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DCS World

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LEJI
Piloto

DCS World

hace 3 años

DCS World

hace 3 años
Otro MI8, mola.
Ya quedaremos para hacer unos vuelitos ruskis :wink::ok_hand:
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LEJI
Piloto

DCS World

hace 3 años

DCS World

hace 3 años
Me acaba de alegrar la noche este modder.........VOY A DARME UNA DUCHA FRIA!!!!! :heart_eyes:
Por ahora es WIP, pero deseando de probar el cobrita :sunglasses:

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Jazz
Instructor

DCS World

hace 3 años

DCS World

hace 3 años
En two weeks

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Tranchetes
Piloto

DCS World

hace 3 años

DCS World

hace 3 años
Acaban de publicar la version 2.8 de la release
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MicMic
Instructor
Patrocinador

DCS World

hace 3 años

DCS World

hace 3 años
Tranchetes
hace 3 años
Acaban de publicar la version 2.8 de la release
¡¡¡Noooooooooo...!!!
Con lo bien que me iba la oficial ahora...
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Furia
Piloto
Patrocinador

DCS World

hace 3 años

DCS World

hace 3 años
Pues tendremos BS3 y novedades del Apache para la salida de Rotorheads :sunglasses:
Lo estoy descargando ahora y los que no tenemos la Open beta, ojo que es un update enorme para descargar, unos 130 Gigas, a mi me dice que tardara mas de una hora. No lo dejeis para justo antes de una salida.

Por cierto el changelog es una enciclopedia. Uno de los changelogs mas largos que he visto :scream:

CHANGELOG
SpoilerIntroducing new modules:

DCS: MB-339 by IndiaFoxtEcho
Black Shark 3 by Eagle Dynamics
Introducing new campaign: DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

Introducing new weather graphic features:

Added atmospheric effects: rainbow, glory, and ice halo. The ice halo effect has settings in the Mission Editor Weather tab.
Volumetric clouds now move according to wind direction and speed. Each cloud layer respects wind settings at the set altitude band.
New terrain lights system for the Persian Gulf map with accurate real time shading. This is a test case, and once final, it will be implemented for all DCS World maps.
New and improved AI Basic Fighter Manoeuvres (BFM) for jets. Please note that this does not apply to World War II aircraft. https://youtu.be/K_3AYT_5HNo and https://youtu.be/GVlRcYaQMZ4



DCS World
AI Aircraft. Taxiing AI F-15C does not lower intake ramps - fixed.
ME. Missing country in ME. Fix default country.
Added copy of JTAC 9-Line data to kneeboard.
FLIR. Overexposed FLIR image at some angles - fixed.
WWII AI warbirds: improved behaviour and fixed collision during landing in pairs
Voice chat: added possibility to use TURN servers. Please use it if you have problems hearing other players (mostly for VPN connections).
Graphics. Adjusted: tone-mapping process and exposure control. We recommend that you reset your gamma setting to 2.2 if it has been changed.
Graphics. Adjusted rain effect.
Graphics. Fixed rare cloud artefacts where cloud parts can become invisible.
Graphics. Fixed flat shadows on MFDs.
Graphics. Fixed glass shading in the cockpit.
Fixed over-brightened terrain lights in mirrors.
Fixed lights source rendering in mirrors.
Input. Improved axis tune panel.
Added Italian Social Republic for historical mode.
New IC setting - "Require pure scripts"
This is an optional setting that will block mods that modify files in DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts to prevent exploits.
Servers that update to the new version default to set pure scripts to disabled, so server owners will need to opt in.
If you are kicked for breaking IC on a pure scripts server you need to restart DCS before you can connect to any server again, regardless of that servers IC status
Graphics. Improved motion blur effect.
Graphics. Raindrops on the canopy effect now works on "Rain preset #3".
A-20G loss of stabiliser removes entire tail - fixed
Network protocol version changed.
Fixed CTD while conversing with JTAC.
Aircraft shadows appear overlapping models and duplicated - fixed.
VR Kneeboard waypoint pages show battery page - fixed.
Fixed crash caused by shooting train that was placed via ME.
Fixed dedicated server crash when client uses smoke rockets.
Aircraft at Senaki Hold for 15+ mins before taking off - fixed.
Сombined arms crash - fixed.
Debriefing. Players not getting scores - fixed.
Weapons. Kh-58 and Kh-25MP will home in on long-wave EW radars.
ME. Loadout menu extended to 15 hardpoints.
MP. Users in the same server sharing the same UCID - fixed.
DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
DS. "Pure Scripts" option not available in webGUI - fixed.
Fixed: Alarm State Change causes all tasks to abort.
Fixed: Wrong position for ground units in ME (3D view).
Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
Added 'Hold' task for ships.
Fixed: Unable to create circular routes with “Go to Waypoint” for ground units.
Improvements made to smoke tracer rounds.
Fixed: MP Scoreboard not working.
Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll).
MP: Reduced number of AWACS messages. (WIP)
AIM-120: Improved tracking of slow targets
Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
NEW: Multiple lines of text now possible in ME draw tools
Fixed: AI F/A-18 will not release TALD
NEW: AI task - Recovery tanker.
VR mask setting not persistent between sessions - fixed.
Changing ROE or Formation on client aircraft causes client to freeze - fixed.
Guarded request to cockpit arg values.
Fixed: AI F-14B doesn't seem to use LANTIRN pod.
Weapons. AIM-120: fixed several issues(oscillations when acquiring target, HOJ tail-chase twitching), improved performance against barrel rolling and high-off boresight targets
Weapons. Fixed: SA missiles pass through tree trunks.
Weapons. Fixed: M257 illumination flare’s animation.
Weapons. Fixed: incorrect launch sequence of S-25-O rockets (correct: 1 rocket per release button press).
Weapons. Fixed: detonation of 9M127 Vikhr in front of the target without causing damage.
Weapons. DCS crash after CBU-97 released from F-16 - fixed.
CTD. The GetDevice function does not work correctly if you call it when there is no plane / helicopter yet - fixed.
SH-60 has lost part of its textures - fixed.
ME. Fixed background color in text box. Change size and position widgets.
Weapons. Altitude and target speed strongly affect GBU-10/12/16 precision - fixed.
Weapons. AGM-62. RAT propeller spins in opposite direction - fixed.
Weapons. Harpoon able to hit ground targets on land in R/BL - fixed.
Weapons. AGM-84D Harpoon does not self-destruct past set distance -fixed.
AWACS. Multiple AWACS messages spam - corrected.
AI Aircraft. A-10 does not attack player's Ka-50 - fixed.
New. Added keyboard response to in-game ESC menu.
New. Graphics. Added bloom effect to night vision devices.
Signal flares ignore the bearing value set in the mission editor (they always point at North) - fixed.
AI Aircraft. When a bomber that is part of Big Formations is damaged, and can no longer keep up with the formation, the whole formation slows to allow them to catch up. Now the leader will ignore such wingmen.
AI Aircraft. AV-8B. Hovering over the deck for too long after takeoff - fixed.
AI Aircraft of the carrier. The AI currently climbs ahead, then at 7 DME turns back downwind sharp, flies to where he launched, behind the current position of the boat and then flies to its next WP - fixed.
Weapons. The SAM Rapier missile trajectory is a bit elevated to eliminate crash to ground with low-level target.
Ai Aircraft. Corrected CH-53 collision model.
Fixed: Stop Condition "Time More" is broken.
Fixed: SSE - Event.dead not called if an object isn't immediately dead.
Fixed: The column moves off the road and aligns into a "line" after the "stop" command.
Fixed: SON-9 refusing to track and guide KS-19 fire to target when Moonlight is lower than half-moon.
Fixed: Vehicles drive through or onto some types of buildings and then get stuck.
Added IR-effects for old models (Ural-375, ZiL-APA80 etc.)
Multimonitor: different configs don't work - fixed.
Weapons. AGM-84E final phase manual correction is broken - fixed.
AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected.
AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed.
Obsolete CVN-70 Carl Vinson replaced by Stennis in missions.
AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed.
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: Gun accuracy.
Fixed: Loss of frame rate when selecting the AIM-120.
Fixed: TWS on the RDR ATTK page not displaying HAFU wahen trackfile is created.
Fixed: Hornet A2G RADAR not working on the channel map.
Fixed: Missing AIM-120 launch delay.
Fixed: If Local time and Zulu time are different days the datalink would not work.
Fixed: Red Flag Iron hand mission Nevada corrections.
Fixed: Radar scan centre resets between RWS and TWS
Fixed: A-A mode no step option for missiles.
Fixed: AIM-120 tracks last locked target when fired in visual mode
Added UFC/BU page from SUPT. This can be used to manually change the COMM1 and COMM2 frequency channels.
Fixed: AUTO Int impact error with Dive Toss.
Fixed: Donated track files on the RDR ATTK page stop showing speed and altitude info, while the radar track file is being built.
Fixed: Hornet Rocket CCIP Pipper accuracy.
Fixed: HARM Page still shows threats after jettisoning all HARMs.
Fixed: Radar tracking AIM-120 and SD-10.
Improvement Speed Gate for RWS based on NORM and WIDE target radial velocities.
Fixed: NCTR ownship identifying Neutrals as hostile
Fixed: Radar raw hits (bricks) do not show up until the trackfile is built when there is a Link 16 contribution.
Fixed: Ground designation symbol stuck or absent on the HSI and SA pages.
Fixed: SEA RADAR locked target not showing correct location on the HSI.
Fixed: Radar was still tracking some types of AAM's.
Fixed: HACQ/LHACQ lock would lag behind the true location of the locked target.
Fixed: HOME FUEL should be reset when landing gear is cycled down to up.
DCS: F-16C Viper by Eagle Dynamics
Added NCTR (Non Cooperative Target Recognition mode)indications.
Added ECS inlet scoops logic.
Added MK-84AIR high drag bomb and training version.
Added LODs 3/4/5/6 for improved performance.
Fixed: Dropping GBU-24 could cause a crash.
Fixed: AIM-120 M and F Pole Indications on the HUD.
Fixed: Wheels are pitch black when not in sunlight.
Fixed: The digital clock (DED page and used for all systems, and important for TOT/TOS) is not sync with DCS time.
Fixed: TWS: TMS Up on a Tracked Target makes it STT instead of setting it as a system target.
Fixed: Radar antenna elevation becomes stuck when dropping a SAM designation.
Fixed: AIM-120 AMRAAM would still receive telemetry even if radar is off.
Fixed: GPS & DL switch overlap.
Fixed: Jettison doesn't work with an empty LAU container.
Fixed: Nose wheel sinks into grass and never recovers.
Fixed: 1st IFF scan returns limited response.
Fixed: Black screen after running out of fuel during rearm.
Fixed: Anti collision lights reflect on the ground even with missing lights.
Fixed: HUD TGP symbology offset depending on QNH.
Fixed: When landing gear is down, CAS should show in HUD.
Fixed: TTI/TTA removed from HUD when the last missile is launched.
Fixed: ECM Standby switch behaviour.
Fixed: Updating steerpoint with FIX page offsets Mark points.
Fixed: AIM-9 unexpected launch.
Improved: Russian localization of CMS/DMS commands.
Fixed: HUD CCIP->CCRP consistently falls short compared to normal CCRP.
Fixed: Cannot upgrade target tracks to system tracks when a target is bugged.
Fixed: Datalink tracks on radar display blanking out RWS bricks even when the datalink filter switched to "NONE".
Fixed: AIM-9 BORE setting - no longer retaining setting when switched weapons.
Fixed: In FCR A-A TWS mode, the TGP would only track the first air target.
Fixed: JHMCS Steerpoint locating indicator.
Fixed: Spot light mode should require a long press.
Fixed: In DGFT, CAS should show in HUD.
Fixed: Magnetic ground track should be displayed with a triangle mark.
Fixed: Datalink tracks randomly not showing in HSD/FCR in MP
Fixed: Maximum G-value reset doesn't work when pressing DRIFT C/O to WARN RESET.
Fixed: Set trim at takeoff using hotas, trim resets after takeoff.
Fixed: Missing A/F pole indication for AIM120 on the FCR page.
Fixed: Emergency jettison should require a 1 second depress
Fixed: ECM light still shows yellow 'Standby' even without the jammer pod.
Fixed: Code for the GBU-24 is incorrect.
Updated lessons 13-18.
Update briefing and mission images of lessons 13-18 with RU version.
Fixed: HARM Training mission 15.
Fixed: Training mission 13 - AGM-65 Maverick - incorrect names of OSB have been fixed.
Improved: Texts for the whole training course (RU). Add notes for use of nautical miles in Russian.
Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
Updated ACM BORE HMCS logic. Hold Target Management Switch (TMS) Forward to slave radar to HMCS line-of-sight and display the ellipse. When TMS Forward is released, the radar will attempt to radar-lock the nearest contact within the ellipse out to 10 nm. Note that this is limited to the gimbal limits of the radar.
Fixed:CTD with F6 view.
Fixed: FCR Sync with TGP using TMS Right.
Fixed: HMCS ACM Bore ellipse should be visible once enabled (TMS Forward Long). TMS Aft to cancel. Radar will now slave to HMS LOS when ACM BORE in enabled.
Fixed: Tail numbers on the 0 and 1 LOD. Unable to set in ME or in game
Fixed: M4 IFF Scan provides accurate target range and azimuth. AIFF is still WIP.
Fixed: ENG CONT switch doesn't affect nozzle position. SEC engine mode is now complete.
Fixed: MK-84 CCRP falls short.
Fixed: CRM in BST mode locks target outside beam pattern.
Fixed: Unable to boresight multiple mavericks without TGP.
Fixed: Using step or weapon release on dual maverick lock undesignated the second target.
Fixed: Steering cue does not lead perpendicular targets.
Fixed: AGM-65D Handoff from TGP does not work if the target is moving.
Fixed: Guard frequency isn't shown on the freq indicator.
Fixed: Radar priority in Mode 2 not switching on with MRM mode.
Fixed: HUD Markpoint not working if CCIP, CCRP, DTOS and back to CCRP is cycled.
Fixed: AG Radar in GMT mode azimuth change decreased scan velocity..
Fixed: Auto Locking target in ACM mode from 30 nm.
Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP.
Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight.
Fixed: HARM reacquires target handed off in HAS after it's outside the seeker's gimbal limits.
Fixed: Don't show up on DL without GPS.
Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4".
Fixed: Radar elevation minimum and maximum jumping around a bugged target.
Fixed: HSD shows range to jamming target. Indication is now set to the furthest HSD range ring.
Fixed: AIM-120 being guided by FCR when it is off.
Fixed: Air start setting HOME on CRUS page changes when set.
Added LADD bombing mode. Instruction video.
Fixed: CCRP loft that would result in bombs landing short.
Time-to-release display accuracy adjustments.
Fixed: Unable to ripple 2 Mavericks when LAU-88 launcher is used.
HTS/HAD - added additional information to the user manual.
Fixed: The RWR gave '15' for both F-15 and SA-15 contacts. The F-15 will now have a “hat” over it.
Fixed: RWS Datalink contact remains on HSD after the track is dropped or destroyed.
Fixed: CBU-97 submunitions falling short.
Fixed: Incorrect AIFF behavior when player is on RED coalition.
Fixed: Maverick boresight has no errors if boresight is incorrect.
Fixed: Maverick boresighting on ground - no GND JETT ENABLE, no MASTER ARM SIM.
Fixed: Can no longer cycle modes if MAV FOV has been changed for all Mavericks.
Fixed: Cycling (Normal/MRM/Dogfight) modes would drop the TGP A-A track.
Fixed: RADAR does not keep up with locked targets during close range engagements. This would result in the TD box lagging behind the locked target.
Fixed: FCR would show double symbols on bugged targets.
Fixed: Incorrect offset aimpoint behavior when OA is slewed.
Fixed: Removed Priority Mode toggle when switching Search modes and reduced the number of priority targets from 6 to 5.
Fixed: Early Access Guide - Removed EWR codes from page 316.
Fixed: Caucasus - updated clouds for the Free Flight instant action mission.
Fixed: The HUD MAN reticle should be visible regardless of MAN bombing mode.
Fixed: Aircraft polygon mesh errors.
Fixed: GBU-24 selected in Single would instead drop in Pairs.
Fixed: Datalink FCR declutter would incorrectly remove "bricks".
AA EXP position over target adjusted to center correctly.
Fixed: TGP not cueing to SPI when using the HTS HARM modes.
Fixed: INS Fix issue with the HUD with no GPS available.
Fixed: HSD symbology freezes when Wingman switches to AG.
Fixed: ECM system locks radar even when set to Standby.
Fixed: FCR image size and radar sweeps not working in EXP, DBS1 or DBS2.
Fixed: CBU-97 CCRP DLZ.
Fixed: DTT Swap description on page 144.
Fixed: RWR Search filter hides threats when multiple emitters in missions.
Crash on cockpit function - fixed.
DCS: AH-64D by Eagle Dynamics
Added LODs 3/4/5 for improved performance.
Added cycled : NO WPN > MSL > RKT > GUN > NO WPN.
Fixed: NVG for CPG not working in multicrew.
Fixed: Multicrew - Navigation info on pilot's IHADSS not visible when CPG selects a point which is not part of the route.
Fixed: George Lists targets many miles away.
Fixed: COOP rockets with George when the gun is empty.
Fixed: Laser codes not synced between CPG and pilot.
Fixed: CPG turns off Rad alt, and is unable to turn back on.
Fixed: Special Options. Combox width too short.
Fixed: AI (as CPG) checks PNVS.
Fixed: George CPG interaction should not be affected by Pilot's ACQ source selection.
Fixed: George will not fire in LOAL.
Fixed: TSD Point icon corrections.
Fixed: Spawns in with left rudder input.
Fixed: Missing RKT NORM and RKT G-S messages.
Fixed: Control Measures missing text when deselected.
Fixed: AI CPG reports no detected targets, but provides a target list.
Fixed: Chaff/Flare inventories should not be editable in Rearm/Refuel menu.
Fixed: Flight Path Vector should not be displayed if on ground or less than 5 knots ground speed.
Fixed: Acceleration Cue should not change format based on vertical velocity.
Fixed: Torque flashing errors when in single engine format.
Fixed: New single RAZBAM FARP AH-64D needs to be moved forward to prevent tail break.
Fixed: OUTFRONT Boresight option still present on WPN-BORESIGHT page.
Fixed: Fly-To symbol should only be displayed if the aircraft is airborne.
Fixed: Time To Go format switch in IHADSS flight symbology.
Fixed: Typo in lesson 6 heading (RU).
Fixed: SCUD Busters - Wrong co-ords.
Total controls MPD profiles added.
Fixed: FUEL Advisory should not show in EUFD if the fuel page is open.
Fixed: AH-64D paint kit - APU Exhaust warning on wrong side.
Fixed: FMC channels not synced on CPG join - MP.
Fixed: Radar Altitude Hold uses barometric altitude as reference.
Fixed: Altitude Hold will oscillate when out of ground effect.
Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not.
Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options.
Fixed: VID page briefly showing the main format when VSEL (T6) format is enabled and the VID button is pressed.
Fixed: George should select "NO WPN" after depleting another.
Fixed: CPG AI George systems desync on seat switch cold start.
Fixed: Keyboard Unit Brightness Knob stops working correctly when assigned to Axis.
Added Multi-Target Tracker ( so far without synchronization for multi-crew W.I.P ). Instruction video.
Added Performance Page (W.I.P). Instruction video.
Fixed: Incorrect SAS Tones and Hold behavior.
Added Pilot and CP/G first person view models with animations.
Added new voice messages for George as Pilot and CP/G.
Added main gears collapse into the fuselage after hard landing.
Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank.
livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB.
Fixed: Desync ACQ TRN after CP/G`s detach and attach again.
Fixed; ALT-H activation conditions are not met.
Fixed: FMC channels not synced on CP/G join - MP.
Fixed: Can not create waypoints after CP/G exits.
Fixed: Unable to store targets in multiplayer.
Fixed: Range source switching back to laser range when Sight changed from HMD to TADS.
Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit.
Fixed: Jettison not synced between cockpits.
Fixed: Point deletion desync.
Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue.
Fixed: Some ground units did not heat up in FLIR mode.
German Quickstart manual added.
DCS Mirage F1 by Aerges
FM and systems:

Landing light state and retraction now depend on landing gear state.
AoA indicator was calibrated.
FM adjustments:
Reduced aoa at which the first stall effects appear.
Induced drag now does not take horizontal stabiliser downforce into account.
Increased flap efficiency.
Reduced induced drag near transonic speeds.
Extended range at which vibrations occur to include low G and high AoA situations.
Increased sensitivity of weight on wheels detection.
Wake turbulence induced by other vehicles is now correctly taken into account by FM.
Made g-suit effectiveness equal to that of most other aircraft (this era and newer).
Adjusted compressor stall behaviour (corrects the multiplayer problem caused by wake turbulence).
Restored force feedback.
Adjusted the strength and velocity of the anti-slip system.
Engine starter damage is now repaired.
Solved problem with aircraft oscillation on the ground with wind.
Complete autopilot rework (BIP trim fix will be included in next update):
AP is now less aggressive in altitude hold mode.
Included radionavigation G and R modes that allow interception of a radial and following an ILS approach.
Corrected AP engagement and mode logic, as well as light logic.
Route commutation unit selected radial no longer affects ILS.
Artificial horizon radionavigation bars behaviour adjusted according to manuals.
Backup ADI bank index now animated (pending to fix incorrect bank indication).
IDN distance selector can no longer exceed its limits.
IDN: In TT and TE modes, now the narrow needle does not move with the rest of the IDN assembly.
Fixed radio presets not allowing integers.
Weapons:

AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
Fixed a bug in audio volume control of some AIM-9 versions.
Optical Sight and radar:

Implemented Optical Sight target range display (except gun 600 m fixed range option) on the heading/range scale.
It works as follows:

Gun:

300 m with no radar lock
target locked and the range > 3.5 km → range in NM
target locked and the range < 3.5 km → range in hectometers
Missile:

radar strobe position in NM with no radar lock (34 NM max)
target locked and the range > 3.5 km → range in NM
target locked and the range < 3.5 km → range in hectometers
The gunsight target range is fed now by the radar tracked target range (GYRO-ANT switch is still WIP, i.e. the gunsight always operates in GYRO mode).
The heading/range scale now displays a fixed 600 m range when the “Cannon 300/600” button is kept pressed, and there is no target tracked by the radar.
The “(C + M or SW) R” button now switches the Optical Sight to “A/A cannon” mode with short range missiles status displayed.
The gunsight reticle diameter is now set to 20 mrd, when the radar tracks a target. The “Cannon 300/600” button reverts it to 40 mrd diameter, while kept pressed.
The A/G sight is now a fixed depression sight. The selected manual depression doesn't affect A/A gunsight anymore.
Adjusted gyro (A/A) gunsight dampening constant.
Implemented Optical Sight time/velocity scale display logic:
when no radar lock → the scale is hidden (V symbol is in view)
with A/A gun selected → target relative velocity
with R550/SW missile selected and in (C + M or SW) R mode → target aspect angle
with R530 missile selected → missile flight time (time computation logic is WIP)
Target range provided by the radar to the gunsight is limited to 300-1600 m.
Gyro gunsight now accounts for the target range rate. The rate is set to 0 when the target is outside of the 300-1600 m range window.
Radar is now correctly initialised to search mode, according to cockpit switches positions, if its power switch was cycled OFF and ON while tracking a target.
“ANTENNE” (“ANT” aka “blind shooting”) gunsight mode is implemented.
Increased the gunsight accuracy in “GYRO” mode with target range and range rate available.
Fixed “GYRO” gunsight mode accuracy with target fixed range of 300 or 600 meters.
Updated default values used by the gunsight when CADC or AoA data is unreliable or absent.
Attitude reticle will be removed from indication when CADS attitude information is unreliable or absent.
3D model:

Updated 3D model for those users who wish to make their own livery textures: Added custom arguments for parts of each Mirage F1 version. (Arguments 985 to 993 defined in description.lua. Check also Model Viewer).
Fixing the sun reflection of cockpit glass (WIP).
Added F1EQ liveries. (Thanks to Isaac).
Updated EQ liveries for Iraq.
Fixed missile floating when the wing is damaged.
Inputs:

Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
Other fixes and improvements:

Controls Indicator stick/rudder positions are now raw pilot inputs, not including trim adjustments.
Stick trim position works now in the Controls Indicator.
Adjusted AI induced drag.
Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
TRAIN light logic corrected according to SME feedback.
Combat flap logic completed.
Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
Fixed BIP Trim heading mode behaviour.
TACAN lights logic reworked following SME feedback.
TRAP-136 radio unit guard receiver computation performance was improved.
PA test light button was made operational.
Fuel counter now works according to SME description.
Adjusted AoA test rate.
Countermeasure counters no longer require electricity to reset.
Updated startup sequence.
(C+M or SW) R light is functional again.
DCS: C-101 Aviojet by AvioDev
AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
Fixed a bug in audio volume control of some AIM-9 versions.
Wake turbulence induced by other vehicles is now correctly taken into account by FM.
DCS M-2000C by RAZBAM Simulations
Improved: LoS checks behaviour with TAF
Improved: Decimal dot HUD rendering
Fixed: Dedicated server crash when the aircraft dumps fuel
Fixed: Air refuel never ends with dropped tanks
Fixed: Missing switch sounds
Fixed: Master caution reset button not moving (binds are reset)
Fixed: Autopilot buttons animations stuck (binds are reset)
Fixed: Magic/Radar lock merge (triangle) wrong if radar in memory mode
Fixed: INS still positioning after total failure
Fixed: VTB showing tactical waypoints after INS total failure
Fixed: AP staying connected after INS total failure
Fixed: Wrong IDN flags
Added: TAF mission scripting arguments
Added: Ground power unit sound
Improved: Flight model yaw behavior
Improved: Rudder authority curves
Improved: New engine sounds
Improved: DEFA 554 sounds
Updated: AP does not disable pedals
Updated: NCTR code for Mi-24 fixed and added Mirage F1
DCS AV-8B N/A by RAZBAM Simulations
Fixed: Cannot slew steerpoint in DATA page if DESG is boxed
Fixed Adjusted and added VREST drag index calculations to be more accurate
Fixed: Fixed stores loadouts that had incorrect weights
Fixed: Corrected pitch RCS to properly be neutral at 2° nose down trim
Improved: Updated DECU corrected RPM limiter now interpolates properly with altitude
Improved: Adjusted basic empty weight based on SME feedback and experience
Improved: Added proper nozzle hysteresis micro-switch logic for going between wingborne and jetborne engine limits
Improved: Adjusted very high altitude engine performance to better match envelope
Improved: Adjusted engine to have increased JPT behaviour in hover
Fixed: Dedicated server crash when the aircraft dumps fuel
F10 MAP designation rework.
a. Now it is not required to create an unlabeled Marker. Marker Label must now say '#TPn' where n is a number.
b. In MP environment it will only load the Markers created by the pilot.
Added: New mode for Offset input in the Mission Editor. Please check the forum for a more detailed explanation.
Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
Fixed: Speed brake not properly retracting sometimes when gear retracted
Fixed: LHA Tarawa tag missing
Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.
Fixed: Corrected VSTOL HUD pitch caret to move with pitch ladder
Fixed: Corrected VSTOL HUD to have proper caged behavior
Fixed: Corrected HUD steerpoint caret now properly wind corrected
Fixed: ACP now shows correct fuzing mode
Fixed: AOA HUD indicator now shown correctly in half increments
Fixed: VSTOL HUD sideslip indicator now correctly displayed and positioned
Fixed: VSTOL HUD added missing "C" symbol for gear centred in sideslip indicator
Fixed: Radalt on HUD should show a minimum of 10ft
Fixed: "C" in VSTOL HUD sideslip should only show for gear down
Fixed: HUD should show gear CTR when going up
Fixed: HUD should show gear CAST or NWS when going down depending on anti-skid switch position
Fixed: Waypoints and target points becoming mixed after changing selection with QA.
Fixed: QA not switching to TGPT when T0 does not exist.
Fixed: Targetpoints not cycling when T0 does not exist.
Fixed: Cannot enter Target points when the current steerpoint is W0
Added: Joystick axis binds for Comms volume and UFC brightness.
Updated: Rockets loadouts in instant and training missions.
DCS: JF-17 by Deka Ironwork Simulations
Added: LS-6 100 Laser JDAM and LS-6 250 JSOW
Updated: F10 mark WPT altitude no longer zero but uses terrain alt instead
Updated: move LS-6/GB-6 loadout selection from missile menu to bomb menu
Updated: training missions
Updated: CN locales
NEW: Brand new integrated configuration panel GUI
Apply laser code change, DTC config, AAR probe install/remove etc by one click
Open it via radio menu -> ground crew -> configuration panel
Added: campaign mission 11 and 12. Now campaign is completed
Fixed: integrated configuration panel GUI not open if there’s wind
Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
Fixed: LS6-100/250 accuracy issue
Fixed: unguided rocket engine not ignition bug
Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
Fixed: some bugs when manually set SMS load
Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
Added: campaign mission 11 and 12. Now campaign is completed
Added: Flight Manual CN (EN version is under translation)
Added: may out of consciousness due to high speed airstream (>850 km/h) on face after canopy lost
Updated: cockpit texture and light
Updated: ejection through canopy now
Fixed: crash if DCS installation path has CJK characters
Fixed: S1 Fwd should toggle gun selection once in DGFT mode
Fixed: chute should not be deployed if gear is retracted
Fixed: compressed air refill
Fixed: some input binding
DCS: F-14 Tomcat by Heatblur Simulations
NEW: Introduced Pilot and RIO body for front and back cockpit.
NEW: Added jammer detection and tracking functionality in the AWG-9, which adds amongst other features:
Noise jammers will now prevent AWG-9 from ascertaining range or range-rate from a target.
DDD will show noise returns over the range axis at jammer azimuth in pulse search.
DDD will show jamming intensity trace overlay in pulse doppler modes.
TID will display jamming strobe in TWS and RWS modes.
TID jamming strobe can be toggled via the Jam Strobe button below TID.
Jam strobes can be shared over Link-4C fighter to fighter datalink, allowing for eyeballed triangulation of actual jammer position.
TID angle symbol is hookable.
PSTT or PDSTT on jamming target leads to JAT (Jam Angle Track).
STT-ed target transitioning to jamming outside of burnthrough automatically switches to JAT submode.
In STT-JAT submodes both AIM-7 and AIM-54 can be employed in HOJ (home on jam).
Added jamming targets to JESTER STT options.
NEW: Added new list of set commands for JESTER to be used in the Mission Editor.
10017 to 10033 are new.
For a full list and functionality visit this post here please.
Reverted AIM-54 loft to state before looping hotfix to revert exceptionally poor performance (by ED).
Fixed forward rendering for canopy sealant - will now not appear shadowed at odd angles anymore.
Screens and other glass surfaces will now reflect sunlight again.
Added non-gfx external args to check the status of JESTER tracking air targets (to be used with scripts):
1026: tracked predefined target; 0.01 - 0.99, same as command 10024; 0.0 - no predefined target tracked.
1027: range to predefined target (only when tracking); 0.xxx - three digits of distance to tracked predefined target in NM.
Potential fix for mission freeze including F-14 AI.
Made LANTIRN available as laser designator for the AI.
Fixed ALT HOLD not working >36k AGL.
Fixed flashbang-like sun glare on internal canopy glass.
Fixed MiG-23s not taking off in PG Flogger Faceoff Mission.
Adjusted all Quickstart BVR missions for new AIM-54s.
Removed instances of “color” shader in cockpit due to deprecation.
Minor cockpit optimizations - fixed some visibility arguments not triggering LoD changes.
NEW: Added wheel chocks. By default on for cold starts.
Fixed aircraft in place when chocks are active, avoiding deck sliding on carriers.
Fixed LANTIRN CTD with 2.8.
Added FPS-117 to the RWR threat library.
Fixed not all masses contributing correctly to the total mass and balance on each respawn; causing discrepancies in aircraft performance on subsequent flights.
Fixed shader definition for far LoD - aircraft will now sample a small part of main aircraft textures for the right colour.
Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
Added VX-9 XF240 White Whale livery by Isaac. (Thank you!)
DCS: Black Shark 2 by Eagle Dynamics
ABRIS: Calculation of satellites for the selected airfield does not work - fixed. SNS RAIM calculation is fixed. Use direct ICAO code of the airfield, without transliteration.
Changes in the flight dynamics model include the implementation of the engine gas-dynamic instability during rocket launch from the inboard launchers, at hover, and at low speeds. This is due to hot rocket gases sucked in the air intakes, which can lead to a thrust drop, surge, and shutdown of the engines.
Added delay up to 2 seconds for ATGM Vikhr launch sequence.
IT-23 SHKVAL screen textures changed to achieve more authentic “green” tint.
Fixed crash with export at cockpit initialising.
DCS: Mi-24P by Eagle Dynamics
Added: more Petrovich AI voiceovers for work with targets and countermeasures and timings adjusted
Added: GUV AP-30 Grenade launcher training tutorial mission added
Improved: Maximum detection distance implemented for targets recognition in simple IFF Petrovich AI mode
Improved: Windshield area adjusted to be more resilient to bullet calibers up to 12.7 mm
Improved: Shadows rendering in cockpit
Improved: changed R-828 radio buttons hints to match radio name
Fixed: Tail rotor now can be damaged more consistently
Fixed: ASP-17 manual range input and indication adjusted
Fixed: Petrovich automatically turns off OBSERVE even if human client is present in front cockpit
Fixed: Petrovich AI cant determine target type and side at short distances in some case
Fixed: Player can use Petrovich AI menu even when AI Pilot - operator is “dead”
Fixed: Player can’t change gunner's behavior after seat changing
Fixed: Engine oil cooling fan animation in certain regimes
Fixed: Petrovich AI spam “Observe off” messages in certain cases
Fixed: Artifacts around cockpit gauges arrows
Fixed: gear automatically deploying in some cases when multicrew is used (Petrovich shenanigans).
Added: Engine surge effect due to gas dynamic instability after rockets launch gasses ingestion in engine intakes at low speeds. Effect is dynamic, but generally take as a rule that unguided rockets launch is safe at speeds more than 110 Kph and depend on rocket type and salvo amount
Added: Petrovich AI now monitor space outside, if not busy with ocular sight, and warn about incoming fire or missile launches that are heading towards your aircraft, Petrovich also will press countermeasures dispense button.
Added: Quick Start missions were added for NTTR and Caucasus
Improved: Petrovich AI won't go through ATGM launch routine and distance reckoning if there are no more ATGMs left or loaded.
Improved: Weapon system circuits logic was reviewed and improved according to electrical schemes and weapons peculiarities. This will affect weapons compatibilities with each other in a single loadout. Please refer to the quick start manual supplement pages for compatibility matrix available here.
Improved: Weapons rearming panel racks numbering changed to intuitively reflect same weapons racks numbering you can find in cockpit
Improved: Reference picture for weapons rearming panel updated
Fixed: Explosion on jettison switch has no effect
Fixed: CPG Input, some joystick binds were blocked
Fixed: Petrovich AI voice is cut off when the AI menu is turned off
Fixed: Machine gun and gunner weight and drag taken into account for FM
Fixed: Added reference dash to magnetic compass Ki-13
DCS: SA-342 by Polychop Simulations
Added functionality to ripple switch on weapons panel
DCS: A-10C Warthog by Eagle Dynamics
Digital clock is initialized with GMT. it doesn't derive the local time adjustment from CDU anymore. To be able to adjust the displayed time, the 'Time set' mode was implemented (hold SEL + press CTRL, better to use keyboard for that). Refer to -1 for details of the 'Time Set' mode.
DCS: MiG-19P by Razbam
Fixed: Aircraft damage table.
Fixed: both engines able to start at same time.
Fixed: Auto-start getting stuck in MP.
DCS AJS-37 Viggen by Heatblur Simulations
Added new textures for inside of upper airbrakes
Added new textures for inside and outside of lower airbrakes
Fixed all instances of deprecated 'Color' shader causing severe visual issues
Added correct tire animations for L/R tires respectively.
Fixed some lighting direction issues in LoD2 meshes
Slightly reduced drawcalls by batching together some materials for improved performance
NEW: Standard AGM-65 Maverick seeker implemented
Able to lock buildings and map structures.
Fixed AGM-65’s being unusable after jettison then Re-Arm.
Display polarity is now correctly calculated.
Default EP-13 sight brightness and contrast adjusted for better visibility
Default EP-13 brightness at night or dusk adjusted to avoid melting eyes.
NEW: Added “launch” tone detection in RWR: RWR will now detect launch radiation patterns if defined for a given system
NEW: Added native PBR textures for almost all exterior textures, improving fidelity and detail and enabling more advanced livery creation.
NEW: Simplified and revamped paint kit with newest additions and refinements
NEW: Added dynamic tail tactical numbers, can be triggered by setting Argument 850 to 1.0
NEW: Added overwing vapour and LERX effects.
Adjusted FM performance, chiefly:
Adjusted drag at high mach numbers (>~1.2) and altitudes.
Full afterburner thrust at high Mach numbers (>~1.2) and altitudes adjusted
Overall acceleration slower at high altitudes
Corrected afterburner fuel consumption
Fixed instances of flight model damage states desyncing with visuals.
Default standby altimeter now set to 1013
Fixed Radar elevation not being 0 degrees relative to horizon in Terrain Avoidance mode.
Fixed Standby KURS indicator being frozen at 180 degrees
Changed RB24 guidance time to 0.5s from 2s.
Increased RB24 proximity fuse to 9m per SwAF documentation
Fixed target points being labelled as navigation points when added on the F10 map.
Fixed the afterburner effect clipping and becoming oversized when the engine was stalling.
Changed colours for LYSBOMB candles
RB-24/74 FM’s now match ED AIM-9.
Implemented major corrective pass on exterior artwork, including:
Added missing hatches and details on right side of aircraft
Smoothed out sharp edge on leading edge of intake
Removed some clipping surfaces between interior and exterior of airbrakes
Fixed some clipping of objects at wing-root between fuselage and wing-root
Centre fuselage fin is now properly centred
Fixed shading errors near vertical tail on exterior model
Fixed several items clipping through from cockpit to exterior.
Removed gap between exhaust vents and fuselage
increased canopy glass specular tiling
Adjusted AoA probe locations
Corrected mirrored "don't step here" decal on intake "strengthener" arm
Removed erroneous decals on right side of aircraft
Added additional detail to tail RWR area and revamped RWR receiver texture (Thanks Magnus S!)
Corrected broken normal map artefacts on inside of aircraft intake
Corrected broken polygons and gap just forward of vertical stabiliser
Corrected errant tangent basis on all pylon normalmaps
Fixed gaps between fuselage and inside of exhaust elements
Dithered _T normal to avoid shadow banding
Compressed various textures left in .png
Removed normal map rendering from LoD2+ for improved performance
Rebuilt LoD1 & LoD 2 and adjusted rendering ranges
Remastered and revamped bare metal liveries to use PBR textures
Temporarily made the “SE-DXN v3” livery simply match the bare metal base livery until re-exported using new Paintkit.
DCS MiG-21bis by Magnitude 3
Fixed blinking canopy glass during rainy weather.
Fixed warning light electrical operation.
Fixed Loading Screen and Briefing backgrounds from not properly showing.
Adjusted Cockpit 3D file and Livery folder names.
NOTE: Users with custom liveries will need to move them to the new location
…\Mods\aircraft\MiG-21bis\Liveries\Cockpit_MiG-21bis
DCS: Spitfire LF Mk. IX by Eagle Dynamics
2 New Single Player Missions for Operation Jubilee
The new cooling system model is integrated
Damage Model: Headrest Armor Value adjusted
Damage Model: Body/bottom Armor Value adjusted
Damage Model: Bullet Proof windscreen Value adjusted
DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics
2 New Single Player Missions for Operation Jubilee
The new cooling system model is integrated
Damage Model: Seat Armor Value adjusted
Damage Model: Armor Glass Value adjusted
DCS: Fw 190 A-8 Anton by Eagle Dynamics
3 New Single Player Missions for Operation Jubilee
Damage Model: Armor Glass Value adjusted
Damage Model: Headrest Value adjusted
Damage Model: Seat Armor Value adjusted
AB250 / AB500 disperse pattern incorrect for high-altitude (Submunition Fusing still WIP)
DCS Fw 190 D-9 Dora by Eagle Dynamics
Damage Model: Armor Glass Value adjusted
Damage Model: Headrest Value adjusted
Damage Model: Seat Armor Value adjusted
DCS: P-51D Mustang by Eagle Dynamics
P-51D; TF-51D. Rain drops inside the front glass - fixed.
Part of the cockpit can be seen from outside - fixed.
Canopy glass issue - corrected.
2 New Single Player Missions for Operation Jubilee
New Historically accurate Belt Options
New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
Damage Model: Armor Glass Value adjusted
Damage Model: Headrest & Seat Back Value adjusted
Damage Model: Instrument Panel Value adjusted
Damage Model: Firewall Value adjusted
Fixed: navigation lights and the landing light lamp are visible on LODs even when turned off.
Fixed: landing gear disappears at a short distance.
DCS P-47D by Eagle Dynamics
New Historically accurate Belt Options
New .50 Cal round: CARTRIDGE, incendiary, .50 cal, M1
New .50 Cal round: CARTRIDGE, tracer, .50 cal, M1
Damage Model: Rear Armor Value adjusted
Damage Model: Instrument Panel Value adjusted
DCS: Mosquito FB VI by Eagle Dynamics
Improved the behaviour once the AI has completed an attack run
Fixed. Mosquito FB VI single missions visibility in the game
DCS: F-5E Tiger II by Eagle Dynamics
Fixed: TACAN frequency left knob click-and-drag control is bugged
DCS: Yak-52 by Eagle Dynamics
The new cooling system model is integrated
DCS: UH-1H Huey by Eagle Dynamics
Fixed: UHF 1MHz and 50kHz knob controls are inverted
Fixed: UHF 10MHz knob controls are inverted
Fixed: UHF Volume binds are inverted
DCS: Mi-8MTV2 by Eagle Dynamics
DISS-15 doppler radar does not work - fixed.
DCS NS 430 by Eagle Dynamics
Fixed missing terrain data
DCS: Supercarrier by Eagle Dynamics
Fixed: Jitter on supercarrier during turns.
Fixed: Sometimes SC doesn't raise JBL after client spawn.
Fixed: Carrier wake too short.
Fixed: IFLOLS Helper disappears if aircraft has drifted right of lineup.
Fixed: AI aircraft jitter right after takeoff.
DCS: Combined Arms by Eagle Dynamics
Fixed shells for T155 Firtina.
Fixed pathfinding for follow the road in MP - fixed.
Fixed time rearming for Soldier M4.
Added self levelling for EWR FPS-117.
Fixed - Target mark panel starts showing up although not choosing any CA role.
Fixed - Client can't add the target for ships on the F10 map.
Fixed - Ground units do not execute command Fire at point in MP.(Dedicated Server)
Fixed - Server crashes if client Stop/Start Fire for ship target mark
Fixed: Attack points clone when moved.
Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.
DCS: Persian Gulf map by Eagle Dynamics
Integrated new terrain lights system with accurate real time shading
Integrated new light sources effects
Improved roads night illumination
Improved illumination of Burj Khalifa
Optimized surface mesh
Fixed ambient occlusion on 3D objects
Fixed airfield illumination objects
Fixed visual bugs in 3D objects
Fixed surface noise texture
Fixed FLIR heatmap for civil traffic
Improvement - Realtime lights technology have been implemented to the majority of terrain buildings
Improvement - Realtime lights technology have been implemented to the vehicles
Improvement - Realtime lights technology have been implemented to the ships
Improvement - Realtime lights technology have been implemented to the billboards
Improvement - Night lights at Dubai Free Zone Port
Improvement - Destruction model of Abu Dhabi International Airport Terminal
Fixed - Khasab airfield. Collision during takeoff in some cases
Fixed - FLIR textures of terrain objects
Fixed - Powerline masts pop into view at very short distance
Fixed - Collision of Abu Dhabi International Airport Terminal
Fixed - Frequencies on beacons Kish, Lavan island
Fixed - terrain traffic pop up from tunnels on the surface in some cases
DCS: Marianas map by Eagle Dynamics
Added possibility to use helicopter from North West Field and Olf Orote
Added 3D models of Oka Towers Condominiums and OceanView Hotel
Added radar reflections to all objects
Fixed angle of parkings for Antonio airport
DCS: South Atlantic Map by Razbam
NEW AIRFIELDS:

New - Santa Cruz Airfield
New - Comandante Luis Piedrabuena Airfield
New - Aerodromo de Tolhuin Airfield
New - Generated all detail maps for the full map
New - Porvenir Airfield
New - Almirante Schroeders Airfield
New - Rio Turbio Airfield
GENERAL:

New - Updated Lighting components to support 2.8 releases new lighting system
New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
New - Added Gause bushes across the Falklands Islands
New - Started Detailing out the farms in the Falklands (still WIP)
New - Replaced primary and Secondary Road surface textures across the map
New - Added new detailing models for surfaces in a few places
New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
New - Introduced lighting variations across the map for a more realistic look
New - Added new towns and villages around new airfields
Improved - Converted all Lighting to 2.8 standard for all our objects
Improved - Added lighting variations across the map for a more realistic feel with light colour variation
Improved - Improved video memory usage which should improve performance across the map
Improved - Adjusted taxiway lighting at Puerto Williams
Improved - Detail maps for the low level terrain have been improved for the whole map
Improved - Existing towns around the airfields have been tweaked for a better look
Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
Improved - Resolved forum reported surface triangulation around the Falklands Islands
Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
Improved - Fleshed out Rio Gallegos refuelling terminal
Improved - Refined the Railway line from Rio Gallegos refuelling terminal
New - Refinery area Puerto Sara
New - Rio Chico Airfield (Helo Port) South Side of Rio Gallegos
Added - some custom animated Police cars for both mainland and FK variants with emergency Lighting
Added - Ambulances with Emergency Lighting
Completed - Refinery Parque Industrial Cabo Negro-Laredo (North of Punta Arenas)
Completed - Remaining stragglers for Light migration of assets to 2.8 lighting standard
Completed - Rio Gallegos Refinery
Improved - Lighting within hangers now cast light into cockpits
Improved - Added more models for the Refineries across the map with animated smoke
Improved - Map Geo Names for Argentina / Chile
Bug - Fixed placement of billboards and lighthouses being sunk into the ground
Bug - Fixed Runway Lights replaced with renamed ED versions
Bug - Fixed odd ground square discoloured areas around MPA airfield
Fixed - Map grid misaligned according to in game coords
Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
Added - REIL lights at El Calafate Airfield runway 25
Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models...
Campaigns
M-2000C Red Flag Campaign by Baltic Dragon

Mission 01. Updated initial drift for the INS to reflect long transit to Nellis. Removed the INS failure that made it difficult to finish the mission. Added new picture at mission start and updated briefing. Added kneeboard pages to the briefing materials.
Mission 02. Fixed rare issue where aggressor F-4 would hit the ground during aerobatics. Fixed issue with other flights not returning to base. Updated timing for Reaper 11 turns and associated radio messages. Updated timing to match taxi times for other flights as per kneeboard. Updated frequency for wingman (he no longer oversteps on other transmissions). Updated briefing images to match flight callsigns correctly.
Mission 03. Updated timing to match taxi times for other flights as per kneeboard. Updated voiceovers to change "mud spike" reports to "muds".
Mission 04. Fixed issue with Tornados refusing to attack their target. Other bug fixes and improvements.
Mission 05. Minor bug fixes.
Mission 06. Updated taxi logic & timing for allied flights. Fixed rare issue with allied flights not being detected on station. Minor updates and fixes.
Mission 07. Fixed issue with Banshee refusing to drop flares.
Mission 08. Fixed issues with taxi timing for the package. Other minor updates and fixes.
Mission 09. Fixed problem with Rocket 01 refusing to taxi as briefed. Minor updates and fixes.
Mission 10. Updated taxi times for player's package. Fixed problem with German Tornadoes taking very long time to engage. Fixed problem with German Tornadoes flying directly to RTB after attack. Other minor updates and fixes.
Mission 11. Updated taxi times for Hawg flights. Fixed issue with Hawg 31 stopping on the taxiway. Fixed issue with Departure audio not playing properly. Other minor fixes.
Mission 12. Double checked DRYAD table (and yes, it is as it should be). Minor updates and fixes.
Mission 13. Updated taxi time for all packages. Disabled contact reports by wingman over target.
Mission 14. Fixed issue with defecting F-16 following player indefinitely instead of landing. Other minor updates and fixes.
Mission 15. Fixed problems with Noble dropping only two bombs instead of four on primary. Added a workaround for wingman not attacking the AAA. Fixed missing VO lines when reporting outcome of the attack and talking to Noble. Fixed missing Fox calls for Berger. Other minor updates and fixes.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon

Mission 02. Updated weather (changed dynamic to static, which looks much better).
Updated tanker track so there is no chance player enters Iranian airspace.
Removed tanker directly on the way of the SCG
Mission 04. Reverted player to cold start..
Mission 09. Added safeguard in case Venom misses zone due to AI pathfinding issues.
Mission 14. Lowered skill of enemy SA-2 and moved it further away from the target (upon remarks that it was too difficult to defeat). Fixed issue with aircraft blocked on deck before launch.
The Enemy Within 3.0 Campaign by Baltic Dragon

Mission 10. Fixed potential problem with score 50 at mission end.
Mission 12 (only Tank Killer version). Fixed problem with immortal enemy troops attacking Raider.
DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

Mission 3. Fixed a bug where nothing happens after landing IL-76.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

All missions. Custom VF-24 Low-Viz liveries added with unique side numbers.
Missions 10 and 12. Carrier turning on new course during case III recovery - FIXED.
Mission 5 – Enfield 1 flight did not taxi to catapult - FIXED
Missions 6-12 – Mission scoring broken - FIXED
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

Bomber formations updated
Carpet bombing performance optimized
Ice halo enabled
More realistic turbulence levels
Spitfire IX The Big Show Campaign by Reflected Simulations

Bomber formations updated
Carpet bombing performance optimized
Ice halo enabled
More ambient chatter added
Radio procedures improved - you only check in with control over the Channel
Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
More realistic turbulence levels
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

Mission 10 workaround for JU88 AI crashing into ground units.
Bomber formations updated
More realistic turbulence levels
Bombers will be more willing to open fire
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

Bomber formations updated
More realistic turbulence levels
DCS: P-47D Wolfpack Campaign by Reflected Simulations

Bomber formations updated
Ice halo enabled
UK AAA improved
More realistic turbulence levels
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

Ice halo enabled
More realistic turbulence levels
DCS: F-14A Zone 5 Campaign by Reflected Simulations

AI skill levels adjusted to better match the new AI BFM
Improved AI breaks
Fixed the landing checklist in the intro mission
More realistic turbulence levels
Bozo calls Speed & Angels instead of Jester
DCS: F-14A Fear the Bones Campaign by Reflected Simulations

Ice halo enabled
Recovery tanker functionality added to mission 1
More realistic turbulence levels
Workaround for the player's landing potentially damaging the carrier in mission 7
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

Intro mission progression fixed
Ice halo enabled
Increased bomber speeds to reduce AI glitches
Carpet bombing performance optimized
UK AAA improved
The Bet mission - AI will now put up a fight
More realistic turbulence levels
Typo fixes
More bomber updates
F-86F Hunters over the Yalu Campaign by Reflected Simulations

Ice halo enabled
More realistic turbulence levels
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

Mission 1 - Adjusted Poodle AI behaviour.
Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633

All Super Carrier versions: New Stennis model added.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Squashed a number of small bugs.
Modified AI aircraft to make the mission a bit more challenging.
All Mission: Options changed to allow Easy Comms, BDA, etc. in all missions if the player so chooses (DCS World Options > Gameplay > Easy Comm)
All Mission: Options changed to NOT allow ALL in F10 View Options (DCS World Options > Gameplay > F10 View Options). Naughty, naughty
Mission 0: Pig 2 will now go Trail when ordered. Pig confirms order to go Trail. Player is ordered to exit active on the left taxiways to meet Follow Me truck
Mission 3: AI aircraft dumbed down a bit and their ordnance limited for game enhancement
F/A-18C Aggressors BFM Campaign by Maple Flag Missions

Tweak the triggers to allow breaking the hard deck to happen but at a much reduced pace.
F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.
F-15C Aggressors BFM Campaign by Maple Flag Missions

Tweak of triggers to allow breaking the hard deck to happen but at a much reduced pace.
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

Mission 05. Updated briefing (removed references to CAT 3 and 4).
Reverted player to cold start (which solves the problems with lights on not being registered)
Mission 08. Fixed problem with wrong TOT for some flights.
Mission 09. Updated fuel level for the player (was 75% by default).
Mission 10. Minor updates in text / messages.
Mission 14. Fixed rare issue with mission failure if Clementine crashes after exiting the AO.
Added safeguard for SA-6 site in case AI SEAD fails to destroy it
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

Mission 06. Reduced amount of fuel in short (AAR) version.
Changed wingman's formation to avoid him hitting the player when in observation position
Mission 08. Fixed bug with no comms after landing back at Nellis.
DCS: UH-1H “Worlds Apart - Spring 2025” Campaign

CMP File: Spelling errors corrected. French mission description added
Mission 1: Spelling errors corrected. Formation task disabled
Last edited by Furia hace 3 años, edited 3 times in total.
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Jazz
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Oh yesss!
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Lo normal es que os vaya un poco peor a casi todos, especialmente a VR, por los cambios en la iluminación y las sombras.

Acordaos de eliminar Fxo y Metashaders. Incluso si notáis mucho cambio de rendimiento, haced copia de la carpeta DCS en usuarios y generar una nueva.

También parece que las sombras del terreno el ajuste flat es el mismo que el default y por tanto iría peor. Esto creo que está reportado, así que lo arreglarán.

También he leído que las dos últimas actualizaciones de la beta mejoraron un ocho en rendimiento comparado con la primera versión de la 2.8.

Pero trae muchísimas cosas y merece mucho la pena.
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flankercobra
Instructor
Patrocinador

DCS World

hace 3 años

DCS World

hace 3 años
Pues he actualizado y el simulador abre bien…; pero cuando lanzo el editor ahí se queda cargando y no abre…..

Desastre total 😂😂😂😂
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LEJI
Piloto

DCS World

hace 3 años

DCS World

hace 3 años
Si es que...el eterno debate entre release y beta.
Pensaba que la iban a pulir más para la release, pero bueno :grin:
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