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General

Editor de misiones en DCSW.

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User avatar
Lipe
Piloto

Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
ikaro Supongo que en el fichero, hay que buscar la parte correspondiente a "Coalitions" y asignar los números de los países que nos interesen en cada bando?...

Eso te lo has saltado en el paso a paso... :mrgreen:

Pues mil gracias Lipe... ya sé por dónde empezar a retocar algunas que tengo por ahí guardadas... 8-)
Si Ikaro, pero, tambien, como ha comentado furia y mirmi, en el aparatado ["coalition"] hay que cambiar el apartado que corresponda al pais en cuestion al bando que corresponda (azul o rojo [Blue o Red]), asi que, ves probando, y ya nos dices.

Para completar lo que te digo para que me comprendas bien, te dejo un par de spoilers de una prueba que he hecho:

archivo mission sin modificar (en rojo y verde iran las cosas a modificar): Spoilermission =
{
["trig"] =
{
["actions"] =
{
}, -- end of ["actions"]
["events"] =
{
}, -- end of ["events"]
["custom"] =
{
}, -- end of ["custom"]
["func"] =
{
}, -- end of ["func"]
["flag"] =
{
}, -- end of ["flag"]
["conditions"] =
{
}, -- end of ["conditions"]
["customStartup"] =
{
}, -- end of ["customStartup"]
["funcStartup"] =
{
}, -- end of ["funcStartup"]
}, -- end of ["trig"]
["result"] =
{
["offline"] =
{
["conditions"] =
{
}, -- end of ["conditions"]
["actions"] =
{
}, -- end of ["actions"]
["func"] =
{
}, -- end of ["func"]
}, -- end of ["offline"]
["total"] = 0,
["blue"] =
{
["conditions"] =
{
}, -- end of ["conditions"]
["actions"] =
{
}, -- end of ["actions"]
["func"] =
{
}, -- end of ["func"]
}, -- end of ["blue"]
["red"] =
{
["conditions"] =
{
}, -- end of ["conditions"]
["actions"] =
{
}, -- end of ["actions"]
["func"] =
{
}, -- end of ["func"]
}, -- end of ["red"]
}, -- end of ["result"]
["groundControl"] =
{
["isPilotControlVehicles"] = false,
["roles"] =
{
["artillery_commander"] =
{
["blue"] = 0,
["red"] = 0,
}, -- end of ["artillery_commander"]
["instructor"] =
{
["blue"] = 0,
["red"] = 0,
}, -- end of ["instructor"]
["observer"] =
{
["blue"] = 0,
["red"] = 0,
}, -- end of ["observer"]
["forward_observer"] =
{
["blue"] = 0,
["red"] = 0,
}, -- end of ["forward_observer"]
}, -- end of ["roles"]
}, -- end of ["groundControl"]
["usedModules"] =
{
["A-10C Warthog by Eagle Dynamics"] = true,
["TF-51D Mustang by Eagle Dynamics"] = true,
["tents"] = true,
["MiG-21Bis AI by Leatherneck Simulations"] = true,
["Su-27 Flanker by Eagle Dynamics"] = false,
["Su-25A by Eagle Dynamics"] = false,
["MiG-15bis by Belsimtek"] = true,
["Hawk T.1A by VEAO Simulations"] = true,
["Bf 109 K-4 by Eagle Dynamics"] = true,
["FW-190D9 Dora by Eagle Dynamics"] = true,
["MiG-15bis AI by Eagle Dynamics"] = true,
["B-29"] = true,
["A-10A by Eagle Dynamics"] = false,
["UH-1H Huey by Belsimtek"] = true,
["C-101 Aviojet"] = true,
["Combined Arms by Eagle Dynamics"] = true,
["Su-25T by Eagle Dynamics"] = true,
["F-86F Sabre by Belsimtek"] = true,
["F-15C"] = false,
["F-86F Sabre AI by Eagle Dynamics"] = true,
["C-101 Aviojet by AvioDev"] = true,
["Hawk T.1A AI by VEAO Simulations"] = true,
["Ka-50 Black Shark by Eagle Dynamics"] = true,
["Mi-8MTV2 Hip by Belsimtek"] = true,
["P-51D Mustang by Eagle Dynamics"] = true,
["World War II AI Units by Eagle Dynamics"] = true,
["MiG-21Bis by Leatherneck Simulations"] = true,
["Flaming Cliffs by Eagle Dynamics"] = true,
}, -- end of ["usedModules"]
["resourceCounter"] =
{
}, -- end of ["resourceCounter"]
["triggers"] =
{
}, -- end of ["triggers"]
["weather"] =
{
["atmosphere_type"] = 0,
["wind"] =
{
["at8000"] =
{
["speed"] = 0,
["dir"] = 0,
}, -- end of ["at8000"]
["at2000"] =
{
["speed"] = 0,
["dir"] = 0,
}, -- end of ["at2000"]
["atGround"] =
{
["speed"] = 0,
["dir"] = 0,
}, -- end of ["atGround"]
}, -- end of ["wind"]
["enable_fog"] = false,
["turbulence"] =
{
["at8000"] = 0,
["at2000"] = 0,
["atGround"] = 0,
}, -- end of ["turbulence"]
["season"] =
{
["temperature"] = 20,
["iseason"] = 1,
}, -- end of ["season"]
["type_weather"] = 0,
["qnh"] = 760,
["cyclones"] =
{
}, -- end of ["cyclones"]
["name"] = "Winter, clean sky",
["fog"] =
{
["thickness"] = 0,
["visibility"] = 25,
["density"] = 7,
}, -- end of ["fog"]
["visibility"] =
{
["distance"] = 80000,
}, -- end of ["visibility"]
["clouds"] =
{
["thickness"] = 200,
["density"] = 0,
["base"] = 300,
["iprecptns"] = 0,
}, -- end of ["clouds"]
}, -- end of ["weather"]
["theatre"] = "Caucasus",
["needModules"] =
{
}, -- end of ["needModules"]
["map"] =
{
["centerY"] = 645514.28571429,
["zoom"] = 100000,
["centerX"] = -280314.28571429,
}, -- end of ["map"]
["coalitions"] =
{
["blue"] =
{
[1] = 10,
[2] = 9,
[3] = 11,
[4] = 4,
[5] = 16,
[6] = 8,
[7] = 21,
[8] = 12,
[9] = 13,
[10] = 2,
[11] = 20,
[12] = 6,
[13] = 15,
[14] = 5,
[15] = 3,
}, -- end of ["blue"]
["red"] =
{
[1] = 1,
[2] = 0,
[3] = 18,
[4] = 19,

}, -- end of ["red"]
}, -- end of ["coalitions"]
["descriptionText"] = "",
["pictureFileNameR"] =
{
}, -- end of ["pictureFileNameR"]
["descriptionBlueTask"] = "",
["descriptionRedTask"] = "",
["pictureFileNameB"] =
{
}, -- end of ["pictureFileNameB"]
["trigrules"] =
{
}, -- end of ["trigrules"]
["coalition"] =
{
["blue"] =
{
["bullseye"] =
{
["y"] = 617414,
["x"] = -291014,
}, -- end of ["bullseye"]
["nav_points"] =
{
}, -- end of ["nav_points"]
["name"] = "BLUE",
["country"] =
{
[1] =
{
["id"] = 10,
["name"] = "The Netherlands",
}, -- end of [1]
[2] =
{
["id"] = 9,
["name"] = "Spain",
}, -- end of [2]
[3] =
{
["id"] = 11,
["name"] = "Belgium",
}, -- end of [3]
[4] =
{
["id"] = 4,
["name"] = "UK",
}, -- end of [4]
[5] =
{
["id"] = 16,
["name"] = "Georgia",
}, -- end of [5]
[6] =
{
["id"] = 8,
["name"] = "Canada",
}, -- end of [6]
[7] =
{
["id"] = 21,
["name"] = "Australia",
}, -- end of [7]
[8] =
{
["id"] = 12,
["name"] = "Norway",
}, -- end of [8]
[9] =
{
["id"] = 13,
["name"] = "Denmark",
}, -- end of [9]
[10] =
{
["id"] = 2,
["vehicle"] =
{
["group"] =
{
[1] =
{
["visible"] = false,
["route"] =
{
["spans"] =
{
[1] =
{
[1] =
{
["y"] = 635114.28571429,
["x"] = -301485.71428571,
}, -- end of [1]
[2] =
{
["y"] = 642828.57142857,
["x"] = -271657.14285714,
}, -- end of [2]
}, -- end of [1]
}, -- end of ["spans"]
["points"] =
{
[1] =
{
["alt"] = 31,
["type"] = "Turning Point",
["ETA"] = 0,
["alt_type"] = "BARO",
["formation_template"] = "",
["y"] = 635114.28571429,
["x"] = -301485.71428571,
["ETA_locked"] = true,
["speed"] = 5.5555555555556,
["action"] = "Off Road",
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["speed_locked"] = true,
}, -- end of [1]
}, -- end of ["points"]
}, -- end of ["route"]
["groupId"] = 1,
["tasks"] =
{
}, -- end of ["tasks"]
["hidden"] = false,
["units"] =
{
[1] =
{
["y"] = 635114.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #1",
["unitId"] = 1,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301485.71428571,
}, -- end of [1]
[2] =
{
["y"] = 635154.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #001",
["unitId"] = 2,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301525.71428571,
}, -- end of [2]
[3] =
{
["y"] = 635194.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #002",
["unitId"] = 3,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301565.71428571,
}, -- end of [3]
[4] =
{
["y"] = 635234.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #003",
["unitId"] = 4,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301605.71428571,
}, -- end of [4]
[5] =
{
["y"] = 635274.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #004",
["unitId"] = 5,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301645.71428571,
}, -- end of [5]
[6] =
{
["y"] = 635314.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #005",
["unitId"] = 6,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301685.71428571,
}, -- end of [6]
[7] =
{
["y"] = 635354.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #006",
["unitId"] = 7,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301725.71428571,
}, -- end of [7]
[8] =
{
["y"] = 635394.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #007",
["unitId"] = 8,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301765.71428571,
}, -- end of [8]
[9] =
{
["y"] = 635434.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #008",
["unitId"] = 9,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301805.71428571,
}, -- end of [9]
[10] =
{
["y"] = 635474.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #009",
["unitId"] = 10,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301845.71428571,
}, -- end of [10]
[11] =
{
["y"] = 635514.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #010",
["unitId"] = 11,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301885.71428571,
}, -- end of [11]
[12] =
{
["y"] = 635554.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #011",
["unitId"] = 12,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301925.71428571,
}, -- end of [12]
[13] =
{
["y"] = 635594.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #012",
["unitId"] = 13,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301965.71428571,
}, -- end of [13]
}, -- end of ["units"]
["y"] = 635114.28571429,
["x"] = -301485.71428571,
["name"] = "Nuevo grupo de vehículos",
["start_time"] = 0,
["task"] = "Tierra nada",
}, -- end of [1]
}, -- end of ["group"]
}, -- end of ["vehicle"]
["name"] = "USA",
}, -- end of [10]
[11] =
{
["id"] = 20,
["name"] = "Italy",
}, -- end of [11]
[12] =
{
["id"] = 6,
["name"] = "Germany",
}, -- end of [12]
[13] =
{
["id"] = 15,
["name"] = "Israel",
}, -- end of [13]
[14] =
{
["id"] = 5,
["name"] = "France",
}, -- end of [14]
[15] =
{
["id"] = 3,
["name"] = "Turkey",
}, -- end of [15]
}, -- end of ["country"]
}, -- end of ["blue"]
["red"] =
{
["bullseye"] =
{
["y"] = 371700,
["x"] = 11557,
}, -- end of ["bullseye"]
["nav_points"] =
{
}, -- end of ["nav_points"]
["name"] = "RED",
["country"] =
{
[1] =
{
["id"] = 1,
["name"] = "Ukraine",
}, -- end of [1]
[2] =
{
["id"] = 0,
["vehicle"] =
{
["group"] =
{
[1] =
{
["visible"] = false,
["route"] =
{
["spans"] =
{
}, -- end of ["spans"]
["points"] =
{
[1] =
{
["alt"] = 120,
["type"] = "Turning Point",
["ETA"] = 0,
["alt_type"] = "BARO",
["formation_template"] = "",
["y"] = 644600,
["x"] = -271085.71428572,
["ETA_locked"] = true,
["speed"] = 5.5555555555556,
["action"] = "Off Road",
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["speed_locked"] = true,
}, -- end of [1]
}, -- end of ["points"]
}, -- end of ["route"]
["groupId"] = 2,
["tasks"] =
{
}, -- end of ["tasks"]
["hidden"] = false,
["units"] =
{
[1] =
{
["y"] = 644600,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #013",
["unitId"] = 14,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271085.71428572,
}, -- end of [1]
[2] =
{
["y"] = 644640,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #014",
["unitId"] = 15,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271125.71428572,
}, -- end of [2]
[3] =
{
["y"] = 644680,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #015",
["unitId"] = 16,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271165.71428572,
}, -- end of [3]
[4] =
{
["y"] = 644720,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #016",
["unitId"] = 17,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271205.71428572,
}, -- end of [4]
[5] =
{
["y"] = 644760,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #017",
["unitId"] = 18,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271245.71428572,
}, -- end of [5]
[6] =
{
["y"] = 644800,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #018",
["unitId"] = 19,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271285.71428572,
}, -- end of [6]
[7] =
{
["y"] = 644840,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #019",
["unitId"] = 20,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271325.71428572,
}, -- end of [7]
[8] =
{
["y"] = 644880,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #020",
["unitId"] = 21,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271365.71428572,
}, -- end of [8]
[9] =
{
["y"] = 644920,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #021",
["unitId"] = 22,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271405.71428572,
}, -- end of [9]
[10] =
{
["y"] = 644960,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #022",
["unitId"] = 23,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271445.71428572,
}, -- end of [10]
[11] =
{
["y"] = 645000,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #023",
["unitId"] = 24,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271485.71428572,
}, -- end of [11]
[12] =
{
["y"] = 645040,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #024",
["unitId"] = 25,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271525.71428572,
}, -- end of [12]
[13] =
{
["y"] = 645080,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #025",
["unitId"] = 26,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271565.71428572,
}, -- end of [13]
[14] =
{
["y"] = 645120,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #026",
["unitId"] = 27,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271605.71428572,
}, -- end of [14]
[15] =
{
["y"] = 645160,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #027",
["unitId"] = 28,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271645.71428572,
}, -- end of [15]
}, -- end of ["units"]
["y"] = 644600,
["x"] = -271085.71428572,
["name"] = "Nuevo grupo de vehículos #001",
["start_time"] = 0,
["task"] = "Tierra nada",
}, -- end of [1]
}, -- end of ["group"]
}, -- end of ["vehicle"]
["name"] = "Russia",
}, -- end of [2]

[3] =
{
["id"] = 18,
["name"] = "Abkhazia",
}, -- end of [3]
[4] =
{
["id"] = 19,
["name"] = "South Ossetia",
}, -- end of [4]
}, -- end of ["country"]
}, -- end of ["red"]
}, -- end of ["coalition"]
["version"] = 7,
["goals"] =
{
}, -- end of ["goals"]
["currentKey"] = 890,
["start_time"] = 43200,
["forcedOptions"] =
{
}, -- end of ["forcedOptions"]
["failures"] =
{
}, -- end of ["failures"]
} -- end of mission
CONTINUA MAS ABAJO
Last edited by Lipe hace 11 años, edited 1 time in total.
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  • Quote
User avatar
ikaro
Piloto

Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
Gracias por el esfuerzo...

A ver qué podemos hacer ó que nos sale.
;)
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Vade et tu fac similiter
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Lipe
Piloto

Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
Continuacion:

Archivo mission con las modificaciones necesaria para cambia a rusia de bando en la coalición (marcado en rojo): Spoilermission =
{
["trig"] =
{
["actions"] =
{
}, -- end of ["actions"]
["events"] =
{
}, -- end of ["events"]
["custom"] =
{
}, -- end of ["custom"]
["func"] =
{
}, -- end of ["func"]
["flag"] =
{
}, -- end of ["flag"]
["conditions"] =
{
}, -- end of ["conditions"]
["customStartup"] =
{
}, -- end of ["customStartup"]
["funcStartup"] =
{
}, -- end of ["funcStartup"]
}, -- end of ["trig"]
["result"] =
{
["offline"] =
{
["conditions"] =
{
}, -- end of ["conditions"]
["actions"] =
{
}, -- end of ["actions"]
["func"] =
{
}, -- end of ["func"]
}, -- end of ["offline"]
["total"] = 0,
["blue"] =
{
["conditions"] =
{
}, -- end of ["conditions"]
["actions"] =
{
}, -- end of ["actions"]
["func"] =
{
}, -- end of ["func"]
}, -- end of ["blue"]
["red"] =
{
["conditions"] =
{
}, -- end of ["conditions"]
["actions"] =
{
}, -- end of ["actions"]
["func"] =
{
}, -- end of ["func"]
}, -- end of ["red"]
}, -- end of ["result"]
["groundControl"] =
{
["isPilotControlVehicles"] = false,
["roles"] =
{
["artillery_commander"] =
{
["blue"] = 0,
["red"] = 0,
}, -- end of ["artillery_commander"]
["instructor"] =
{
["blue"] = 0,
["red"] = 0,
}, -- end of ["instructor"]
["observer"] =
{
["blue"] = 0,
["red"] = 0,
}, -- end of ["observer"]
["forward_observer"] =
{
["blue"] = 0,
["red"] = 0,
}, -- end of ["forward_observer"]
}, -- end of ["roles"]
}, -- end of ["groundControl"]
["usedModules"] =
{
["A-10C Warthog by Eagle Dynamics"] = true,
["TF-51D Mustang by Eagle Dynamics"] = true,
["tents"] = true,
["MiG-21Bis AI by Leatherneck Simulations"] = true,
["Su-27 Flanker by Eagle Dynamics"] = false,
["Su-25A by Eagle Dynamics"] = false,
["MiG-15bis by Belsimtek"] = true,
["Hawk T.1A by VEAO Simulations"] = true,
["Bf 109 K-4 by Eagle Dynamics"] = true,
["FW-190D9 Dora by Eagle Dynamics"] = true,
["MiG-15bis AI by Eagle Dynamics"] = true,
["B-29"] = true,
["A-10A by Eagle Dynamics"] = false,
["UH-1H Huey by Belsimtek"] = true,
["C-101 Aviojet"] = true,
["Combined Arms by Eagle Dynamics"] = true,
["Su-25T by Eagle Dynamics"] = true,
["F-86F Sabre by Belsimtek"] = true,
["F-15C"] = false,
["F-86F Sabre AI by Eagle Dynamics"] = true,
["C-101 Aviojet by AvioDev"] = true,
["Hawk T.1A AI by VEAO Simulations"] = true,
["Ka-50 Black Shark by Eagle Dynamics"] = true,
["Mi-8MTV2 Hip by Belsimtek"] = true,
["P-51D Mustang by Eagle Dynamics"] = true,
["World War II AI Units by Eagle Dynamics"] = true,
["MiG-21Bis by Leatherneck Simulations"] = true,
["Flaming Cliffs by Eagle Dynamics"] = true,
}, -- end of ["usedModules"]
["resourceCounter"] =
{
}, -- end of ["resourceCounter"]
["triggers"] =
{
}, -- end of ["triggers"]
["weather"] =
{
["atmosphere_type"] = 0,
["wind"] =
{
["at8000"] =
{
["speed"] = 0,
["dir"] = 0,
}, -- end of ["at8000"]
["at2000"] =
{
["speed"] = 0,
["dir"] = 0,
}, -- end of ["at2000"]
["atGround"] =
{
["speed"] = 0,
["dir"] = 0,
}, -- end of ["atGround"]
}, -- end of ["wind"]
["enable_fog"] = false,
["turbulence"] =
{
["at8000"] = 0,
["at2000"] = 0,
["atGround"] = 0,
}, -- end of ["turbulence"]
["season"] =
{
["temperature"] = 20,
["iseason"] = 1,
}, -- end of ["season"]
["type_weather"] = 0,
["qnh"] = 760,
["cyclones"] =
{
}, -- end of ["cyclones"]
["name"] = "Winter, clean sky",
["fog"] =
{
["thickness"] = 0,
["visibility"] = 25,
["density"] = 7,
}, -- end of ["fog"]
["visibility"] =
{
["distance"] = 80000,
}, -- end of ["visibility"]
["clouds"] =
{
["thickness"] = 200,
["density"] = 0,
["base"] = 300,
["iprecptns"] = 0,
}, -- end of ["clouds"]
}, -- end of ["weather"]
["theatre"] = "Caucasus",
["needModules"] =
{
}, -- end of ["needModules"]
["map"] =
{
["centerY"] = 645514.28571429,
["zoom"] = 100000,
["centerX"] = -280314.28571429,
}, -- end of ["map"]
["coalitions"] =
{
["blue"] =
{
[1] = 10,
[2] = 9,
[3] = 11,
[4] = 4,
[5] = 16,
[6] = 8,
[7] = 21,
[8] = 12,
[9] = 13,
[10] = 2,
[11] = 20,
[12] = 6,
[13] = 15,
[14] = 5,
[15] = 3,
[16] = 0,
}, -- end of ["blue"]
["red"] =
{
[1] = 1,
[2] = 18,
[3] = 19,

}, -- end of ["red"]
}, -- end of ["coalitions"]
["descriptionText"] = "",
["pictureFileNameR"] =
{
}, -- end of ["pictureFileNameR"]
["descriptionBlueTask"] = "",
["descriptionRedTask"] = "",
["pictureFileNameB"] =
{
}, -- end of ["pictureFileNameB"]
["trigrules"] =
{
}, -- end of ["trigrules"]
["coalition"] =
{
["blue"] =
{
["bullseye"] =
{
["y"] = 617414,
["x"] = -291014,
}, -- end of ["bullseye"]
["nav_points"] =
{
}, -- end of ["nav_points"]
["name"] = "BLUE",
["country"] =
{
[1] =
{
["id"] = 10,
["name"] = "The Netherlands",
}, -- end of [1]
[2] =
{
["id"] = 9,
["name"] = "Spain",
}, -- end of [2]
[3] =
{
["id"] = 11,
["name"] = "Belgium",
}, -- end of [3]
[4] =
{
["id"] = 4,
["name"] = "UK",
}, -- end of [4]
[5] =
{
["id"] = 16,
["name"] = "Georgia",
}, -- end of [5]
[6] =
{
["id"] = 8,
["name"] = "Canada",
}, -- end of [6]
[7] =
{
["id"] = 21,
["name"] = "Australia",
}, -- end of [7]
[8] =
{
["id"] = 12,
["name"] = "Norway",
}, -- end of [8]
[9] =
{
["id"] = 13,
["name"] = "Denmark",
}, -- end of [9]
[10] =
{
["id"] = 2,
["vehicle"] =
{
["group"] =
{
[1] =
{
["visible"] = false,
["route"] =
{
["spans"] =
{
[1] =
{
[1] =
{
["y"] = 635114.28571429,
["x"] = -301485.71428571,
}, -- end of [1]
[2] =
{
["y"] = 642828.57142857,
["x"] = -271657.14285714,
}, -- end of [2]
}, -- end of [1]
}, -- end of ["spans"]
["points"] =
{
[1] =
{
["alt"] = 31,
["type"] = "Turning Point",
["ETA"] = 0,
["alt_type"] = "BARO",
["formation_template"] = "",
["y"] = 635114.28571429,
["x"] = -301485.71428571,
["ETA_locked"] = true,
["speed"] = 5.5555555555556,
["action"] = "Off Road",
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["speed_locked"] = true,
}, -- end of [1]
}, -- end of ["points"]
}, -- end of ["route"]
["groupId"] = 1,
["tasks"] =
{
}, -- end of ["tasks"]
["hidden"] = false,
["units"] =
{
[1] =
{
["y"] = 635114.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #1",
["unitId"] = 1,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301485.71428571,
}, -- end of [1]
[2] =
{
["y"] = 635154.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #001",
["unitId"] = 2,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301525.71428571,
}, -- end of [2]
[3] =
{
["y"] = 635194.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #002",
["unitId"] = 3,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301565.71428571,
}, -- end of [3]
[4] =
{
["y"] = 635234.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #003",
["unitId"] = 4,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301605.71428571,
}, -- end of [4]
[5] =
{
["y"] = 635274.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #004",
["unitId"] = 5,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301645.71428571,
}, -- end of [5]
[6] =
{
["y"] = 635314.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #005",
["unitId"] = 6,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301685.71428571,
}, -- end of [6]
[7] =
{
["y"] = 635354.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #006",
["unitId"] = 7,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301725.71428571,
}, -- end of [7]
[8] =
{
["y"] = 635394.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #007",
["unitId"] = 8,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301765.71428571,
}, -- end of [8]
[9] =
{
["y"] = 635434.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #008",
["unitId"] = 9,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301805.71428571,
}, -- end of [9]
[10] =
{
["y"] = 635474.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #009",
["unitId"] = 10,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301845.71428571,
}, -- end of [10]
[11] =
{
["y"] = 635514.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #010",
["unitId"] = 11,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301885.71428571,
}, -- end of [11]
[12] =
{
["y"] = 635554.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #011",
["unitId"] = 12,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301925.71428571,
}, -- end of [12]
[13] =
{
["y"] = 635594.28571429,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #012",
["unitId"] = 13,
["heading"] = 0.25307565216459,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -301965.71428571,
}, -- end of [13]
}, -- end of ["units"]
["y"] = 635114.28571429,
["x"] = -301485.71428571,
["name"] = "Nuevo grupo de vehículos",
["start_time"] = 0,
["task"] = "Tierra nada",
}, -- end of [1]
}, -- end of ["group"]
}, -- end of ["vehicle"]
["name"] = "USA",
}, -- end of [10]
[11] =
{
["id"] = 20,
["name"] = "Italy",
}, -- end of [11]
[12] =
{
["id"] = 6,
["name"] = "Germany",
}, -- end of [12]
[13] =
{
["id"] = 15,
["name"] = "Israel",
}, -- end of [13]
[14] =
{
["id"] = 5,
["name"] = "France",
}, -- end of [14]
[15] =
{
["id"] = 3,
["name"] = "Turkey",
}, -- end of [15]
[16] =
{
["id"] = 0,
["vehicle"] =
{
["group"] =
{
[1] =
{
["visible"] = false,
["route"] =
{
["spans"] =
{
}, -- end of ["spans"]
["points"] =
{
[1] =
{
["alt"] = 120,
["type"] = "Turning Point",
["ETA"] = 0,
["alt_type"] = "BARO",
["formation_template"] = "",
["y"] = 644600,
["x"] = -271085.71428572,
["ETA_locked"] = true,
["speed"] = 5.5555555555556,
["action"] = "Off Road",
["task"] =
{
["id"] = "ComboTask",
["params"] =
{
["tasks"] =
{
}, -- end of ["tasks"]
}, -- end of ["params"]
}, -- end of ["task"]
["speed_locked"] = true,
}, -- end of [1]
}, -- end of ["points"]
}, -- end of ["route"]
["groupId"] = 2,
["tasks"] =
{
}, -- end of ["tasks"]
["hidden"] = false,
["units"] =
{
[1] =
{
["y"] = 644600,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #013",
["unitId"] = 14,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271085.71428572,
}, -- end of [1]
[2] =
{
["y"] = 644640,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #014",
["unitId"] = 15,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271125.71428572,
}, -- end of [2]
[3] =
{
["y"] = 644680,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #015",
["unitId"] = 16,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271165.71428572,
}, -- end of [3]
[4] =
{
["y"] = 644720,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #016",
["unitId"] = 17,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271205.71428572,
}, -- end of [4]
[5] =
{
["y"] = 644760,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #017",
["unitId"] = 18,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271245.71428572,
}, -- end of [5]
[6] =
{
["y"] = 644800,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #018",
["unitId"] = 19,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271285.71428572,
}, -- end of [6]
[7] =
{
["y"] = 644840,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #019",
["unitId"] = 20,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271325.71428572,
}, -- end of [7]
[8] =
{
["y"] = 644880,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #020",
["unitId"] = 21,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271365.71428572,
}, -- end of [8]
[9] =
{
["y"] = 644920,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #021",
["unitId"] = 22,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271405.71428572,
}, -- end of [9]
[10] =
{
["y"] = 644960,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #022",
["unitId"] = 23,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271445.71428572,
}, -- end of [10]
[11] =
{
["y"] = 645000,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #023",
["unitId"] = 24,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271485.71428572,
}, -- end of [11]
[12] =
{
["y"] = 645040,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #024",
["unitId"] = 25,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271525.71428572,
}, -- end of [12]
[13] =
{
["y"] = 645080,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #025",
["unitId"] = 26,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271565.71428572,
}, -- end of [13]
[14] =
{
["y"] = 645120,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #026",
["unitId"] = 27,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271605.71428572,
}, -- end of [14]
[15] =
{
["y"] = 645160,
["type"] = "D-30 Howitzer",
["name"] = "Unidad #027",
["unitId"] = 28,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Average",
["x"] = -271645.71428572,
}, -- end of [15]
}, -- end of ["units"]
["y"] = 644600,
["x"] = -271085.71428572,
["name"] = "Nuevo grupo de vehículos #001",
["start_time"] = 0,
["task"] = "Tierra nada",
}, -- end of [1]
}, -- end of ["group"]
}, -- end of ["vehicle"]
["name"] = "Russia",
}, -- end of [16]

}, -- end of ["country"]
}, -- end of ["blue"]
["red"] =
{
["bullseye"] =
{
["y"] = 371700,
["x"] = 11557,
}, -- end of ["bullseye"]
["nav_points"] =
{
}, -- end of ["nav_points"]
["name"] = "RED",
["country"] =
{
[1] =
{
["id"] = 1,
["name"] = "Ukraine",
}, -- end of [1]
[2] =
{
["id"] = 18,
["name"] = "Abkhazia",
}, -- end of [2]
[3] =
{
["id"] = 19,
["name"] = "South Ossetia",
}, -- end of [3]
}, -- end of ["country"]
}, -- end of ["red"]
}, -- end of ["coalition"]
["version"] = 7,
["goals"] =
{
}, -- end of ["goals"]
["currentKey"] = 890,
["start_time"] = 43200,
["forcedOptions"] =
{
}, -- end of ["forcedOptions"]
["failures"] =
{
}, -- end of ["failures"]
} -- end of mission
Ahora ya esta completo Ikaro, espero que os sirva e ayuda al resto de personal.
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matador
Piloto

Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
Fantastico script de Artillería. AHora la artillería dispara según observadores. Perfecto para mi escenario de Korea.

Ya vereis... ya...


Artillería y observadores
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flankercobra
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Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
Genial!!!!, a la saca!!!!!
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Piloto

Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
Encontré el script definitivo, es muy sencillo.... se trata de hacer un teletransporte a una zona definida por un trigger. Se llama TeleportInZone. Y funciona bajo la orden

mist.teleportInZone(string groupName ,string/table zoneName/tableOfZoneNames ,boolean disperse ,number radius)

Es mas facil de lo que parece... y está explicado muy bien en el enlace. No obstante lo describo aquí para que quede clarito. Creo que es fundamental que usemos este Script.

En que consiste?? pues es facil, coge un grupo de nombre digamos "GRUPO AAA" (que consta de digamos 3 emplazamientos fijos de 23mm y 1 manpad) y lo coloca dentro de una zona trigger que llamarémos "ZONA 1". Como lo hace? pues coloca la primera unidad del grupo aleatoriamente dentro de la zona del trigger (o triggers pueden ser varios), luego la segunda unidad la coloca a no mas de una distancia predeterminada de la primera unidad, luego la tercera a esa distancia..

Como se hace?

Primero cargamos el archivo MIST.lua (buscar la versión mas avanzada) al comienzo de la partida por ejemplo.

TRIGGER=ONCE
CONDITION= TIME MORE 2segundos (recomiendan cargar el mist.lua a los pocos segundos del comienzo de la misión)
ACTION= EJECUTAR ARCHIVO SCRIPT "Mistv3.4.lua"

Y ahora hacemos el teleporte

TRIGGER= ONCE (para que ocurra solo una vez)
CONDICIÓN= Unidad dentro de zona, tiempo mayor que x, bandera verdadera, lo que sea... Esto nos dice CUANDO empieza a funcionar.

ACTION= Do Script. Y aquí escribimos lo siguiente (Que para nuestro caso es)

mist.teleportInZone('GRUPO AAA', {'ZONA 1'}, true, 3000)

Donde

GRUPO AAA = Grupo (3x23mmZSU, 1xManpad)
ZONA 1 = Zona de un trigger previamente colocada en el editor
true = (esto hace que la unidad se teletranpsorte con la distribución aleatoria, si colocamos false, se teletransportará con la formación que tenía previamente)
1500 = cada unidad estará a un máximo de 3000 metros de de la primera unidad colocada.

Que conseguimos con esto? pues haciendo varios grupos podemos hacer que cada vez que se juegue la partida, saldrán en un lugar diferentes, por tanto es mucho mas reproducible. Es genial para vuelos en solitario tambien, y así acostumbrarte a mirar donde coño están los malos... Los que editamos misiones, siempre que las volamos acabamos sabiendo donde están los malos incluso poniendo cierta aleatoriedad. De esta forma es imposible saber de antemano lo que va a salir... ademas, podemos ponerle un porcentaje de forma que no sabes si van a teletransportarse todas las unidades o varias.

Estoy preparando un escenario para helis, donde aleatoriamente al comienzo nos darán una misión (hay cuatro posibles por ejemplo), con un mensaje (asignando un valor aleatorio del 1 al 4 por ejemplo). Cada misión es en una zona diferente, por tanto, cuando vas allí, la disposicion de fuerzas es diferente...no sabes si van a salir 2 o 5 grupos de infantería, o 3 AAA o ninguno... tampoco sabes si la infantería enemiga está a 200 metros de la LZ o a 2000..

Después hay otro sript para darle la orden a esa unidad. QUe es GroupToRandomPoint con lo que le das una orden de moverse hacia un sitio aleatorio dentro de una zona trigger, una vez hecho el teletranpsorte. O sea... las misiones son inacabables.

Colgaré la que estoy preparando.

Saludos!
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Dodo
Instructor

Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
Estoy haciendo los primeros pinitos en edición de misiones y esto me queda años luz, pero pinta muy bien.

En las misiones que vuelo, ya sé dónde encontrar a los malos a base de repetirlas, con lo que pierdo gran parte de esa sensación desagradable de ir con las nalgas al aire en zona desconocida :mrgreen:

Gracias por el aporte,
Conozco a uno, que conoce a uno que es amigo de un piloto de helicópteros
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Piloto

Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
Pasame una de las tuyas, la modifico, y ves el mecanismo.


Saludos
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"Sí quieres paz, comprate una parabellum"
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Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
matador Pasame una de las tuyas, la modifico, y ves el mecanismo.


Saludos
Te lo agradezco y tomo nota, por si acaso. De momento voy a intentar trastearlo.

Para practicar con todas las opciones del editor, estoy decorando una base de operaciones y animándola con un poco de acción. La aleatoriedad le podría dar interés, tratando de reproducir la vida diaria de cualquier unidad.

De momento ya tiene una base auxiliar, campo de tiro, tripulaciones de alerta y EVASAN. Y aprendo a base de intento-error-corrección. :roll:

Son una pila de cosas.

Dodo
Conozco a uno, que conoce a uno que es amigo de un piloto de helicópteros
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Piloto

Editor de misiones en DCSW.

hace 11 años

Editor de misiones en DCSW.

hace 11 años
Para darle aleatoriedad hay varias herramientas.

Por ejemplo: poner un trigger para activar una unidad con un x% de probabilidades despues de x tiempo.

Seria.

Pones una unidad o grupo en el editor ejemplo 2 vuelos de 2f18. Le das a activar mas tarde ( la casilla esta a la derecha, encima de donde defines los wp) y visible antes de activar.

luego haces un trigger.

Trigger ONCE ( solo se ejecuta una vez)
Condition TIEMPO MAYOR QUE 5MINS
ALEATORIEDAD 50%
Accion ACTIVAR GRUPO F18

Por si no te sale.... haces otro evento igual cambiando el tiempo y asii sucesivente.


Trigger ONCE ( solo se ejecuta una vez)
Condition TIEMPO MAYOR QUE 10MINS
ALEATORIEDAD 50%
Accion ACTIVAR GRUPO F18

Una vez que se activa, el resto de de eventos no te vale ya qur la unidad ya es activa.

Luego otro evento puede ser para activar otro par de F18 cuando un avion cruce una zona de trigger determinado.

Haces igual pero cambias la condicion segun tus necesidades Qus seria algo asi.

Defines una zona trigger ZONAX

Trigger ONCE ( solo se ejecuta una vez)
Condition UNIDAD DENTRO DE LA ZONAX o tambien PARTE DE LA COALICION DENTRO DE LA ZONAX
Accion ACTIVAR GRUPO F18


A ver si un dia os doy una conferencia sobre todo esto
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"Sí quieres paz, comprate una parabellum"
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