Aprovechando el tema de Kneeboard en DCS, pues he hecho un experimento renombrando Kneeboard_orib (en Mods/terrains/GermanyColdWar) a Kneeboard.
Pues aparentemente no me aparecían charts de Alemania metiéndolos en Kneeboard_orig (el q viene por defecto), pero sí que aparecen si el nombre es Kneeboard.
Eso es por si quieres ver los charts en todos los aviones/helis.
El problema es q el parche q se espera debería borrar (o no) esa carpeta y restablecer la Kneeboard_orig.
Igual con un poco de suerte el parche añadirá Kneeboard_orig y no tocará la carpeta Kneeboard.
Recuerdo q hace tiempo estaba trasteando con Kneeboard de directorio raíz y los parches borraban esos cambios.
Ya os comentaré cómo ha salido.
Si creo una carpeta de "GermanyCW" en Kneeboard (Saved Games) el DCS no la ve aparentemente.
General
De momento solo vale creando o renombrando carpeta en directorio de instalación, como expliqué antes.
DCS World
DCS World
DCS World
Yo uso en juegos guardados la GermanyCW porque es como identifica al escenario en el entry.lua y para el open kneedboard si funcionaRHK111hace 11 mesesAprovechando el tema de Kneeboard en DCS, pues he hecho un experimento renombrando Kneeboard_orib (en Mods/terrains/GermanyColdWar) a Kneeboard.
Pues aparentemente no me aparecían charts de Alemania metiéndolos en Kneeboard_orig (el q viene por defecto), pero sí que aparecen si el nombre es Kneeboard.
Eso es por si quieres ver los charts en todos los aviones/helis.
El problema es q el parche q se espera debería borrar (o no) esa carpeta y restablecer la Kneeboard_orig.
Igual con un poco de suerte el parche añadirá Kneeboard_orig y no tocará la carpeta Kneeboard.
Recuerdo q hace tiempo estaba trasteando con Kneeboard de directorio raíz y los parches borraban esos cambios.
Ya os comentaré cómo ha salido.
Si creo una carpeta de "GermanyCW" en Kneeboard (Saved Games) el DCS no la ve aparentemente.
DCS World
DCS World
En teoría debería valer eso para Kneeboard "nativo" en SavedGames, pero por desgracia no vale.flankercobrahace 11 meses
Yo uso en juegos guardados la GermanyCW porque es como identifica al escenario en el entry.lua y para el open kneedboard si funciona
De momento solo vale creando o renombrando carpeta en directorio de instalación, como expliqué antes.
DCS World
DCS World
SALIO el C-130J
Y mucho mas
Y mucho mas
DCS 2.9.22.17790
Introducing DCS: C-130J by Airplane Simulation Company.
DCS: C-130J by Airplane Simulation Company
Known issues:
FARP crates will not spawn FARP if unloaded on ground. Airdrop unload only (Hotfix coming).
MOAB and Crates visually glitch sometimes when leaving cargo bay in multiplayer (Hotfix coming).
Vehicles that have been loaded into cargo, then unloaded can not be reloaded into cargo.
In game manual does not resize correctly in VR.
Sound for AI C-130J aircraft can in rare situations not be heard
DCS Core
AI (Ground, Air, Sea)
Gun sound for the La Combattante IIa - fixed
Crash during embarking to helicopters in some cases - fixed
Maneuvering Instantly after weapon release in all cases has been tuned so AI won’t be doing that all the time now
Helicopters do not perform vertical takeoff / landing even with the respective landing option turned on - fixed
Caucasus. Senaki Airfield. Airplanes couldn't park in parking space 33 - fixed
AI wingman having erratic behavior if ordered to attack by himself - fixed
When the follow command is set, the AI slows down to stall speed, for no obvious reason - fixed
Ai aircraft ignore taxiways and go over water after landing to reach the parking on Kola map in certain cases - fixed
Weapons
Implemented scaling of damage dealt to concrete structures depending on penetration depth. Detonations without penetration, as well as over-penetrating ones, will deal reduced damage.
Reduced blast wave damage falloff intensity for map objects.
Kh-41 anti ship missile. Exhaust trail position fixed.
R-27 AA missile. Fixed issue when chaff RCS look excessive from missile point of view. Fixed bug in target tracking filter that might cause missile miss even against moderately maneuvering target.
BLU-109 warhead. Adjusted parameters.
RIM-7 Sea Sparrow SAM. Old 3D model of missile replaced by new one with wing unfolding animation
R-17 SCUD ballistic missile. Exhaust trail settings updated. Autopilot updated.
User Interface
If coalition change lock is activated on a dedicated server there is no warning message when user changing coalitions - fixed.
Added tooltip for coalition change block option icon in multiplayer server list screen
Mission Editor
GUI error when trying to add task for static in some cases - fixed
Occasional GUI freezes upon entering loadout editor - fixed
GUI Error in TriggerZoneData.lua when trying to open a track in ME in some cases - fixed
Cross 'X' in the warning window "Insufficient depth for the ship" works like Yes (changes are applied) - fixed
Added search bar to the Triggers menu text fields with the ability to search by typing in item name
Added monospaced font to script editing text fields
Trigger “Cargo Unhooked in zone” changed to “Cargo in zone”, added additional conditions for checking coalitions. This trigger will work for cargo unloaded in this zone as well.
Features
Introduced cargo air drop with parachute feature
Introduced vehicles transport as cargo and air drop with parachute feature
Introduced FARP spawn from cargo feature (can be assigned as cargo advanced action)
Dynamic cargo items now add each item weight into the resulting cargo (note: there is still minimum cargo asset weight at start and minimum weight is dictated by it, although if you put in amount of items that are more than this minimum weight it will then reflect weight overall weight of the items instead of minimal weight of cargo “crate” itself).
Avionics
Cockpit ADF logic changed to less frequent calculations to improve performance
Scripting
Added function trigger.action.userEvent(...) ; Description:
DTC
MiG-29: Added Radio and ADF tabs.
F-16 and F/A-18: With the new RWR DTC addition, when loading a DTC midflight or spawning in with the DTC preloaded will cause some threats to turn into unknown threats even when loading the default/no ME created DTCs.
DCS: MiG-29A Fulcrum by Eagle Dynamics
General:
The option to select the language for the HUD/HDD and avionics has been fixed and improved.(Moved to a special tab).
TDC Speed when using keys very slow - slider added to special option tab.
Fixed: Engines sounds are not identical.
Fixed: Heating of the Pitot sensor.
Fixed: Power manipulations can break HUD symbology.
Fixed: The AEKRAN warning "No Boost" is misrepresented as "No Bust" in the simulation.
Fixed: Stepwise change of pitch angle at the ADI at low angular rotation speed.
Fixed: "Stow the boarding ladder" not working by the radio option.
Fixed: Snap views are not properly configured.
Added in Encyclopedia.
FCR:
Improvement of antenna behavior during target acquisition and tracking (tracking became more stable).
Improved radar behavior in COOP mode.
IRST:
Fixed: Track after going beyond the limits.
Improved Scan mode for track in CC mode.
Improved Acquisition command to radar for CC, OPT and HELMET in COOP mode.
Improved Acquisition command when primary sensor loses target in COOP mode.
Fixed: When the grid is turned on, a freeze occurs.
Weapons:
Fixed: AIR Start A2A missile Gyros not spooled up.
Fixed: bombs direction ring in Invis zone regime.
Fixed: Eliminate tremble of the Missile Trigger
Navigation and Radio
Fixed: Course pointer (HSI) and Steering circle (HUD/HDD) oscillations in RETURN mode.
Fixed: NS430 placement point is displayed in cockpit, when NS430 is disabled in special options.
Fixed: Wingman can't obey order "Attack my target" and "Attack my enemy".
Added radio commands F4 Radar, F6 Smoke, F7 Cover me, F8 Jettison weapon.
DCS: F-16C Viper by Eagle Dynamics
Fixed: External tanks can be refueled when removed.
Fixed: New F-14A-135-GR (Early) missing NCTR.
Fixed: FCR GM mode designating ground point will "lock" on SAM in same azimuth.
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: CBU-99 incorrect HT 500ft altitude value with FMU-140 fuze.
Fixed: JDAM ripples too many (If the pickle button, and if held any longer than the time it takes to pickle 4, the sequence continues with the next 4 bombs on the SAME PP1 targets.
Fixed: New F-14A-135-GR (Early) missing NCTR.
IA missions, bomb fuze options added: SEAD IA mission (Marianas), AG Weapons Practice (Sinai), Desert Convoys (Persian Gulf)
F/A-18C: Kola: Air-to-Air IA mission - correction of the position of a static S-3 aircraft
DCS: AH-64D by Eagle Dynamics
Added FCR Terrain Profile Mode (TPM) Phase 1 - FCR page terrain profile shading only
Phase 2 will focus on C-Scope lines and obstacle symbols
Fixed: George AI Pilot altitude reference switching error when slow and heavy.
DCS: CH-47F by Eagle Dynamics
Added. CDU Brightness volume from keys and MODE SEL switch
Added. Altitude Hold DAFCS Native mode
Added. Three options for work with the Thrust control lever. Available at OPTIONS > SPECIAL > CH-47F >TCL BRAKE MODE
Added. Hardware (joystick) axis position indication on thrust lever line in the Control screen
Please find full information how to use the TCL with magnetic brake release button on our forum: DCS: CH-47F Mini updates - DCS: CH-47F - ED Forums
Added. Flight plan. Patterns and Procedures
DCS: Mi-8MTV by Eagle Dynamics
Civilian liveries problem of overlapping board numbers - fixed
DCS: FW-190A-8 by Eagle Dynamics
Fixed. Cockpit glass materials on the canopy and devices
DCS: F-4E Phantom II by Heatblur Simulations
RWR: Fixed and improved ALR-46 signal detection threshold
RWR: Improved ALR-46 handoff (diamond) logic
RWR: Fixed ALR-46 CTD with no contacts
RWR: Added A-6 to the database
Wear and Damage:
Adjusted wear-induced failure frequency (less frequent)
At repair (spawn or manual), if aircraft quality is >50%, worn components are replaced; they are less likely to fail in flight. >85% quality receives new replacement components with no initial wear
Persistent Aircraft:
NEW: Added “Reload Aircraft” keybind to load the persistent aircraft after changing livery and/or tail number in-game via the Rearm menu
Fixed fuel tank and fuel mass initialization
Fixed persistent aircraft not saving in multiplayer after releasing the slot
Fixed saving to the correct livery and tail number after they were changed in-game
Renamed Mission Editor spawn option from “Random” to “Default”
Fixed a rare CTD when spawning a low-quality aircraft
Fixed a rare CEF crash when exiting the aircraft
Fixed a rare Jester crash when he’s analysing targets priority
Model: Fixed missing VOR light mesh
Model: Updated external model/LODs: added individual args for Greek AUP
Systems: ANTI-SKID INOPERATIVE light no longer triggers Master Caution
Systems: Improved drag chute behavior during rollout
Systems: Fixed fuel issue in neg-G and active-pause, and feed-tank-switch
JESTER: Fixed “airspeed coming alive” call occurring too early at takeoff
JESTER: Fixed delay and smaller issues with copying pilot canopy
Weapons: Added MK-84AIR, SAMP-250 LD/HD, CBU-52, BL-755, BLU-107, BDU-45 to the Bombing Calculator
Weapons: Added Dive Angle to TGT FIND in the Bombing Table (RCTRL+B)
Weapons: Added fuze-options to BL-755 cluster bomb (thanks near_blind)
Missions: New: Added several instant action missions for the Cold War map
Missions: New: Added BFM instant action mission for the Cold War map by Sedlo
Missions: NEW: Added proxy command 20054 for Jester AUX channel tuning (value 0.XX, where XX is the two-digit channel number; similar to the COMM channel command)
Failures: Added left/right Flap Actuator Failure
Inputs: Added keybind for “Jester Next Turnpoint”
DCS: F-14 Tomcat by Heatblur Simulations
ALR-45/50: Adjusted strobe length formula
ALR-45/50: Fixed reversed RIO volume knobs animations
ALR-45/50: Fixed correlation being too precise
ALR-45/50: Made MA/ML detection independent of band switches
ALR-45/50: Updated database
ALR-45/50: Added SA-11 track radar to database
ALR-45/50: Fixed RIO lamps
ALR-45/50: Fixed SA-6 lamp (RIO cockpit)
ALR-45/50: Added SA-8 recognition
ALR-45/50: Adjusted SAM strobe blinking frequency
ALR-45/50 and AN/ALQ-100/12: Fixed and improved signal detection threshold
AN/ALQ-100/126: Fixed audio logic for unknown radars
ALR-45/50: Adjusted strobe length calculation for low power signals
Added A-6 to ALR-67 library
Made the TID magnetic info for Early A same as for Late A and B
Added tanker comms keybinds for ARC-182 (fixes radio pre-contact)
Fixed AI keeping wings swept on catapult (thank you, ED!)
Fixed uncontrolled AI sweeping out wings when switching to controlled (thank you, ED!)
Fixed uncontrolled AI spawning with wings over-over swept (remains issue with early-A)
Added flaps and slats failures
Updated chinese localisation
Missions: New: Added several instant action missions for the Cold War map
DCS: AJS37 Viggen by Heatblur Simulations
New: Added several instant action missions for the Cold War map
Apparat 27: Added A-6 and early F-14 to database
Avionics: Commanded course ind. and “distance indicator” show data for LB in “phase 1”
Avionics: Switch from “phase 1” to “phase 2” now occur when actually flying over LB
Audio: Appropriate audio is now output to “headphones”
Fix for indicated course being flipped 180 deg.
Updated manual
DCS Mirage F1 by Aerges
The heading system issue appearing above 26000ft approx.doesn’t reproduce anymore.
"Show/Hide Flight Stick" input command now correctly works in the F1BE rear seat.
"Show/Hide Flight Stick" clickspot now correctly updates position when the stick is moved.
Fixed TACAN REC mode not working in F1EE.
The ALR-300 indicator on the 'HUD only' view was moved to the upper right corner.
Minor: fixed typo in inputs (TAXY --> TAXI).
DCS: F4U-1D Corsair by Magnitude 3
Stall exit improvements.
Fixed propeller stream effects on vertical tail (improved taxi with side wind).
Force feedback trim pitch fix.
Tail wheel swing - WIP (urgent).
Corrected fuel tanks drag.
Japanese ground units, 25mm AA gun, corrected max distance (7500m -> 6000m).
DCS: Cold War Germany by Ugra Media
Added 19 new airfields
Added 8 Highway Strip
Added 6 large cities
Added 25 unique objects
Changed RSBN and PRMG beacons
Fixed taxiways at airfields
Added parking lots for large aircrafts:
Gatow.
Tempelhof.
Leipzig Halle Airport has been renamed Schkeuditz.
At Hahn Airbase, the hangar door has been removed from the taxiway.
The heading system at the Pferdsfeld airfield has been removed.
The trees at the Herrenteich airfield runway have been removed.
The size of hangars in Laage has been increased.
Fixed visible joints of the earth textures.
The position of the icons of SAM, radars and hospitals has been changed for more convenient use.
The color of the fields on the GUI map has been changed.
Campaigns
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
Mission 2: Fixed LION 1-2 and 1-3 mission AIM-9X
Mission 5: Fixed Russian helo crashing and Syrian infantry killed too soon. Safeguard added to ensure mission progress if flight lead fails to engage ground troops
Mission 6: Fixed Syrian ships shooting each other once again
DCS: AH-64D The Four Horsemen Campaign by Fight´s On Simulations
Mission 10: Fixed CH-47 not taking off and pushing to the hold
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
Skin updates
In-game briefing visuals updated
DCS: P-47D Wolfpack Campaign by Reflected Simulations
Skin updates
In-game briefing visuals updated
DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations
Mission 5: Luftwaffe takeoff direction adjusted
In-game briefing visuals updated
DCS: F-14A Zone 5 Campaign by Reflected Simulations
Updated with the F-14A 135GR Early
Wingman will take spread before g warm
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
Updated with the F-14A 135GR Early
DCS: F-4E MIG Killers Campaign by Reflected Simulations
Airframe persistence added
Mission 1 and 5: AI switched to level bombing for reliability
DCS: F-4E Red Flag 81-2 by Reflected Simulations
Airframe persistence added
DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations
All missions: Minor changes to ground war calculation considering the effect of the air superiority situation.
DCS: A-10C II Outpost Campaign by Stone Sky
Mission 12: Fixed a bug where the AH-64 would not take off from Al-Tanf.
All missions. Change in radio communication function
DCS: FA-18C Aggressors BFM Campaign by Maple Flag Missions
Missions FA-18C - BFM01 to BFM12 - Corrected flare spamming (on aircraft that had ME flare controls). Adjusted wingman position to avoid collisions on landing. Updated F-5, F-14 and F-16 models to latest version.
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
All Missions. Datalink for all missions has been added and updated. Music STOP feature was not working, fixed.
Mission1 - Some orders and follows are fixed. Incorrect audio triggers fixed (AAA warnings). Hard Mode improved. Recoveries fixed - wingman landing. Several minor issues were resolved.
Mission 5 - barrel Bombs. RED Helos not taking off after DCS update - fixed.
Mission 6 - vbieds. Echelon TACAN fixed in game. Updated (h3 tower frequency) Kneeboard. Updated mission PDF.
Mission 7 - The Oil Business. Updated (h3 tower frequency) Kneeboard. Updated mission PDF.
Mission 8 - Wingmans hummer bumps into a player on the runway. Wingman parking slot replaced due to bug.
Mission 9 - Oil 3 convoys. Changed BDAS as CAS BDAS were calling player hits. CAS (Hammer44 & Warlord79) going to tanker instead of CAS - fixed. Manpads activate in Hard mode.
DCS: F/A-18C Operation Green Line by Badger633
Mission 12: Bomber group flying into sea after launch fixed.
Mission 4: AI Wing going AWOL, fixed.
DCS: F/A-18C Rise of the Persian Lion by Badger633
Mission 6: Remove vehicles from runway area.
DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking
All Missions
Further polishing, including correction of subtitle misspellings and removal of remaining debug messages.
Mission 05 – "Convoy Hunt"
Added additional Jester voice-overs highlighting potential threats and suggested engagement tactics.
Mission 10 – "Finland CAS"
Added additional Jester voice-overs highlighting potential threats and suggested engagement tactics.
DCS: F/A-18C: Raven One Dominant Fury Campaign by Baltic Dragon
Mission 1: fixed issue with Cajun not disconnecting from the tanker; fixed spelling error in one of the prompts.
Mission 2: updated frequency change prompts so you won't miss some comms with the tower in the first part of the mission.
Mission 7: added information for player to wait for others to take off in order to avoid problems on deck; fixed missing pop-up giving opportunity for the player to engage enemy helicopter; fixed issue with Ravens not dropping bombs and doing crazy things in attack runs; updated pattern so they should be separated a little when running in; fixed issue with Nicky not landing on the boat but going back over the range; fixed wrong in and out calls when bombing.
Mission 10: fixed problem with F-14 blocking the deck during takeoff; fixed problem with mission not registering player's landing.
Mission 11: fixed problem with script error message
Mission 12: fixed problem with the mission not registering comms change to STRIKE; fixed missing audio with Knight when player chooses AAR during RTB.
Mission 15 (short version): fixed problem with script error message at the beginning.
DCS: F/A-18C: Raven One Campaign by Baltic Dragon
Mission 1: Updated mission and the briefing so that player can use weapon release button or Space Bar to fire simulated sidewinders on Saint;
Mission 2: Blade will RTB on player's right wing and should kiss off normally for landing.
DCS World
DCS World
Lo veo venir... a partir de ahora todos los FARP en 1999 van a tener que ser aerodesplegados primero por un C-130 antes de poder entrar en cabina con los helosFuriahace 11 mesesMe he cogido mañana el dia libre que tenia un monton de horas extra acumuladas![]()
DCS World
DCS World
ESto lo estaba esperando como las patatas fritas:
DCS: F4U-1D Corsair by Magnitude 3
Stall exit improvements.
Fixed propeller stream effects on vertical tail (improved taxi with side wind).
Force feedback trim pitch fix.
Tail wheel swing - WIP (urgent).
Corrected fuel tanks drag.
Japanese ground units, 25mm AA gun, corrected max distance (7500m -> 6000m).
A ver si ya podemos rodar con viento que no me metía a volar el Corsair por la desesperación del taxi.
DCS: F4U-1D Corsair by Magnitude 3
Stall exit improvements.
Fixed propeller stream effects on vertical tail (improved taxi with side wind).
Force feedback trim pitch fix.
Tail wheel swing - WIP (urgent).
Corrected fuel tanks drag.
Japanese ground units, 25mm AA gun, corrected max distance (7500m -> 6000m).
A ver si ya podemos rodar con viento que no me metía a volar el Corsair por la desesperación del taxi.
DCS World
DCS World
Para el mapa de Alemania:
Added 19 new airfields
Bornholm Airport.
Brand Air Base.
Brandis Air Base.
Chojna Air Base.
Cologne Bonn Airport.
Dusseldorf Airport.
Falkenberg Air Base.
Heidelberg Army Heliport.
Kastrup Airport.
Kiel Airport.
Landstuhl Army Heliport.
Mainz Finthen Airport.
Malmo Airport.
Neuhardenberg Air Base.
Nordholz Air Base.
Norvenich Air Base.
Obermehler Schlotheim Airfield.
Oranienburg Air Base.
Szczecins Goleniow Airport.
Y para el 29 y el Albatros:
Changed RSBN and PRMG beacons
Allstedt changed the call sign of RSBN AT to AL.
Briest changed the RSBN UT 10 channel to 9.
Garz deleted RSBN GZ 38, changed PRMG 40 channel to 38, changed PRMG IHEW call sign to GA.
Holzdorf changed the RSBN HX 9 channel to 33, changed the call signs PRMG HX,HO to HZDF,HZDF.
Lerz changed the call signs PRMG LZ,LX to BA,UK.
Peenemunde changed RSBN channel NE 6 to 16.
Templin changed call signs PRMG LD,LN to IK,PG.
Zerbst changed call signs PRMG LWB,FWE to ZB,KJ.
Added 19 new airfields
Bornholm Airport.
Brand Air Base.
Brandis Air Base.
Chojna Air Base.
Cologne Bonn Airport.
Dusseldorf Airport.
Falkenberg Air Base.
Heidelberg Army Heliport.
Kastrup Airport.
Kiel Airport.
Landstuhl Army Heliport.
Mainz Finthen Airport.
Malmo Airport.
Neuhardenberg Air Base.
Nordholz Air Base.
Norvenich Air Base.
Obermehler Schlotheim Airfield.
Oranienburg Air Base.
Szczecins Goleniow Airport.
Y para el 29 y el Albatros:
Changed RSBN and PRMG beacons
Allstedt changed the call sign of RSBN AT to AL.
Briest changed the RSBN UT 10 channel to 9.
Garz deleted RSBN GZ 38, changed PRMG 40 channel to 38, changed PRMG IHEW call sign to GA.
Holzdorf changed the RSBN HX 9 channel to 33, changed the call signs PRMG HX,HO to HZDF,HZDF.
Lerz changed the call signs PRMG LZ,LX to BA,UK.
Peenemunde changed RSBN channel NE 6 to 16.
Templin changed call signs PRMG LD,LN to IK,PG.
Zerbst changed call signs PRMG LWB,FWE to ZB,KJ.
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