Felicidades Nimitz
General

One of the most anticipated features is the Airboss (PRIFLY deck) functionality, which will add a new layer of realism and functionality to carrier operations.
The Airboss will offer a superb view of the entire flight deck and provide important information such as weather, carrier speed and heading, and more. It will also give direct control of the carrier’s heading and speed for players to manoeuvre the ship, turn the carrier into the wind for launch and set up recovery operations. An ATC display provides an indication of air traffic around the carrier with integrated radios and Voice Chat interoperability. Arrayed around the PRIFLY deck are a number of video displays such as the landing PLAT camera with further functionality planned such as carrier light management and elevator controls.

We are also making good progress with the finalization of the Briefing Room. This will provide a centralized hub for mission planning and coordination. It will feature a fully 3D briefing room that can be customized per squadron. Each pilot will have a multi-function tablet capable of equipping their aircraft and planning their mission route. The goal of the Briefing Room is to allow both single player and multiplayer pilots to have an immersive and realistic mission preparation phase that places them into the action, even before entering the cockpit. Stay tuned for further updates as we continue to refine these long awaited additions to the Supercarrier module.
DCS Super Carrier
DCS Super Carrier
DCS Super Carrier
Pregunta para los que habeis estado usando el ATC del Super carrier en su version actual.
¿Gestiona correctamente en multiplayer los vuelos creados con 4 aeronaves en el editor?
Es decir si el lider de un vuelo de 4 llama a Marshall, ¿le gestiona el ATC del Super Carrier las operaciones para el resto de aeronaves de ese grupo de cuatro?
Tengo mas experiencia con AIRBOSS que con el ATC del SC y estoy intentando recordar cosas para la gestion de la edicion de la campaña. creo que con Airboss si que habia que poner los aviones de forma individual en el editor pero necesitaria confirmar que con el ATC del Super Carrier, esto no hace falta.
Gracias
¿Gestiona correctamente en multiplayer los vuelos creados con 4 aeronaves en el editor?
Es decir si el lider de un vuelo de 4 llama a Marshall, ¿le gestiona el ATC del Super Carrier las operaciones para el resto de aeronaves de ese grupo de cuatro?
Tengo mas experiencia con AIRBOSS que con el ATC del SC y estoy intentando recordar cosas para la gestion de la edicion de la campaña. creo que con Airboss si que habia que poner los aviones de forma individual en el editor pero necesitaria confirmar que con el ATC del Super Carrier, esto no hace falta.
Gracias
DCS Super Carrier
DCS Super Carrier

One of the most anticipated features is the Airboss (PRIFLY deck) functionality, which will add a new layer of realism and functionality to carrier operations.
The Airboss will offer a superb view of the entire flight deck and provide important information such as weather, carrier speed and heading, and more. It will also give direct control of the carrier’s heading and speed for players to manoeuvre the ship, turn the carrier into the wind for launch and set up recovery operations. An ATC display provides an indication of air traffic around the carrier with integrated radios and Voice Chat interoperability. Arrayed around the PRIFLY deck are a number of video displays such as the landing PLAT camera with further functionality planned such as carrier light management and elevator controls.

We are also making good progress with the finalization of the Briefing Room. This will provide a centralized hub for mission planning and coordination. It will feature a fully 3D briefing room that can be customized per squadron. Each pilot will have a multi-function tablet capable of equipping their aircraft and planning their mission route. The goal of the Briefing Room is to allow both single player and multiplayer pilots to have an immersive and realistic mission preparation phase that places them into the action, even before entering the cockpit. Stay tuned for further updates as we continue to refine these long awaited additions to the Supercarrier module.
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