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DCS World

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BarbaRoja
Cadete

DCS World

hace 2 años

DCS World

hace 2 años
flankercobra
hace 2 años
:heart_eyes:
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Furia
Piloto
Patrocinador

DCS World

hace 2 años

DCS World

hace 2 años
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flankercobra
Instructor
Patrocinador

DCS World

hace 2 años

DCS World

hace 2 años
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El CE monoplaza y con tres palas….

Interesante.
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flankercobra
Instructor
Patrocinador

DCS World

hace 2 años

DCS World

hace 2 años


Que caña de mod para el F5..., y qué vuelo

About the NF-5
The NF-5A and NF-5B planes currently used by the Virtual Turkish Stars are private mods and have been prepared by our team as a result of thousands of hours of collective effort over the years. Our aircraft's unique cockpit, functional rear cockpit, flight dynamics and exterior design. NF-5s, which have been used in the Turkish Air Force since 1987, were chosen as the most suitable aircraft for aerobatic flight thanks to their flight systems and performances during aerobatic studies. When the world aviation literature is scanned, it is seen that the design of the F-5 aircraft is defined as the most suitable aircraft design for supersonic jet flight. Within the scope of the project initiated by Eskişehir 1st Air Supply and Maintenance Center Command in August 1993; Chaff / flare dispenser units and gun barrels that increase aerodynamic drag have been removed and canceled, and structural modifications have been applied to these areas. Our mod, which is currently under development, is only available to our pilots and approved crew members. It is not related to Belsimtek F-5E Tiger II, it was prepared from scratch by our team.
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aWac9
Invitado

DCS World

hace 2 años

DCS World

hace 2 años
muchas horas y mucha concentración... que cosa más bonita.
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BarbaRoja
Cadete

DCS World

hace 2 años

DCS World

hace 2 años
Development Report de la Campaña Dinámica

SpoilerDCS Dynamic Campaign (DCSDC) is one of the most important tasks for the future of DCS as it will add a new and much-demanded evolution/improvement of gameplay for both single player and multiplayer. Rather than mimic past solutions, we hope to set a new standard, one that provides a high level of interaction, authenticity, immersion, and ease-of-use. Our goal is to deliver a system that allows players to create their own dynamic (non-scripted) campaigns that will evolve based on strategic and tactical AI decisions, indirect player influences on AI actions, and direct player influences on the battlefield. This will all leverage existing DCS features such as Voice Chat, new ATC mechanisms, etc. This has been a tall order, and the effort has been underway since 2018 with a small but dedicated team.

Our focus in 2022 was on the creation and testing of General Air Operations tasks. In 2023, we shifted our DCSDC efforts to Ground Operations. This area will break new ground for dynamic campaigns and includes the following tasks:

The creation of a realistic road network system that is based on a new road editor system. This allows units to have appropriate road movement conditions that are tied to the logistics and supply network. This also integrates into the movement of ground unit formations.
A new ground unit formations editor was created that allows for the accurate assembly of units-based levels of command from platoon up to division, with all command levels in-between. Command structures vary based on the country and era, just like the real world and with correct terminology. Unit formations then operate realistically within their larger force structure based on tasking such as road march, meeting engagement, assault, defense, retreat, route, etc.
We addressed ground forces behavior once engaged. This was one of the biggest, most complex tasks. Much of this was dependent upon force tasking, support from neighboring forces, organization of frontline forces, logistics (munitions and fuel), and disposition of enemy forces.

To assist with these items, a new and improved path-finding mechanism was developed that considers both the terrain topography and restrictive zones within it. This allows more sensible routing of formations based on the terrain properties.

In addition to Ground Operations tasks, we continue to work on Air Operations related tasks. For instance, many airfields currently have too few parking spaces available for a large DC. We don’t want to be limited to such limited numbers for large scenarios. To address this, we have developed a new process to expand spawn points for aircraft.

Next, we will finalize ground tasking, increase the level of internal and external testing, and begin work on the important Graphic User Interface (GUI
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Mirmidon
Instructor

DCS World

hace 2 años

DCS World

hace 2 años
Muy interesante ¡¡¡

Gracias por compartir, si ED consigue sacar una Campaña Dinámica medio decente y que funcione bien a nivel de rendimiento va a suponer un gran salto cualitativo.
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flankercobra
Instructor
Patrocinador

DCS World

hace 2 años

DCS World

hace 2 años
Mirmidon
hace 2 años
Muy interesante ¡¡¡

Gracias por compartir, si ED consigue sacar una Campaña Dinámica medio decente y que funcione bien a nivel de rendimiento va a suponer un gran salto cualitativo.
Sería interesante que se pudiera modular o adaptar, tomando como experiencia el Liberation, a veces se excede en demasía y dependes de muchos Ignacios que sobrecargan los PC, servidores, etc.
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ikaro
Piloto

DCS World

hace 2 años

DCS World

hace 2 años
¿Todavía no hay video de "Happy New 2024 and beyond..." ?

Recuerdo que en el del año que cerramos aparecía un "alicotero" que me/nos pone mucho a algunos por aquí y del que no se ha vuelto a saber nada...
A ver qué novedades prometen en el que salga...



PD.
He encontrado en la pagina 534 de éste mismo hilo, el video del año pasado... por si lo quereís recordar
Last edited by ikaro hace 2 años, edited 1 time in total.
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BarbaRoja
Cadete

DCS World

hace 2 años

DCS World

hace 2 años
Creo que lo suelen sacar pa primeros de Enero, pa Reyes o así
No veo ningún dios por aquí arriba
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