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General
Phase 3
Fixing bugs from users and beta testers (more than 100) - in progress
Airfields 15 pcs: Added 2 airfields: Sharm_El_Sheikh_airport, Ramon_International_airport. - in progress.
Unique objects and architectural monuments, industrial facilities - more than 100 pieces (Cairo, Alexandria, Jerusalem, Petra, Eilat, Tel Aviv and etc.)- in progress.
More detailed zones of new airfields, places under unique objects.
City textures - improvement, garbage cleaning.
Rocky coastline.
2 types of acacia bushes for the south of Israel.
Village fence models.
New more realistic seabed texture.
Parking for f35 for Israeli airfields.
New type of the helipads and improved scenes for them.
Night illumination of unique objects.
Upgrading the Pyramids of Giza and the tombs around the pyramids (as in the preview video).
Trees on mountains in Israel.
Addition of military installations of Egypt (northern and southern camp).
Improving ground textures (adding more color variety).
Raster charts - the user has already been made available for free.
Phase 4
*preliminary, subject to change
Addition of airfields that were not included in phases 1-3 - typical airfields of 1-2 types
Working out rocks in unique places, Ramon, Petra, etc..
Additional unique objects not included in phase 3
Bugs and improvements that constantly come from users
Timeline
*preliminary, subject to change
Phase 3 - end of November (testing). Mid-December - update phase 3.
Phase 4 - Q1 2024
!!! Thank you for your support and patience.
DCS World
DCS World
DCS World
Nuevo UPDATE
DCS Core
SA-11 Buk does not trigger RWR warning for launch or tracking - fixed
Weapons. AGM-45 all seeker models able to track 052B/054A and HQ7 radar - fixed
AI aircraft. AI cannot taxi properly at Rovaniemi (Kola map) if AI group has human taxi with them at the same time - fixed
QAG. Units are placed outside Marianas WWII map bounds - fixed
QAG. Anti-Ship mission is generated incorrectly on Afghanistan map - fixed
AI aircraft. AI F4U will not engage shipping with BAT bomb - fixed
Flaming Cliffs by Eagle Dynamics
MiG-29. Exported displays not respecting brightness
DCS: F-16C Viper by Eaglе Dynamics
Fixed: HOTAS commands missing for the HARM WPN page.
Fixed: Crash to Desktop when switching to A-A after shooting HARM POS.
Fixed: AGM-88 is not able to be fired in POS modes.
AGM-88 is not able to be fired in POS modes:
fixed wrong 1st threat selection when enter POS mode.
fixed threat not deselect using second OSB press.
DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics
Fixed: Opening DTCs created in versions prior to 2.9.17 causes issues with auto program tables - Added compatibility of DTC auto programs on F18 with older missions.
Fixed: Add currenthill radars to CMDS tables - fixed error when after adding new string to the middle of the list, an existing cartridge may be filled incorrectly.
DCS: CH-47F by Eaglе Dynamics
Fixed. Overlapping text on the Model aircraft CDU page
Added. Option to use lower resolution textures for cockpit and cargo hold (via Special options menu)
DCS: Yak-52 by Eaglе Dynamics
Fixed. Engine parameters for AI bots
Fixed. Duplicated commands in the Controls menu
DCS: Mosquito FB VI by Eaglе Dynamics
Fixed. Undercarriage warning horn sound in improper conditions
DCS: Sinai Map by OnReTech
Added medium detail zones: Northern Israel, Lebanon, part of Syria.
Added terrain textures - color, normal map at new medium detail zones.
Added airfields: Ramat David, Damascus Intl, Mezzeh Air Base, Rafic Hariri Intl, Tabuk.
Added unique scenes, including on new airfields, 2 unique hangars at Ramat David airfield.
Improved Saudi Arabia region.
Color correction of terrain textures (entire territory).
New normal map (entire territory).
Added military bases throughout the terrain, added icons to them in ME.
Various bug fixes.
Campaigns
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
M10. Fixed CH-47 not landing issue. Fixed Ground troop now continuing route post contact.
All missions resaved in latest release build 2.9.16.10973
DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
Mission 01 "The Ferry Flight". Fixed parking position of AI Mi8 overlapping with player aircraft.
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 5 - Fixed trigger that incorrectly detects a hit on the mosque.
DCS: A-10C Operation Operation Persian Freedom Campaign by Ground Pounder Sims
All missions updated with temporary fix to bypass issues with radio triggers.
DCS: F-4E Northern Defenders 'Phantoms Rising' by Flying Cyking
Mission 02 "First Sortie". Corrected naming of departure map kneeboard.
Mission 04 "Fleet Defender". Temporary fix for Crash to Desktop while engaging the bombers, still under investigation what has caused this.
DCS: F-16C Arctic Thunder Campaign by Reflected Simulations
Parking spots revised
DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
Mission 3: Combat help from your Wing adjusted.
F/A-18C Serpent’s Head 2 by Badger633
Mission 10 all variants: Mig attack adjusted.
DCS World
DCS World
RoadmapRHK111hace 1 año¿Cuál es la siguiente fase para ese mapa?flankercobrahace 1 añoGenial el mapa de Sinaí, parece que ya están con la siguiente fase de desarrollo.
Phase 3
Fixing bugs from users and beta testers (more than 100) - in progress
Airfields 15 pcs: Added 2 airfields: Sharm_El_Sheikh_airport, Ramon_International_airport. - in progress.
Unique objects and architectural monuments, industrial facilities - more than 100 pieces (Cairo, Alexandria, Jerusalem, Petra, Eilat, Tel Aviv and etc.)- in progress.
More detailed zones of new airfields, places under unique objects.
City textures - improvement, garbage cleaning.
Rocky coastline.
2 types of acacia bushes for the south of Israel.
Village fence models.
New more realistic seabed texture.
Parking for f35 for Israeli airfields.
New type of the helipads and improved scenes for them.
Night illumination of unique objects.
Upgrading the Pyramids of Giza and the tombs around the pyramids (as in the preview video).
Trees on mountains in Israel.
Addition of military installations of Egypt (northern and southern camp).
Improving ground textures (adding more color variety).
Raster charts - the user has already been made available for free.
Phase 4
*preliminary, subject to change
Addition of airfields that were not included in phases 1-3 - typical airfields of 1-2 types
Working out rocks in unique places, Ramon, Petra, etc..
Additional unique objects not included in phase 3
Bugs and improvements that constantly come from users
Timeline
*preliminary, subject to change
Phase 3 - end of November (testing). Mid-December - update phase 3.
Phase 4 - Q1 2024
!!! Thank you for your support and patience.
DCS World
DCS World
¿Sabéis si el JTAC funciona? He puesto uno como JTAC, con sus frecuencias, vehículo, infantería... y con el Harrier ni siquiera hace la llamada. Parece que eso pasó hace un año, pero se supone resuelto.
Y, por otro lado, con RV, tampoco puedo modificar con el ratón el punto de vista del armamento desde F6. ¿Podéis comprobar si os pasa?
Y, por otro lado, con RV, tampoco puedo modificar con el ratón el punto de vista del armamento desde F6. ¿Podéis comprobar si os pasa?
DCS World
DCS World
Pues parece que vuelve a no funcionar
Aún así yo tengo un Script metido en la plantilla del CBO para un FAC que funciona muy bien. Solo tienes que hacer una marca en F10 con el círculo rojo y escribir target:nombre de la unidad terrestre y hacer click en el mapa
Luego puedes cambiar el código láser con code:1567 o lo que quieras. Además en F10-Other tienes una serie de opciones para CALL JTAC y JTAC OPTIONS que te permite cambiar la desihnación de laser a humo, bengalas, repetir las coordenadas, cambiar de objetivo, acabar el ataque, y el JTAC cambia de blanco si es un grupo de mas de uno automáticamente cuando lo destruyes.
Aún así yo tengo un Script metido en la plantilla del CBO para un FAC que funciona muy bien. Solo tienes que hacer una marca en F10 con el círculo rojo y escribir target:nombre de la unidad terrestre y hacer click en el mapa
Luego puedes cambiar el código láser con code:1567 o lo que quieras. Además en F10-Other tienes una serie de opciones para CALL JTAC y JTAC OPTIONS que te permite cambiar la desihnación de laser a humo, bengalas, repetir las coordenadas, cambiar de objetivo, acabar el ataque, y el JTAC cambia de blanco si es un grupo de mas de uno automáticamente cuando lo destruyes.
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