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Apolo
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Caldero
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Pues parece que ya esta aqui...

Saludos
Pufff.....se nota el cambio de gráficos!!! Aunque me da la sensación de que las ciudades van a seguir siendo planas
Last edited by Apolo hace 1 año, edited 1 time in total.
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Astiles
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Fantástico :scream:
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Mirmidon
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Parece que le han pegado un repaso importante.
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MicMic
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¡¡Guau...!!
Quod natura non dat, Salmantica non praestat
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flankercobra
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El mar es impresionante

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Willow
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flankercobra
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El mar es impresionante

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Sí! es lo que más destaca!:scream:... Las campañas ya eran muy buenas, pero se sabe si también las han mejorado?
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Caldero
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Willow
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flankercobra
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El mar es impresionante

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Sí! es lo que más destaca!:scream:... Las campañas ya eran muy buenas, pero se sabe si también las han mejorado?

Aqui debajo pongo el changelog pero supongo que al ser un cambio grande, saldra con bastantes bugs, pero esta gente es increible, pasan los años y siguen mejorandolo

Y gratis





Changelogs » Falcon BMS 4.38.0

Falcon BMS 4.38.0
General list of affected assets
Asset Compatiblility
(4.37 -> 4.38) Comments
Logbook Yes No changes in format. transfer possible
Falcon BMS.cfg No Please use Falcon BMS User.cfg for persistent changes
Falcon BMS USer.cfg No Please rebuild one from scratch
*.xml (key files for the BMS Launcher) Limited Please make sure to open the launcher afterwards to finalize the configuration
*.key files (keyboard and joysticks) No Use launcher…
IVC Client Yes No impacting updates
RTT Remote Yes No changes
*.ini files in User folder No Best to redo them
DeviceSorting.txt (joystick order) No Use Launcher
3D Database (Objects & Textures) No New terrain, new assets. Breaking change from previous BMS versions
Falcon BMS Database No Incompatible
Campaign *.cam / *.tac / *.trn No Incompatible
Weather *.fmap Yes No Changes
Theater build assets (TerrData Terrain & Textures) No Incompatible
Sound Table No Too many changes
Cockpit Art No Too many changes
UI definition files No Too many changes
Documentation Limited Aside from Checklist, a lot has changed and will require new manuals
Known Limitations / Issues
All previous tools made for 4.37 and previous versions are not suited for Falcon BMS 4.38
WDP and MC support limited… (Not maintained)
F4Editor (Config.exe) and Avionics Configurator (Avionics Configurator.exe) are not compatible with current format and are depreciated
Cities are mostly generic and will not match real world layout
GPS positioning compared to real maps might not be accurate
Activate grass on map at your own risks (May cause Heavy FPS drops)
Zooming too much in the UI map might result in strange behaviour
F-15C limited knob functionality (not all knobs rotate but they do work)
There might be some objects flickering at distance (ant march or similar)
Not all parking locations are suited for all planes
Not all SAM capable sites are suited for all SAM / AAA types
Some Airbases have no objects yet (Incheon)
Some Dawn / Dusk lights issues can occur under specific conditions (still investigating)
Events in the campaign might show bridges recaptured even if no units (scenery bridges)
Breaking Changes
All previous theaters, mods or assets prepared for 4.37 are not compatible! DO NOT MOD 4.38
OpenXR Toolkit will NOT work and will cause BMS to crash (please remove / disable the tool as it is discontinued)
Data Changelog
Too many changes (we will list only the new stuff)

---- 4.38.0.0 (Base) ----

COCKPITS:
* General F-16 Cockpit update (PBR):
- F-16C-32 ROKAF
- F-16C-50 PXII
- F-16C-52 PXIII
- F-16C-52 ROKAF
- F-16C-52+ PXIV
- F-16CM-40
- F-16CM-42
- F-16CM-50
- F-16CM-52
- F-16CM-52 TB
* F-15C Cockpit Update (PBR)

MODELS:
* New / Updated Aircrafts Models:
- Multiple updates to F-16 AM / 32 / 40 / 42 / 50 / 52 Families
- Mig-29A
- Mig-29S
- AN-2
- J-11
- J-16
- J-15
- SU-30 SM2
- Su-30 MKK
- Su-30 MKM
- Su-33
- SU-27
- KF-21
- Saetbyol-9 UAV
- MD-500
- CH-47 Update
* New / Updated Weapons - Racks:
- New external B-52 Racks
- AGM-88
- AGM-84E
- GBU-62
- Spice 2000
- F-16 Tanks (300 / 600)
- Multiple PBR F-16 racks (LAU)
- Multiple PBR AGM65 models
- Multiple PBR chinese Racks
- Multiple PBR Soviets Racks
- Multiple PBR Russian Weapons (provided by the community)
- PL-15
- PL-17
- YJ-12
- Multiple F-16 pods: AAQ-13 / AAQ-14 / AAQ-28
- Python4/5
- AIM-9X / L / P
- KAB-250LG-E
- UPAB-1500B
- MK-82
- MK-84
- CBU-87
- CBU-103

TERRAIN / MAP:
* Custom Objectives:
- Airbases (With a lot of custom objects & Shelters with dynamic lights)
- Airstrips
- SAM sites
- Ports
- Factories
- ...
* New terrain:
- Hi-resolution Height maps
- Water Maps
- Forest Maps
- 4K ground tiles (16K available upon download)
- 4K Night tiles
* New Campaigns / Training / Missions:
- 4 campaigns based on legacy but revamped with new unit placements and scenarios
- Revamped Trainings (F-16 / F-15)
- Revamped Missions (F-16 / F-15)

UI:
* New UI: Complete revamp (New Look)

OTHERS:
* New 4k converter tool (for users that want to save VRAM)
* RTTRemote & BMSFlightData: updated to support FalconSharedMemoryArea2 v21
Code Changelog
Too many changes (we will list only the new stuff)

---- 4.38.0.0 (Base) ----

TERRAIN:
* New Terrain Implementation
- Procedural textures
- Bushes and grass
- Seasonal support (except winter for trees)
- Special polygons for elevation
- Special polygons for exclusions for shrub and grass zones
- Custom Tree placement
- Reduced Shrubs for Airbases
* Magnetic deviation support (based on years)
* New Atmosphere engine:
- Rayleigh caluations for sky
* Render optimizations to maximize CPU performance
* Complete migration to DX11 (no more DX9 legacy calls)
* New VR implementation and optimzations with transition between full stereo to mono rendering
- The engine will automatically render objects above a certain distance a single image shared between eyes to optimize GPU power (reduce load)

ATC / AWACS:
* Add ATIS to the DTC Presets freqs
* Support for Specific ATC runway numbers
* New AWACS / GCI Alert code

WEATHER:
* Weather refactoring with new interface

GRAPHICS:
* New tone map implementation (ACES by default)
* Planes now have CFT data integrated (no dedicated models and ACDATA)
* Refactored Environment mapping

UI / COMMS:
* New Ring Comms menu
* New DROP STORES commands
* Adds right click menu options to add Flight, Team, Donor to file B on UI.
* Falcon Editor DPI support

CAMPAIGN ENGINE:
* New ground AI routes in 2D between objectives (Take paths into account)
* Campaign engine changes:
- Refactor of Mission evaluation logic for HAVCAP to prepare for new code
- Refactor of Mission evaluation logic for BARCAPs, TARCAP, RESCORT and AMBUSHCAP to prepare for new code

SYSTEMS:
(F-16)
* Include ADI sideSlip and TurnRate DOFS
* New Airframe damages (collision can now happen with other planes or objects)
* Specific systems failures linked to part of the plane hit (hitboxes)
* Splits implementation of FDL and MIDS LVT-3
* Adds XMIT Power logic, updates ICP, implements range logic
* Fix cursor on HSD not moving when SOI and on ground

(F-15)
* Expands Link16 operational cues on SIT
* Adds new symbology on SIT for Link16 tracks
* Adds new logic for L16 track filtering specific to the F-15C
* Fix BBR not updating on SIT with VSD acq movement
* Adds logic for declutter and SIT options callbacks with Castle AFT and Castle double Press/Push
* Adds Tactical and JTIDS Options on SIT
* Fix TTA to appear at Raero and not Ropt (specific to F-16)
* Add post-launch AIM120 and AIM7 TTI/TTA info, fix pre launch AIM7 TTI
* Add AIM120 pre-launch HUD TTA/TTI info
* Add AIM120 pre-launch VSD TTA/TTI info

AI (AIR / GROUND):
* AI Airplanes optimizations:
- Make sure AI does not run out of time when attacking ground targets at very large distance
- Make sure AI is able to deagg its target when instructed to start their ground attack
- Fix the usage of Flares being dropped in specific RWR contact (especially in DF)
- Better support for AI crossing runways
- New AI ground avoidance (avoid collisions with other planes)
- Better DF AI with turn rate profile for each plane to determine best engagement strategy
* New AAA code support:
- Multi-gun support for ZSU
- Ability to fire IR missiles and fire guns at the same time
* New SAM code support:
- Engage smaller weapons based on RCS (Ability to protect units from large range of weapons)
Recent Posts
Discover The Falcon BMS 4.38 Trailer
Falcon BMS 4.38.0
Falcon BMS 4.37 Update 8
Falcon BMS 4.37.8
Update for Falcon BMS 4.37
Falcon BMS by Benchmark Sims – All rights reserved ©

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MicMic
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Dan ganas de darle un vistazo, pero recuerdo que instalarlo era bastante farragoso... ¿no? (Y aprenderse nuevos comandos, asignaciones de teclas... ufff...:dizzy_face::dizzy_face:)
Quod natura non dat, Salmantica non praestat
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RHK111
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Solo tengo envidia por el modelado del mar. El de DCS lo detesto, para lo demás... Master Card.
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Caldero
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RHK111
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Solo tengo envidia por el modelado del mar. El de DCS lo detesto, para lo demás... Master Card.
A mi me da envidia la campaña dinamica, la IA, la gestion de recursos del pc (RAM, procesador necesario, espacio en disco necesario...), la gratuidad, el sistema de ATC, las comunicaciones, la fisica de la manguera de repostaje, la documentacion, etc ...

Saludos!
Last edited by Caldero hace 1 año, edited 1 time in total.
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