http://il2sturmovik.com
Si ves abajo esta la Visión (que dirían los directores de empresas) del proyecto dividida en sus tres pilares, que explican en el video que enlazo Man
Play, fly, learn
Si le das a learn, ahí comentan que la campaña será una recreación histórica de la Batalla de Stallingrado.
http://forum.il2sturmovik.com/topic/168 ... ntry136922
En el enlace de arriba si lees la entrada 71 ahí hay comentarios sobre la campaña en single...
Históricos

Deberías probarlo, por 5 dólares lo amortizas en dos paseos con el Hurricane :mrgreen:
Yo sigo volándolo en offline, han salido multitud de campañas single player para este simulador, además de un generador dinámico que ya incluye el último parche de TF.
IL-2: Battle of Stalingrad
IL-2: Battle of Stalingrad
IL-2: Battle of Stalingrad
A mi se me salieron los lagrimones cuando en la beta volví a ponerme a los mandos del "jorobado", pa que mentir...Orleans Ufff, qué pasote de video, gracias por ponerlo.
Qué ganas de pillar de nuevo el Sturmo y regresar a base como un queso gruyere humeante...
Vamos, lo que solíamos hacer por aquí hace 10 años... :mrgreen:

IL-2: Battle of Stalingrad
IL-2: Battle of Stalingrad
Fusilo el post en cuestión, para los que no se quieran dar de alta en el foro.
Las fotos no las pego porque estoy con el móvil, sorry...., pero vamos que según la base que elijas al inicio de la campaña así será tu historia como piloto (similar al RoF).
71
Hi Everybody!
Today’s update should be released as planned - it’s full of great new features and we want to deliver them to you as soon as we can. As you know from the previous dev diary we’re adding Campaign mode technology into the game. It does not mean that you or us are able to play this mode now, at this stage of early access. But it means that a huge volume of content and lots of gameplay algorithms are being merged with the project. It was only a couple of days ago when VikS’ screen looked like that.
Almost one hundred airfields on the map. Each of them has its combat history, each of them is known for squadrons based on them - and all of them will play active roles in the campaign. When it’s ready the briefing screen will change a lot. And this is how one of the campaign starting screens will look like - you’ll see your progress in the current stage of the battle. .
As you can see the game is still being developed in your virtual presence, and you’re the main tasters of our sim cuisine.
And since the campaign is still being cooked, I’m going to tell you want we’ll be serving tonight.
The siren on Stuka is finally ready to sing. In a few hours you’ll be able to turn it on and, for instance, start vulching enemy airfields on your Ju-87.
Vertical rate indicators and horizon indicators have been turned on; fixed loop radio compasses are now working on Pe-2, Ju-87 and He-111. They are also available as unlockable modifications on Yak-1 and La-5.
Radio beacons in Quick Mission editor will be placed on all airfields where you plan to start and finish the mission. In multiplayer, the beacons will be working on almost all of the airfields. Your fixed loop radio compass will be responding to the nearest beacon by default. We know that you’d like to have more settings and an option to switch channels - and we’ll add it later.
Something that you’ve been waiting for long - binding separate keys for dropping bombs and launching rockets is now possible. The bombers also got some corrections: the boom that helps to release the bomb from the attachment on Ju-87 has bben fixed; half-doors of the bomb hatch on Pe-2 will interact with bombs under the Peshka’s belly correctly. Turnkey needle should now be functional on all planes. German aim sights were fixed with colour filter - Luftwaffe’s virtual pilots as always enjoy superior German comfort.
Today we also add new trees and bushes, and you can see some of the m on the screenshots below. And in a few hours this new richly updated version will be in your hands.
http://youtu.be/YQaGcIgustU
Las fotos no las pego porque estoy con el móvil, sorry...., pero vamos que según la base que elijas al inicio de la campaña así será tu historia como piloto (similar al RoF).
71
Hi Everybody!
Today’s update should be released as planned - it’s full of great new features and we want to deliver them to you as soon as we can. As you know from the previous dev diary we’re adding Campaign mode technology into the game. It does not mean that you or us are able to play this mode now, at this stage of early access. But it means that a huge volume of content and lots of gameplay algorithms are being merged with the project. It was only a couple of days ago when VikS’ screen looked like that.
Almost one hundred airfields on the map. Each of them has its combat history, each of them is known for squadrons based on them - and all of them will play active roles in the campaign. When it’s ready the briefing screen will change a lot. And this is how one of the campaign starting screens will look like - you’ll see your progress in the current stage of the battle. .
As you can see the game is still being developed in your virtual presence, and you’re the main tasters of our sim cuisine.
And since the campaign is still being cooked, I’m going to tell you want we’ll be serving tonight.
The siren on Stuka is finally ready to sing. In a few hours you’ll be able to turn it on and, for instance, start vulching enemy airfields on your Ju-87.
Vertical rate indicators and horizon indicators have been turned on; fixed loop radio compasses are now working on Pe-2, Ju-87 and He-111. They are also available as unlockable modifications on Yak-1 and La-5.
Radio beacons in Quick Mission editor will be placed on all airfields where you plan to start and finish the mission. In multiplayer, the beacons will be working on almost all of the airfields. Your fixed loop radio compass will be responding to the nearest beacon by default. We know that you’d like to have more settings and an option to switch channels - and we’ll add it later.
Something that you’ve been waiting for long - binding separate keys for dropping bombs and launching rockets is now possible. The bombers also got some corrections: the boom that helps to release the bomb from the attachment on Ju-87 has bben fixed; half-doors of the bomb hatch on Pe-2 will interact with bombs under the Peshka’s belly correctly. Turnkey needle should now be functional on all planes. German aim sights were fixed with colour filter - Luftwaffe’s virtual pilots as always enjoy superior German comfort.
Today we also add new trees and bushes, and you can see some of the m on the screenshots below. And in a few hours this new richly updated version will be in your hands.
http://youtu.be/YQaGcIgustU
IL-2: Battle of Stalingrad
IL-2: Battle of Stalingrad
Visualmente, están igual, al mismo nivel, el BoS es más igualado en cuanto a aeronaves en liza.
El CoD va a recibir nuevos planos...., el BoS ya tiene un proyecto de plano.
El CoD por 5 euros ahora mismo es muy volable y tiene campañas dinámicas...., y muchos modders detrás....., el BoS esta naciendo y hay mucha gente de il2 detrás que pertenece al SAS y a otras comunidades del mundillo luchando porque sea el verdadero heredero del il2........
Yo tengo los dos.....
El CoD va a recibir nuevos planos...., el BoS ya tiene un proyecto de plano.
El CoD por 5 euros ahora mismo es muy volable y tiene campañas dinámicas...., y muchos modders detrás....., el BoS esta naciendo y hay mucha gente de il2 detrás que pertenece al SAS y a otras comunidades del mundillo luchando porque sea el verdadero heredero del il2........
Yo tengo los dos.....
IL-2: Battle of Stalingrad
IL-2: Battle of Stalingrad
Sin los mods de TF no cuenta para nada, claro que no. Yo no puedo compararlos, no tengo el BOS, pero si hay algo que realmente hace bien el COD+Mods de TF, modelos de vuelo y sistemas aparte, es esa sensación de "estar ahí arriba", y de estar en 1940 en plena batalla de Inglaterra. La combinación del escenario, con el sonido, el entorno gráfico, los efectos de iluminación y sombreado, etc. es excepcional. Hay un abismo entre COD pelao y COD con mods TF.Tulkas Hombre, pero el CoD sin TF no cuenta, no? Basicamente no sirve para nada, hablo de leeros en los foros más que nada ya que no lo tengo.
Deberías probarlo, por 5 dólares lo amortizas en dos paseos con el Hurricane :mrgreen:
Yo sigo volándolo en offline, han salido multitud de campañas single player para este simulador, además de un generador dinámico que ya incluye el último parche de TF.
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