs ALR-45/50 RWR
RWR added detection indications smoothing (SAM LOW/MID/HIGH, AAA, AI, UNK)
Improved ALR-45/50 logic
Improve DECM audio
Lantirn

Improved the movement and slewing rates
Tuned tracking behavior and characteristics
Fixed bug with incorrect distance calculation
Fixed issue with TGT coordinates and elevation
Weapons

Fixed weight of AIM-7E, about 30kg lighter
Added AIM-7 INERT (counterweight for TARPS)
Added MK-83 HD bomb
Added dynamic LAU-7 and LAU-138 options for sidewinders
Fixed center AIM-7E/P removing Phoenix rails
Fixed some A/G payload misalignments
Tuned Phoenix sound effects
Tuned Phoenix dead-reckoning behavior
Tweaked weight for BRU-32 racks
HB UI

NEW: Added in-game manual:
with “explain-me” feature, hold M while clicking anything in the cockpit
Docs folder also contains a PDF version and Chucks Guide
NEW: Added Bombing Tool (RCTRL+B) to ease setting up the aircraft for an attack
NEW: Added Grease Pencil (Left and Right, for Pilot and RIO), with Multicrew sync
NEW: Added Virtual Browser (RCTRL+V)
NEW: Added Checklist Tool (RCTRL+C) for quick reference procedure checklists
Added localization for Chinese, Korean, German
JESTER

NEW: Added “Context Command” for intuitive interaction with JESTER
please see the manual for details
NEW: Added experimental “female JESTER” voice conversion option
NEW: Added QJESTER function
please see the manual for details
Revived “JESTER Face” in the JESTER UI
the “noise gain” is controlled by ICS volume
Added several new voice calls for QJESTER and context button, as well as reasons when “unable”
Added JESTER Set-Command for LANTIRN zoom level
Added option to enable subtitles for JESTER
Improved JESTET integration with ALR-45/50 RWR (contact announcing)
Fixed bug with A2G voice callouts
Fixed bug in gimbal checks
Fixed JESTER being able to spot through the cockpit
Fixed bug with JESTER not calling out traps
Improved JESTERs WVR switch logic
Improved JESTER recognizing targets being dead
Re-organized voice files across Tomcat variants to improve performance
Improved JESTERs capabilities to track ground targets with LANTIRN
Fixed issue with JESTER saying “ready to taxi” too early
Added missing “he launched” voice lines
Added missing “thats a Mirage” callouts
List A-6 Tanker in radio list
Improved RWR contact announcing
Iceman

Added set commands for Iceman
Fix issues with voice
Fixed runaway trim
Fixed trim issue during active-pause
Fixed FFB issues
Inputs

Added 831 (+60 axis) new user requested keybinds
Added proper animations for DLC thumbwheel
Added Trim Hat animations
Added Gradual wheel braking bind (stronger the longer it is held down)
Added “Selfie-Mode” binds
Added Axis binds for JESTER Wheel selection (horizontal and vertical)
Made VDI Screen Settings clickable
Made Barometric Reference Pressure clickable
Added Flap lever pull
Fixed Cockpit Temperature Thumbwheel
Fixed Master Arm toggle bind
Fixed Flap keybinds
Fixed issue with switch-seat bind, you may need to rebind those (1 and 2)
Fixed some issues with joystick preset bindings
Fixed broken hud day / night binds
Fixed Launch Bar Abort switch not clickable
Fixed Mid Compression Bypass Test switch not clickable
Fixed VDI AWL toggle binds
Fixed LANTIRN Video Output Toggle
Fixed TCS Video Toggle
Fixed Mirror adjustment not working
Fixed Taxi Salute command through radio menu
Fixed Red flood light inconsistency on respawn
Fixed Jam Strobe and Launch Zone lamps looking like turned on just from backlighting
Made Rudder Trim clickable
Decreased Throttle step size
Increased gain for adjusting mirrors
Updated Chinese localization
Added Korean localization
Art

NEW: Pilot models and textures
completely new and immersive animations
detailed animations for face (eyes, eyelashes, eyebrows, blinking)
added hand gestures and animations
added sunglasses
added new oxygen mask (MBU23)
added new helmet (HGU55)
added female body
NEW: Added supersonic cone effect
NEW: Added “flexing” to all control surfaces and pylons
NEW: Added 3D kneeboard model
NEW: Afterburner effects
NEW: Nozzle animations
NEW: Engine exhaust textures and models
Reworked airstart label and nozzle position gauge on F14B
Changed RIO right console to include AAI panel
Improved few panel textures
Improved BDHI and Airspeed indicator 3d model and textures
Fixed Glove Vanes not visible from inside the cockpit
Fixed issues with inverted normals on ALQ Blisters
Fixed 7-segment displays backgrounds looking odd in some situations
Fixed rudder animation clipping vertical stabilizer
Fixed bug with “floating string” on the RIO seat
Fixed “red stripes” illuminating on VDI
Fixed ALR-45/50 RIO SA-6 lamp
Liveries

Added support for custom cockpit liveries (see Special Options)
Updated Export A Liveries - Thank you Yae Sakura!
Reorganized and optimized liveries for managing the multiple variants. More to come.
Added:
Top Gun Liveries
VF-1 Wolfpack
VF-114 Aaardvarks
VF-14 Tophatters
VF-213 Blacklions
VF-301
VF-32 Swordsmen
VF-84 Jolly Rogers
Missions

Updated missions
Fixed issues in some quick start missions
Reflected missions: Fix for all missions with the flap failure bug
Updated Campaign AC100 and AC101
Added Mission Editor Option “Refueling Probe Cover Removed”
Improved precision handling COMM1_FREQ and COMM2_FREQ parameters
DCS: F-4E Phantom II by Heatblur Simulations
General

Equipping the Refueling-Probe now automatically enables Basket-Refueling (no user mods needed anymore)
Added Grease Pencil for left canopy side
Greatly improved multicrew netload (MC performance on slow internet connections)
Improved CPU performance in multicrew sync algorithms
Fixed some crashes with Multicrew
Fixed a crash on spawn
Added "Customized Cockpit" dropdown in Special Settings (thanks DSplayer)
Fixed Character Customization visual flicker in Multicrew
Sync "Show Pilot Body" with DCS Setting
Allow separate "Show Pilot Body" for each crewmember
Added separate Tape Player volume to WSO (via KY-28 P-Light)
Added "Comms Response" bind (thanks Gambit21)
Mission scripts can ask questions, user responds with Positive, Neutral, Negative using that bind
Systems

Full IFF simulation
See for details
The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
Transponder changes:
Set M1/2/3/4 codes, your selection now matters
M4 Reply Light (when interrogated on M4 and replying)
M4 Unreplied Tone (when interrogated on M4 but not replying)
M4 Light Test now tied to M4 Function Switch
IDENT now correctly taking ~15s
Emergency Mode (M3 7700) is now also set on Ejection
IFF Warning Light fixed logic
M4 codes are automatically zeroed on power-loss (IFF Warning Light)
M4 codes are automatically inserted by Ground Crew on Repair and Rearm
Added Crew Chief option to insert M4 Codes on demand (do not forget to ensure you have valid M4 codes if you do not want to get shot down)
(M4 code HOLD function was not a thing in DSCG yet (but DMAS))
Interrogator changes:
interrogate on M1/2/3, not just M4A/B
Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (hostiles are around!)
Improved A2A sight calculations
Fixed Gunpods firing on Bomb Release Button
Fixed bug with gunsight behavior in CAGE mode for AA guns
Weapons

Added AIM-9E, CBU-7A, CBU-38A (thanks DSplayer)
Calibrated nosegun, SUU-23 and GPU-5 gunpods for correct range harmonization
See manual for details
SUU-23 pod is split into two weapon entries: wing vs centerline. Existing missions/loadouts default to the wing version (even on the centerline), re-attach them in the Mission Editor to get the correct calibration
(thanks Weed, Smyth, Honza)
SUU-23 and GPU-5 gun-pod tweaked weight
SUU-23 gun-pod added shell ejection (thanks DSplayer)
Fixed GPU-5 gun-pod smoke effect
Fixed weight of AIM-7E, AIM-7E2, about 30kg lighter (thanks DSplayer)
Improved in-game name of AIM-9 and -7F, -7M (thanks DSplayer)
Fixed CBU-1/2 not showing pic and name in the F-100D (thanks near_blind)
JESTER

Fixed JESTER not correctly calling out Mig-19 and Mirage F1 (thanks Dawger)
JESTER AAR Assistance now supports basket-refueling with KC-130, KC-135MPRS, C-130, S-3B, A-6E (might need some fine-tuning still)
Lua-API added Wheel.IsWheelReady() and ListenTo("is_wheel_ready", ...)
Lua-API added "Has Refuel Probe" to JESTER observations
Other

Improved SUU-23 model and textures
Updated Chinese bind and HB UI translations
Added Korean bind and HB UI translations
Updated manual
Updated missions
DCS: AJS37 Viggen by Heatblur Simulations
General

Fixed kneeboard related crashes on subsequent spawns
Updated manual
Systems

Full IFF simulation
See manual section 3 > “Transponder & IFF” for details
The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
Added transponder system for Mode 3 codes (SSR)
Added transponder system for swedish equivalent to Mode 4 codes (IK, made compatible with M4 codes)
Added corresponding keybinds and clickables
Improved affected models, textures and animations (e.g. the rollers and lights)
Added Yaw trim indicator
Show “Radio fault light” on FR22 faults
Added F-14BU to RWR DB
Weapons

Added faulty stores, Data Panel indicates (-), cleared by re-arming/repairing
Added hung RB-05 if trigger is un-safed and safed again without launching the missile
Fixed excessively sensitive RB-05 guidance commands
DCS Mirage F1 by Aerges
Fixed units digit in the Kollsman window (both front and rear F1 cockpits), which was showing blue light when using UV lighting.
Added Iraq skin to the EE version.
Fixed initialization of BF type RWR lights brightness knob.
DCS: C-101 Aviojet by AvioDev
Fixed a TACAN bug where operating mode was A/A REC instead of A/A T/R.
DCS: F-100D Super Sabre by Grinnelli Designs
General

Fix AB fuel consumption to more closely match performance figures (lower consumption).
Fix thrust calculation: this affects engine performance with less than 100% power this should make the plane feel less draggy when idle and windmilling.
Fix altimeter mode being at reset position by default
Temporary fix floating black square on export
Adjust IR Coefficient
Weapons

Add Zuni Rockets - these were carried by the French Airforce.
Add LAU-3 Rockets on inner pylons.
Fix Strike Camera Not Saving with Ground Crew Option
External Model

Improved LODs and base model performance
Fixed cockpit glass texture on external
Fixed beacon light texture
Fixed external floodlights to point the correct direction
Updated pylon textures (reducing size)
Updated tank textures to Bare Metal for Thunderbirds, Catfish and 2-11 'Vosges'
Adjusted compression on numerous textures
Corrected 01-05 normals
Added missing Tail Skid Collision
Keybinds

Added rocket depression axis.
Added range sweep missing iterate bind.
Added toggles for station select.
Flipped air start bind values.
Added correct DC Boost pump bind.
Added weapon panel selector binds.
Added HYD Selector Knob binds
DCS: JF-17 by Deka Ironwork Simulations
Fixed: SD-10 guidance issue under some scenarios
Overhaul: LD-10 and SEAD operations
Display
Support HUD/HSD new envelope
Add TDC cursor on MFCD HSD page
Kneeboard page lists selected EW target types
SMS programs
Total 4 modes: ACT, PAS, RAND, and SP
ACT mode: suppress pre-defined radar types in pre-planned areas
Allow to pre-select 4 EW targets
Require to set EW target type in ME or by ground crew config panel
Require to assign each target with an area coord (from ME navigation point panel [PP1…PP4] by mission maker, or from F10 label via DTC, or manually enter the coordinates into channels 36-39 via UFCP)
Target 1~4 are bound to PP1~4, respectively
Click R4 to command the LD-10 seeker to start searching for a signal. If the desired signal is captured, HUD/SMS will show RDY, otherwise it shows T/O (timeout).
LOFT is available due to distance information being installed.
PAS mode
Desired target type (RWR contact) is selected by TDC on HSD
Require signal search and acquisition before launch
No distance information (no LOFT) by default unless measured (i.e with SPJ pod).
If RWR contact is measured, L5 shows ACCU, otherwise C/A.
Note: measuring selected RWR contact by maneuvering will come later
RAND mode
Search and random acquisition of probably most lethal signal ahead
SP mode
Remain same as before
No need to manually search for an acquisition.
EW CMP
ON: to compare whether the captured signal by seeker is exactly what the pilot wants (either pre-defined or from RWR designated by TDC). Cost longer search time.
OFF: do not compare. The seeker, therefore, could capture other similar signals (radar signal similarity is defined in DTC_EW_Database.lua under ChinaAssetPack/DTC/). Cost shorter search time.
Pilots is not allowed to launch the missile without a signal acquisition, unless pressing HOTAS T2 to override the launch authorization
SAM radar signal fingerprint is pre-defined under ChinaAssetPack/DTC/. Customized databases to support community mods are also supported.
Customization
revised infrastructure of radio/rwr/airspace (need to change filename and location)
sample lua under Mods/aircraft/JF-17/Customization/xxx/sample/
support EW database customization for SEAD
Added: add a slider in special option to adjust transparency of MFCD base (default 50%)
Updated: add and fix some HOTAS bindings
Updated: add F-14BU into RWR database
Skin: add Azerbaijan Fighter Jaguars Squadron made by Aqil Huseynov
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation
Fixed wheel brake control indicators showing as permanently pressed in the DCS controls overlay.
Fixed Flight Director behavior during outbound radial interception.
Added automatic transition logic from HDG to RNAV when intercepting the selected radial.
Changed RNAV/radial intercept angle from 30 degrees to 45 degrees.
Fixed VOR/TACAN command generation:
Within 10 degrees: FD generates a 45-degree intercept command.
Beyond 10 degrees: FD does not generate misleading steering commands.
Fixed ILS localizer command gating:
NAV commands are generated only within 2.5 degrees of the localizer.
Outside 2.5 degrees, RADIO NAV annunciation now shows both HDG and RADIO NAV as required.
Fixed glide slope capture logic:
GS activates only within 0.5 degrees of the glide slope.
Confirmed one GS dot equals 0.5 degrees.
GS capture is limited to within one dot.
Improved GS ARM behavior:
When GS ARM is selected, the pitch bar holds the aircraft attitude present at selection.
ALT HOLD with GS ARM maintains altitude until the glide slope is within one dot.
Prevented premature pitch commands before valid glide slope capture.
Improved FD mode transitions so the bars do not command invalid or confusing guidance outside capture limits.
Fixed DEFA pods firing automatically when selected after using the bomb fuze switch.
Fixed incorrect pressure-to-altitude calibration.
Corrected the conversion so that 1 hPa / mbar corresponds to approximately 27.3 ft at ISA conditions.
Removed the previous excessive response where 1 hPa produced roughly 130 ft of altitude change.
Altimeter initialization now follows mission pressure at spawn.
Aircraft altitude indication is now adjusted consistently with the pressure setting provided by the mission/weather environment.
Improved instrument behavior across cold start, ground start, and air start scenarios.
Added functional IR seeker behavior for heat-source acquisition.
Implemented missile-specific acquisition tuning for AIM-9J, AIM-9P, AIM-9L, Magic I and Magic II.
Added seeker audio state modulation:
Low tone: seeker active, no heat source detected.
Medium tone: heat source detected.
High tone: target locked with seeker uncaged.
Nose Wheel Steering command behavior updated:
On ground: toggles NWS as before.
In flight: used for Sidewinder cage/uncage.
Fixed random DCS crash while flying the MB-339A/PAN
Fixed crash due to special characters within the Windows Username
Fixed crash when aircraft spawn in Multiplayer
Fixed MB-339 hangs at mission start
Fixed too sensitive roll trim
Fixed after ejecting one of the pilots, the second one cannot eject
Fixed after ejection the aircraft turns into a drone
Fixed VOIP does not show any radio
Improved gunsight brightness.
User Manual: added Air-to-Air missile capability description.
DCS: F4U-1D by Magnitude 3 LLC
Decreased instruments vibrations (both pitot system and engine related)
Decreased view shake
Reimplemented tail wheel swing
If unloaded - it will center
If no apparent force is acting - it will tend to keep last position
If locked outside center position, it will lock only when it gets near center position
Corrected side friction factor for the main tires
Increased opening for cowl slats and oil radiator slats on hot start / air start
Fixed collision shell names.
Adjusted arrestor hook angle.
Removed Arg 114 from a few bort numbers
DCS: MiG-21bis by Magnitude 3 LLC
Fixed "radar range bars go beyond the edge of the screen"
Fixed "radar sees ‘late activated’ units before activation"
Removed SAU logging in "SAU autopilot overwrites DCS log"
Fixed "Canopy ejection — sequence logic" in bug report https://forum.dcs.world/topic/367432-eject-3-times-action-jettions-canopy-on-the-first-press
Note: Currently unable to fix "no radar return echoes from the clouds" - due to DCS volumetric clouds API is still WIP

DCS: Christen Eagle II by Magnitude 3 LLC
Fixed propeller pitch oscillation with stopped engine
DCS: Afghanistan Map by Eagle Dynamics
New:

Added Forward Operating Base (FOB) Masum Ghar
Added Forward Operating Base (FOB) Pasab
Added Forward Operating Base (FOB) Howz-e-Madad
Added unique Fort Gardez
Added Zaranj airfield
Added unique object Biland Schloss in Kabul
Added flag at Wazir Akbar Khan in Kabul
Improved:

Khost Airfield - added helicopter parking slots to fit CH-47
Khost Airfield - added parking slots to fit C-130
Khost Airfield - improved airfield scene
Khost Airfield - improved ground textures
Tarinkot Airfield - added more parking slots
Tarinkot Airfield - added parking slots to fit C-130
Bamyan Airfield - improved runway slopes.
Bamyan Airfield - Improved ground surface near airfield
Ghazni Heliport - added parking slots to fit Mi-8 and Mi-24
Ghazni Heliport - improved taxiways for better AI movement
Camp Bastion - improved taxiways for better AI movement
Herat - improved taxiways for better AI movement
Herat - improved airfield ramp textures
Herat - improved airfield scene
Sharana - improved surface textures to remove grass from aircrafts move
Bagram - improved taxiways for better AI movement
Bagram - improved scene near Mike ramp
Kandahar - improved taxiways for better AI movement
Kandahar - improved airfield scene
Shindand - overhaul of the airfield scene and area around
Shindand - improved ramp textures
Shindand - added parking slots to fit C-130
Jalalabad - added parking slots to fit C-130
Tarinkot - improved airfield scene
Improved default cameras for airfields Khost, Urgoon Heliport, Sharan, Ghazni Heliport, Gardez, Jalalabad, Bamyan, Kabul, and FOBs Thunder, Salerno
Improved terrain where Operation Medusa was carried out
Added helipad in Daoud Khan Military Hospital in Kabul
COP Deysie - improved terrain surface
FOB Thunder - improved terrain surface
Adjusted terrain objects life parameter for better damage distribution from explosions
Reduced fire time and intensity on multiple objects.
Removed fire from multiple objects when destroyed.
Increased amount of civil traffic across whole terrain
Fixed:

Fixed chunk of roads are on the map but missing in terrain
Fixed multiple issues with broken meshes along roads and rivers across Afghanistan
Fixed rivers near Tarinkot airfield
Fixed TACAN placement on Kandahar
Fixed issues on some fields and towns textures
Fixed errors in the names of towns and cities on the map
Fixed lots of areas with objects and trees on mountains and sharp slopes
Fixed multiple issues where powerlines were placed on roads
Fixed incorrect placement of objects near Jalalabad airfield
DCS: Iraq Map by Eagle Dynamics
Added Kharg Island with an airfield and unique objects (terminal, atc, oil flares, and pipelines)
Added the Alwand, Dukan, Fallujah, Haditha, Hemrin, Kut, Ramadi, Samarra, and Diyala dams with unique 3D models
Added road signs, stone and iron curbs
Added small stones to the dirt roads
Added more vehicle routes
Added trains
Added unique scenes around Erbil International Airport
Added lights to Bashur Airport and Al-Salam Airbase
Added signs to Al-Salam Airbase
Fixed several vector data errors
Fixed aircraft traffic problems on Mosul and H-3 Northwest airfields
Improved nighttime textures and lights
Improved clipmap noises
Improved clipmaps (especially in areas with dams) + more high-resolution ones
Improved clipmaps around many airfields
Grooves and forests tile removed
DCS: Kola map by Orbx
New:

Added Tromso Airfield
Fixed:

Severmorsk-3 - fixed large aircraft movement issues
Severomorsk-3 - reduced parking slot H22 from 34m to 23m
Severomorsk-3 - widened taxiway for 61m
Fixed errors in taxiways: Monchegorsk, Andoya, Banak, Hemavan, Noden Helo Base
Vidsel - fixed planes crashing into trees
Monchegorsk - reduced parking slots A07, C13, I05, I08, I03 from 22m to 15m
Hemavan - fixed errors
Rovanemi - updated traffic routes
Bodo - adjusted parking slots G02, W01, W02, K09, K11, K12
Evvenes - adjusted AI route logic
Evvenes - reduced parking slot 21 from 52m to 41m
Kirkenes - adjusted airfield tower lights
Kirkenes - moved one fuel depot to a different location on the airfield
Kirkenes - reduced stand Y25 from 50m to 40m
Kirkenes - adjusted F01 and E01 slots
Lakselv - adjusted CIV* slots for AI routing
Tromso - reduced parking slots 21, 22, 23 from 40m to 36m
Tromso - moved warehouses to different location within the airfield
Kallax - moved fighter parking slots a tad to allow for AI routing
Kallax - resized parking slot 101 from 40m to 24m
Luostari Pechenga - reduced parking slot H22 from 34m to 23m
Kilpyavr - reduced parking slot H01 from 34m to 23m
Kilpyavr - reduced parking slots B05, B05, B06, B07 from 22m to 18m
Kilpyavr - reduced parking slots H01 from 23m to 17m
Kalevala - reduced all parking slots from 24m to 15m as a result of moving the runway start due to the AI not working
Ivalo - changed 32m slots to 23m slots to avoid collisions
Fixed missing road sections which caused massive detour for AI
Fixed some areas of the winter textures around trees
DCS: Syria Map by Ugra Media
Fixed:

Removed identification marks from aircrafts in Konya
  • Quote
User avatar
xPerr0
Cadete

DCS World

hace 4 días

DCS World

hace 4 días
Furia
hace 4 días
Salio ayer y es enorme, yo necesite 340 GB de espacio libre para poder hacer el update

Aqui esta el changelog
Spoiler Introducing DCS: F-14B(U) by Heatblur Simulations

DCS Core
AI Aircraft

Fixed. Su-33: after a coldstart take off, there is no option to contact ship ATC for an inbound request.
AI Surface

AI Ship. 052C VLS cover animation corrected
Added limit position for stationary radars (If the radar station is positioned incorrectly, you will receive a warning in ME).
User Interface

Loadout context menu reworked to be more compact nested by weapon type and then by number of weapons on rack etc.
Weapons

Kh-25ML cannot hit moving targets. The dispersion error has been reduced.
Mk82, CBU-99. Bombsight data has been updated. Ballistic data of canisters and bomblets in the CBU-99 and Mk82 Snakeye have been adjusted.
CBU-105 misses in CCRP bombing mode. Updated CBU-105 autopilot to work correctly with FZU-39.
SAM SA-15 Thor. Fixed altitude bias calculation for cases when target altitude is below CLOS SAM one (mountain case).
SAM SA-15 Thor, 9M330 missile. CLOS lead mode update. Missile FM update. Cold mortar launch added.
SAM HHQ-9. Cold launch corrected.
AIM-9X umbilical still visible after launch - fixed.
Data Transfer Cartridge:
F/A-18C:
Added HARM Partition – AGM-88 and TOO CLASS tabs
Configure default AGM-88 settings.
Assign radar types to different Target-Of-Opportunity (TOO) Threat Classes.
Added GPS WYPT Partition
200 additional waypoints may be created in the DTC file that can be imported to MC waypoint database within the cockpit using HSI display, DATA>GPS sub-level.
Any GPS waypoint may be transferred to MC waypoints 0-59, overwriting existing data in the selected waypoint slot.
Fixed: VORTAC stations missing as options in TACAN Stations (TCN) partition.
https://forum.dcs.world/topic/390352-fa-18c-dtc-gps-waypoint-database/
F-16C
Added MPD Partition – VRP/VIP tab
Configure Visual Reference Point and Visual Initial Point settings on VRP and VIP DED pages.
MiG-29A
Fixed: Preset radio Program 2 not loaded.
Added: Mission Editor map drawings to DTC Interface map, similar to how they are displayed in the F10 map view.
Fixed: Briefing window not closing when open DTC from briefing.
Fixed: Keyboard input is disabled after creating a DTC.
DCS: MiG-29A Fulcrum by Eagle Dynamics
Added Ground-Controlled Intercept (GCI). At the current stage, artificial intelligence (AI) is employed to guide the aircraft to aerial targets.We'll prepare the video later. However, you'll have access to a description of this feature in the manual. A training mission will also be available.Added information about GCI in mission to the kneeboard.

Model
Added parking kit.
Added the seat firing cable for canopy.
Added liveries 968th Fighter Aviation Regiment
Added external canopy handle
Update model Optical locating station.
Update model centerline fuel tank.
Update ejection - replace pilot figure, add new k-36 seat model.
Fixed: Canopy stays attached/on after ejecting.
Fixed: HUD non transparent filter applied all the time.
Added default command for RSBN car.
DCS: F/A-18C by Eagle Dynamics
Fixed: SA Page Trackfile headings change with own aircraft.
Fixed: Quitting STT RAID breaks the lock without MSI support.
Fixed: Sticky cursor issues in SCAN RAID/
Fixed: Vc indicator is erroneously using targets airspeed.
Fixed: Raw hit bricks are no longer space stabilized.
Fixed: SA page STEP does not display trackfile information when not SOI.
Fixed: SURV sourced trackfiles in MSI memory condition is not flashing the whole HAFU.
Fixed: SA STEP-TUC Conflict for HMD DL.
Fixed: TXDSG DONOR and MEMBER designation lines missing.
Fixed: Unboxing the LINK4 option in the SENSOR submenu of SA page disables LPT's.
Fixed: Zuni/Hydra rocket single rack misfire.
DCS: F-16C Viper by Eagle Dynamics
Improved ATP image when using zoom.
Added RWR Handoff feature (without PRF audio tones).
Fixed: ATP Manual Zoom returns to 1.0X when TGP MFD format is not displayed.
Fixed: Pressing M-SEL on MKPT DED page is also commanding Cursor Zero.
Fixed: Next Markpoint is being stored based on currently displayed MKPT number.
Fixed: FCR does not remember azimuth setting across master mode changes.
Fixed: ATP weight is wrong.
Fixed: A-G STRF reticle can jitter between ground and boresight very rapidly under some circumstances.
DCS: AH-64D by Eagle Dynamics
Fixed: TADS video not blanked when TADS is stowed or powered off.
Fixed: TADS desync in MP.
Fixed: Synchronize condition of Flares dispensers.
Fixed: UTIL page is missing GND (B6) option (ANTI-ICE function).
DCS: F-5E Tiger II by Eagle Dynamics
Added First-person view Visor effect is absent.
Fixed: Guns of legacy F-5E are zeroed at +30 mils instead of 0.
DCS: CH-47F by Eagle Dynamics
Fixed. Signals from FD to DAFCS are sent only when FD is COUPLED.
Added. Failures (WIP)
Improved. Fuel page
Improved. EGI/INU Alignment Procedures for CH-47F (WIP)
DCS: Mosquito FB VI by Eagle Dynamics
Fixed. The windscreen wiper doesn't work.
Fixed. Reversed DI movement
DCS: F-14 A/B Tomcat by Heatblur Simulations
Features

NEW: Added Character Customizer feature, including a WIP in-game UI
NEW: Added NVG models
NEW: Added "instant camera" to take pictures
NEW: Added 3d-kneeboard on pilot leg, fully interactable with mouse or VR controller
also features a new checklist tool
NEW: Added visor tint effect (Special Option and bind)
different colors are available depending on which helmet is used
General

Fine-tuned engine characteristics
Fixed several issues with multicrew sync
“Show Pilot Body” now correctly tied to DCS Setting
Renamed “F-14” to “F-14A/B” in some DCS UIs
Added automatic hiding of stick on mouse-hover (with Special Option)
Kneeboard improvements
Added max trap fuel-calculation
Improved datalink page formatting
Added ICLS list
Renamed existing pages to fix issue with ordering on user-added pages
Added Special Options:
Customized Cockpit
Stick automatic hiding
Helmet Tint Visor Effect
JESTER
TID AUTO EXPAND
Subtitles
experimental “female JESTER” voice conversion
Treat no IFF reply as bandit instead of bogey.
HB UI
Resolution Override (width, height)
Offset (x, y)
Domain Access (Whitelist, Full, Offline)
Language (English, Chinese, Korean, German)
Theme (Auto, Light, Dark)
Fixed some alignment issues with the Special Options menu
Added chinese manual (Doc folder) and chinese in-game manual
Systems

Added flap handle- wing sweep interlock logic and can ability to extend main flaps (aux up) below 50deg sweep
Aux flaps retract automatically with hydraulic or electrical power loss
Added sweep handle interlock logic
Fixed flap handle range
Added BIT2 test
Added OBC ground BIT test simulation
Added OBC in-flight BIT test simulation
Fixed aux flaps jumping down about 2 min after hydraulic failure
DECS STBY light now lights on during the LTS test
Added EMER UP flap handle logic
Improved TARPS
improved image resolution
enabled recording in external view
added visual effects
fixed issue with unicode characters in their path (e.g. Chinese users)
added message if trying to use TARPS while not equipped or on the ground
Fixed several Datalink related bugs
Added spoiler trimming
CAP FB2 now shows the alignment view
Added TID Expand mode
Fixed “stall sound” playing without power
Fixed bugs with Autostart
Fixed bug with Autopilot windup in Active Pause
Speed up scrolling through the Bingo setting
Fixed bug with Jettison sound in Active Pause
Added Radar-Altimeter test tone
Fixed some bugs in Computer Target A2G mode
Fixed bug with TACAN switching to AA on cold start auto-tune
Improved balance of wing-tanks when spawning
Fixed bug with CADC vertical speed calculation
Added Flap Handle Detent logic
Fixed Desync with wheel-chocks in some situations
Auto-tune Datalink on hot spawn
Radar

Improved existing radar logic in several places
Tuned radar extrapolation timeout logic
Adjust ground spot generation for pulse mode
Fixed a some long standing radar bugs including:
Exploits with Pulse Gain mode
PDSTT acquisition from track mode not using correct polars and failing
AA Radar while in Manual Bombing Mode
A2G gun radar ranging
Look-up capability at low altitude incorrectly always used sea level altitude for targets, causing many targets to unintentionally be below the horizon when they were not.
PSTT auto reacquisition
IFF

Full implementation of IFF Transponder and Interrogator
Added corresponding binds and clickables
Compatible with other cooperating aircraft (e.g. M-2000C, F1, JF-1, F-15E, Harrier, …)
Compatible with AI aircraft based on coalition
Supports Mission-Editor based overrides (see manual for details)
Added Special Option “No IFF” for JESTER to treat no-response as bandit
RWR

Add screen override mode timeout logic
Fixed classification of helicopters
Fixed classification of some search radars
Fix bug where wrong RWR is assumed for some Tomcat variants
Fixed Multicrew issues with RIOs ALR-45/50 RWR
RWR added detection indications smoothing (SAM LOW/MID/HIGH, AAA, AI, UNK)
Improved ALR-45/50 logic
Improve DECM audio
Lantirn

Improved the movement and slewing rates
Tuned tracking behavior and characteristics
Fixed bug with incorrect distance calculation
Fixed issue with TGT coordinates and elevation
Weapons

Fixed weight of AIM-7E, about 30kg lighter
Added AIM-7 INERT (counterweight for TARPS)
Added MK-83 HD bomb
Added dynamic LAU-7 and LAU-138 options for sidewinders
Fixed center AIM-7E/P removing Phoenix rails
Fixed some A/G payload misalignments
Tuned Phoenix sound effects
Tuned Phoenix dead-reckoning behavior
Tweaked weight for BRU-32 racks
HB UI

NEW: Added in-game manual:
with “explain-me” feature, hold M while clicking anything in the cockpit
Docs folder also contains a PDF version and Chucks Guide
NEW: Added Bombing Tool (RCTRL+B) to ease setting up the aircraft for an attack
NEW: Added Grease Pencil (Left and Right, for Pilot and RIO), with Multicrew sync
NEW: Added Virtual Browser (RCTRL+V)
NEW: Added Checklist Tool (RCTRL+C) for quick reference procedure checklists
Added localization for Chinese, Korean, German
JESTER

NEW: Added “Context Command” for intuitive interaction with JESTER
please see the manual for details
NEW: Added experimental “female JESTER” voice conversion option
NEW: Added QJESTER function
please see the manual for details
Revived “JESTER Face” in the JESTER UI
the “noise gain” is controlled by ICS volume
Added several new voice calls for QJESTER and context button, as well as reasons when “unable”
Added JESTER Set-Command for LANTIRN zoom level
Added option to enable subtitles for JESTER
Improved JESTET integration with ALR-45/50 RWR (contact announcing)
Fixed bug with A2G voice callouts
Fixed bug in gimbal checks
Fixed JESTER being able to spot through the cockpit
Fixed bug with JESTER not calling out traps
Improved JESTERs WVR switch logic
Improved JESTER recognizing targets being dead
Re-organized voice files across Tomcat variants to improve performance
Improved JESTERs capabilities to track ground targets with LANTIRN
Fixed issue with JESTER saying “ready to taxi” too early
Added missing “he launched” voice lines
Added missing “thats a Mirage” callouts
List A-6 Tanker in radio list
Improved RWR contact announcing
Iceman

Added set commands for Iceman
Fix issues with voice
Fixed runaway trim
Fixed trim issue during active-pause
Fixed FFB issues
Inputs

Added 831 (+60 axis) new user requested keybinds
Added proper animations for DLC thumbwheel
Added Trim Hat animations
Added Gradual wheel braking bind (stronger the longer it is held down)
Added “Selfie-Mode” binds
Added Axis binds for JESTER Wheel selection (horizontal and vertical)
Made VDI Screen Settings clickable
Made Barometric Reference Pressure clickable
Added Flap lever pull
Fixed Cockpit Temperature Thumbwheel
Fixed Master Arm toggle bind
Fixed Flap keybinds
Fixed issue with switch-seat bind, you may need to rebind those (1 and 2)
Fixed some issues with joystick preset bindings
Fixed broken hud day / night binds
Fixed Launch Bar Abort switch not clickable
Fixed Mid Compression Bypass Test switch not clickable
Fixed VDI AWL toggle binds
Fixed LANTIRN Video Output Toggle
Fixed TCS Video Toggle
Fixed Mirror adjustment not working
Fixed Taxi Salute command through radio menu
Fixed Red flood light inconsistency on respawn
Fixed Jam Strobe and Launch Zone lamps looking like turned on just from backlighting
Made Rudder Trim clickable
Decreased Throttle step size
Increased gain for adjusting mirrors
Updated Chinese localization
Added Korean localization
Art

NEW: Pilot models and textures
completely new and immersive animations
detailed animations for face (eyes, eyelashes, eyebrows, blinking)
added hand gestures and animations
added sunglasses
added new oxygen mask (MBU23)
added new helmet (HGU55)
added female body
NEW: Added supersonic cone effect
NEW: Added “flexing” to all control surfaces and pylons
NEW: Added 3D kneeboard model
NEW: Afterburner effects
NEW: Nozzle animations
NEW: Engine exhaust textures and models
Reworked airstart label and nozzle position gauge on F14B
Changed RIO right console to include AAI panel
Improved few panel textures
Improved BDHI and Airspeed indicator 3d model and textures
Fixed Glove Vanes not visible from inside the cockpit
Fixed issues with inverted normals on ALQ Blisters
Fixed 7-segment displays backgrounds looking odd in some situations
Fixed rudder animation clipping vertical stabilizer
Fixed bug with “floating string” on the RIO seat
Fixed “red stripes” illuminating on VDI
Fixed ALR-45/50 RIO SA-6 lamp
Liveries

Added support for custom cockpit liveries (see Special Options)
Updated Export A Liveries - Thank you Yae Sakura!
Reorganized and optimized liveries for managing the multiple variants. More to come.
Added:
Top Gun Liveries
VF-1 Wolfpack
VF-114 Aaardvarks
VF-14 Tophatters
VF-213 Blacklions
VF-301
VF-32 Swordsmen
VF-84 Jolly Rogers
Missions

Updated missions
Fixed issues in some quick start missions
Reflected missions: Fix for all missions with the flap failure bug
Updated Campaign AC100 and AC101
Added Mission Editor Option “Refueling Probe Cover Removed”
Improved precision handling COMM1_FREQ and COMM2_FREQ parameters
DCS: F-4E Phantom II by Heatblur Simulations
General

Equipping the Refueling-Probe now automatically enables Basket-Refueling (no user mods needed anymore)
Added Grease Pencil for left canopy side
Greatly improved multicrew netload (MC performance on slow internet connections)
Improved CPU performance in multicrew sync algorithms
Fixed some crashes with Multicrew
Fixed a crash on spawn
Added "Customized Cockpit" dropdown in Special Settings (thanks DSplayer)
Fixed Character Customization visual flicker in Multicrew
Sync "Show Pilot Body" with DCS Setting
Allow separate "Show Pilot Body" for each crewmember
Added separate Tape Player volume to WSO (via KY-28 P-Light)
Added "Comms Response" bind (thanks Gambit21)
Mission scripts can ask questions, user responds with Positive, Neutral, Negative using that bind
Systems

Full IFF simulation
See for details
The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
Transponder changes:
Set M1/2/3/4 codes, your selection now matters
M4 Reply Light (when interrogated on M4 and replying)
M4 Unreplied Tone (when interrogated on M4 but not replying)
M4 Light Test now tied to M4 Function Switch
IDENT now correctly taking ~15s
Emergency Mode (M3 7700) is now also set on Ejection
IFF Warning Light fixed logic
M4 codes are automatically zeroed on power-loss (IFF Warning Light)
M4 codes are automatically inserted by Ground Crew on Repair and Rearm
Added Crew Chief option to insert M4 Codes on demand (do not forget to ensure you have valid M4 codes if you do not want to get shot down)
(M4 code HOLD function was not a thing in DSCG yet (but DMAS))
Interrogator changes:
interrogate on M1/2/3, not just M4A/B
Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (hostiles are around!)
Improved A2A sight calculations
Fixed Gunpods firing on Bomb Release Button
Fixed bug with gunsight behavior in CAGE mode for AA guns
Weapons

Added AIM-9E, CBU-7A, CBU-38A (thanks DSplayer)
Calibrated nosegun, SUU-23 and GPU-5 gunpods for correct range harmonization
See manual for details
SUU-23 pod is split into two weapon entries: wing vs centerline. Existing missions/loadouts default to the wing version (even on the centerline), re-attach them in the Mission Editor to get the correct calibration
(thanks Weed, Smyth, Honza)
SUU-23 and GPU-5 gun-pod tweaked weight
SUU-23 gun-pod added shell ejection (thanks DSplayer)
Fixed GPU-5 gun-pod smoke effect
Fixed weight of AIM-7E, AIM-7E2, about 30kg lighter (thanks DSplayer)
Improved in-game name of AIM-9 and -7F, -7M (thanks DSplayer)
Fixed CBU-1/2 not showing pic and name in the F-100D (thanks near_blind)
JESTER

Fixed JESTER not correctly calling out Mig-19 and Mirage F1 (thanks Dawger)
JESTER AAR Assistance now supports basket-refueling with KC-130, KC-135MPRS, C-130, S-3B, A-6E (might need some fine-tuning still)
Lua-API added Wheel.IsWheelReady() and ListenTo("is_wheel_ready", ...)
Lua-API added "Has Refuel Probe" to JESTER observations
Other

Improved SUU-23 model and textures
Updated Chinese bind and HB UI translations
Added Korean bind and HB UI translations
Updated manual
Updated missions
DCS: AJS37 Viggen by Heatblur Simulations
General

Fixed kneeboard related crashes on subsequent spawns
Updated manual
Systems

Full IFF simulation
See manual section 3 > “Transponder & IFF” for details
The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
Added transponder system for Mode 3 codes (SSR)
Added transponder system for swedish equivalent to Mode 4 codes (IK, made compatible with M4 codes)
Added corresponding keybinds and clickables
Improved affected models, textures and animations (e.g. the rollers and lights)
Added Yaw trim indicator
Show “Radio fault light” on FR22 faults
Added F-14BU to RWR DB
Weapons

Added faulty stores, Data Panel indicates (-), cleared by re-arming/repairing
Added hung RB-05 if trigger is un-safed and safed again without launching the missile
Fixed excessively sensitive RB-05 guidance commands
DCS Mirage F1 by Aerges
Fixed units digit in the Kollsman window (both front and rear F1 cockpits), which was showing blue light when using UV lighting.
Added Iraq skin to the EE version.
Fixed initialization of BF type RWR lights brightness knob.
DCS: C-101 Aviojet by AvioDev
Fixed a TACAN bug where operating mode was A/A REC instead of A/A T/R.
DCS: F-100D Super Sabre by Grinnelli Designs
General

Fix AB fuel consumption to more closely match performance figures (lower consumption).
Fix thrust calculation: this affects engine performance with less than 100% power this should make the plane feel less draggy when idle and windmilling.
Fix altimeter mode being at reset position by default
Temporary fix floating black square on export
Adjust IR Coefficient
Weapons

Add Zuni Rockets - these were carried by the French Airforce.
Add LAU-3 Rockets on inner pylons.
Fix Strike Camera Not Saving with Ground Crew Option
External Model

Improved LODs and base model performance
Fixed cockpit glass texture on external
Fixed beacon light texture
Fixed external floodlights to point the correct direction
Updated pylon textures (reducing size)
Updated tank textures to Bare Metal for Thunderbirds, Catfish and 2-11 'Vosges'
Adjusted compression on numerous textures
Corrected 01-05 normals
Added missing Tail Skid Collision
Keybinds

Added rocket depression axis.
Added range sweep missing iterate bind.
Added toggles for station select.
Flipped air start bind values.
Added correct DC Boost pump bind.
Added weapon panel selector binds.
Added HYD Selector Knob binds
DCS: JF-17 by Deka Ironwork Simulations
Fixed: SD-10 guidance issue under some scenarios
Overhaul: LD-10 and SEAD operations
Display
Support HUD/HSD new envelope
Add TDC cursor on MFCD HSD page
Kneeboard page lists selected EW target types
SMS programs
Total 4 modes: ACT, PAS, RAND, and SP
ACT mode: suppress pre-defined radar types in pre-planned areas
Allow to pre-select 4 EW targets
Require to set EW target type in ME or by ground crew config panel
Require to assign each target with an area coord (from ME navigation point panel [PP1…PP4] by mission maker, or from F10 label via DTC, or manually enter the coordinates into channels 36-39 via UFCP)
Target 1~4 are bound to PP1~4, respectively
Click R4 to command the LD-10 seeker to start searching for a signal. If the desired signal is captured, HUD/SMS will show RDY, otherwise it shows T/O (timeout).
LOFT is available due to distance information being installed.
PAS mode
Desired target type (RWR contact) is selected by TDC on HSD
Require signal search and acquisition before launch
No distance information (no LOFT) by default unless measured (i.e with SPJ pod).
If RWR contact is measured, L5 shows ACCU, otherwise C/A.
Note: measuring selected RWR contact by maneuvering will come later
RAND mode
Search and random acquisition of probably most lethal signal ahead
SP mode
Remain same as before
No need to manually search for an acquisition.
EW CMP
ON: to compare whether the captured signal by seeker is exactly what the pilot wants (either pre-defined or from RWR designated by TDC). Cost longer search time.
OFF: do not compare. The seeker, therefore, could capture other similar signals (radar signal similarity is defined in DTC_EW_Database.lua under ChinaAssetPack/DTC/). Cost shorter search time.
Pilots is not allowed to launch the missile without a signal acquisition, unless pressing HOTAS T2 to override the launch authorization
SAM radar signal fingerprint is pre-defined under ChinaAssetPack/DTC/. Customized databases to support community mods are also supported.
Customization
revised infrastructure of radio/rwr/airspace (need to change filename and location)
sample lua under Mods/aircraft/JF-17/Customization/xxx/sample/
support EW database customization for SEAD
Added: add a slider in special option to adjust transparency of MFCD base (default 50%)
Updated: add and fix some HOTAS bindings
Updated: add F-14BU into RWR database
Skin: add Azerbaijan Fighter Jaguars Squadron made by Aqil Huseynov
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation
Fixed wheel brake control indicators showing as permanently pressed in the DCS controls overlay.
Fixed Flight Director behavior during outbound radial interception.
Added automatic transition logic from HDG to RNAV when intercepting the selected radial.
Changed RNAV/radial intercept angle from 30 degrees to 45 degrees.
Fixed VOR/TACAN command generation:
Within 10 degrees: FD generates a 45-degree intercept command.
Beyond 10 degrees: FD does not generate misleading steering commands.
Fixed ILS localizer command gating:
NAV commands are generated only within 2.5 degrees of the localizer.
Outside 2.5 degrees, RADIO NAV annunciation now shows both HDG and RADIO NAV as required.
Fixed glide slope capture logic:
GS activates only within 0.5 degrees of the glide slope.
Confirmed one GS dot equals 0.5 degrees.
GS capture is limited to within one dot.
Improved GS ARM behavior:
When GS ARM is selected, the pitch bar holds the aircraft attitude present at selection.
ALT HOLD with GS ARM maintains altitude until the glide slope is within one dot.
Prevented premature pitch commands before valid glide slope capture.
Improved FD mode transitions so the bars do not command invalid or confusing guidance outside capture limits.
Fixed DEFA pods firing automatically when selected after using the bomb fuze switch.
Fixed incorrect pressure-to-altitude calibration.
Corrected the conversion so that 1 hPa / mbar corresponds to approximately 27.3 ft at ISA conditions.
Removed the previous excessive response where 1 hPa produced roughly 130 ft of altitude change.
Altimeter initialization now follows mission pressure at spawn.
Aircraft altitude indication is now adjusted consistently with the pressure setting provided by the mission/weather environment.
Improved instrument behavior across cold start, ground start, and air start scenarios.
Added functional IR seeker behavior for heat-source acquisition.
Implemented missile-specific acquisition tuning for AIM-9J, AIM-9P, AIM-9L, Magic I and Magic II.
Added seeker audio state modulation:
Low tone: seeker active, no heat source detected.
Medium tone: heat source detected.
High tone: target locked with seeker uncaged.
Nose Wheel Steering command behavior updated:
On ground: toggles NWS as before.
In flight: used for Sidewinder cage/uncage.
Fixed random DCS crash while flying the MB-339A/PAN
Fixed crash due to special characters within the Windows Username
Fixed crash when aircraft spawn in Multiplayer
Fixed MB-339 hangs at mission start
Fixed too sensitive roll trim
Fixed after ejecting one of the pilots, the second one cannot eject
Fixed after ejection the aircraft turns into a drone
Fixed VOIP does not show any radio
Improved gunsight brightness.
User Manual: added Air-to-Air missile capability description.
DCS: F4U-1D by Magnitude 3 LLC
Decreased instruments vibrations (both pitot system and engine related)
Decreased view shake
Reimplemented tail wheel swing
If unloaded - it will center
If no apparent force is acting - it will tend to keep last position
If locked outside center position, it will lock only when it gets near center position
Corrected side friction factor for the main tires
Increased opening for cowl slats and oil radiator slats on hot start / air start
Fixed collision shell names.
Adjusted arrestor hook angle.
Removed Arg 114 from a few bort numbers
DCS: MiG-21bis by Magnitude 3 LLC
Fixed "radar range bars go beyond the edge of the screen"
Fixed "radar sees ‘late activated’ units before activation"
Removed SAU logging in "SAU autopilot overwrites DCS log"
Fixed "Canopy ejection — sequence logic" in bug report https://forum.dcs.world/topic/367432-eject-3-times-action-jettions-canopy-on-the-first-press
Note: Currently unable to fix "no radar return echoes from the clouds" - due to DCS volumetric clouds API is still WIP

DCS: Christen Eagle II by Magnitude 3 LLC
Fixed propeller pitch oscillation with stopped engine
DCS: Afghanistan Map by Eagle Dynamics
New:

Added Forward Operating Base (FOB) Masum Ghar
Added Forward Operating Base (FOB) Pasab
Added Forward Operating Base (FOB) Howz-e-Madad
Added unique Fort Gardez
Added Zaranj airfield
Added unique object Biland Schloss in Kabul
Added flag at Wazir Akbar Khan in Kabul
Improved:

Khost Airfield - added helicopter parking slots to fit CH-47
Khost Airfield - added parking slots to fit C-130
Khost Airfield - improved airfield scene
Khost Airfield - improved ground textures
Tarinkot Airfield - added more parking slots
Tarinkot Airfield - added parking slots to fit C-130
Bamyan Airfield - improved runway slopes.
Bamyan Airfield - Improved ground surface near airfield
Ghazni Heliport - added parking slots to fit Mi-8 and Mi-24
Ghazni Heliport - improved taxiways for better AI movement
Camp Bastion - improved taxiways for better AI movement
Herat - improved taxiways for better AI movement
Herat - improved airfield ramp textures
Herat - improved airfield scene
Sharana - improved surface textures to remove grass from aircrafts move
Bagram - improved taxiways for better AI movement
Bagram - improved scene near Mike ramp
Kandahar - improved taxiways for better AI movement
Kandahar - improved airfield scene
Shindand - overhaul of the airfield scene and area around
Shindand - improved ramp textures
Shindand - added parking slots to fit C-130
Jalalabad - added parking slots to fit C-130
Tarinkot - improved airfield scene
Improved default cameras for airfields Khost, Urgoon Heliport, Sharan, Ghazni Heliport, Gardez, Jalalabad, Bamyan, Kabul, and FOBs Thunder, Salerno
Improved terrain where Operation Medusa was carried out
Added helipad in Daoud Khan Military Hospital in Kabul
COP Deysie - improved terrain surface
FOB Thunder - improved terrain surface
Adjusted terrain objects life parameter for better damage distribution from explosions
Reduced fire time and intensity on multiple objects.
Removed fire from multiple objects when destroyed.
Increased amount of civil traffic across whole terrain
Fixed:

Fixed chunk of roads are on the map but missing in terrain
Fixed multiple issues with broken meshes along roads and rivers across Afghanistan
Fixed rivers near Tarinkot airfield
Fixed TACAN placement on Kandahar
Fixed issues on some fields and towns textures
Fixed errors in the names of towns and cities on the map
Fixed lots of areas with objects and trees on mountains and sharp slopes
Fixed multiple issues where powerlines were placed on roads
Fixed incorrect placement of objects near Jalalabad airfield
DCS: Iraq Map by Eagle Dynamics
Added Kharg Island with an airfield and unique objects (terminal, atc, oil flares, and pipelines)
Added the Alwand, Dukan, Fallujah, Haditha, Hemrin, Kut, Ramadi, Samarra, and Diyala dams with unique 3D models
Added road signs, stone and iron curbs
Added small stones to the dirt roads
Added more vehicle routes
Added trains
Added unique scenes around Erbil International Airport
Added lights to Bashur Airport and Al-Salam Airbase
Added signs to Al-Salam Airbase
Fixed several vector data errors
Fixed aircraft traffic problems on Mosul and H-3 Northwest airfields
Improved nighttime textures and lights
Improved clipmap noises
Improved clipmaps (especially in areas with dams) + more high-resolution ones
Improved clipmaps around many airfields
Grooves and forests tile removed
DCS: Kola map by Orbx
New:

Added Tromso Airfield
Fixed:

Severmorsk-3 - fixed large aircraft movement issues
Severomorsk-3 - reduced parking slot H22 from 34m to 23m
Severomorsk-3 - widened taxiway for 61m
Fixed errors in taxiways: Monchegorsk, Andoya, Banak, Hemavan, Noden Helo Base
Vidsel - fixed planes crashing into trees
Monchegorsk - reduced parking slots A07, C13, I05, I08, I03 from 22m to 15m
Hemavan - fixed errors
Rovanemi - updated traffic routes
Bodo - adjusted parking slots G02, W01, W02, K09, K11, K12
Evvenes - adjusted AI route logic
Evvenes - reduced parking slot 21 from 52m to 41m
Kirkenes - adjusted airfield tower lights
Kirkenes - moved one fuel depot to a different location on the airfield
Kirkenes - reduced stand Y25 from 50m to 40m
Kirkenes - adjusted F01 and E01 slots
Lakselv - adjusted CIV* slots for AI routing
Tromso - reduced parking slots 21, 22, 23 from 40m to 36m
Tromso - moved warehouses to different location within the airfield
Kallax - moved fighter parking slots a tad to allow for AI routing
Kallax - resized parking slot 101 from 40m to 24m
Luostari Pechenga - reduced parking slot H22 from 34m to 23m
Kilpyavr - reduced parking slot H01 from 34m to 23m
Kilpyavr - reduced parking slots B05, B05, B06, B07 from 22m to 18m
Kilpyavr - reduced parking slots H01 from 23m to 17m
Kalevala - reduced all parking slots from 24m to 15m as a result of moving the runway start due to the AI not working
Ivalo - changed 32m slots to 23m slots to avoid collisions
Fixed missing road sections which caused massive detour for AI
Fixed some areas of the winter textures around trees
DCS: Syria Map by Ugra Media
Fixed:

Removed identification marks from aircrafts in Konya
Supongo porque tienes los mapas instalados y como los han tocado bastante pues has tenido que redescargarlos. Tsmbien al meter ya el F14 nuevo es un pico de gigas jajaja
  • Quote
User avatar
flankercobra
Instructor
Patrocinador

DCS World

hace 4 días

DCS World

hace 4 días
Durin
hace 4 días
flankercobra
hace 4 días
El update que han anunciado ¿es para este viernes?
no se si es el mismo que dices, pero ayer hubo actualización...si no te refieres a esto, obvia mi comentario. :wink:
Ok esa es, pensaba que sería mañana.

Gracias
  • Quote
User avatar
Apolo
Cadete

DCS World

hace 4 días

DCS World

hace 4 días
Sabemos en qué más proyectos andan metidos los de Heatblur, ahora que al parecer van a terminar de forma definitiva con el Tomcat? A parte del Eurofighter digo...
  • Quote
User avatar
Hans
Invitado

DCS World

hace 4 días

DCS World

hace 4 días
Apolo
hace 4 días
Sabemos en qué más proyectos andan metidos los de Heatblur, ahora que al parecer van a terminar de forma definitiva con el Tomcat? A parte del Eurofighter digo...
Si no recuerdo mal ,hablaron del A6 full fidelity en algún momento.Ojala

Salu2
  • Quote
User avatar
Banshee
Piloto
Patrocinador

DCS World

hace 4 días

DCS World

hace 4 días
Hasta donde sé, andan metidos en el Intruder, el Eurofighter y están echando un cable a Aviastorm con el Tornado.
  • Quote
User avatar
flankercobra
Instructor
Patrocinador

DCS World

hace 2 días

DCS World

hace 2 días
Image
  • Quote
General
  • Previous
  • 1
  • …
  • 961
  • 962
  • 963
  • 964
  • 965
  • Next
No registered users
  • © 2026 Luis Glez 'Orleans'