General
La versión es la misma Ikaro, sin arreglos, lo unico que diferencia a la Beta de la estable solamente es..."two weeks later"


Vade et tu fac similiter
Pero que la estable también tiene bugs y funciones y sistemas escoñados, solo hay que ver el hilo de reportes de la Beta en los foros de ED, que actualmente es la estable ahora, por eso digo que me da la risa cuando ves que esos errores están reportados hace dos semanas cuando salio la versión Beta y ahora sin arreglar nada la pasan a estable.
Como dije..."two weeks later" pero lo mismo que hace dos semanas
DCS World
DCS World
DCS World
DCS World
DCS World
Actualización de la versión estable de hoy 14.07.2021 version DCS 2.7.3.8494 , ya tenéis para leer un rato 

Introducing DCS: Mi-24P Hind and new free map DCS: Marianas by Eagle Dynamics.
New campaign:
DCS: F-14A Fear the Bones Campaign by Reflected Sims
DCS World
Su-34 AI. Added into inventory Kh-35 anti ship missiles and BetAB-500ShP penetrating bombs.
Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
F10 map. Added a new ejected pilot tactical sign.
Mission generator. Is capable of generating missions without a player - fixed.
Aircraft AI. Defending AI now defensively flares when attacker is in possible missile launch position.
ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
Aircraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
Kneeboard shortcut binds dont work passed number 6 - fixed.
Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
APKWS missiles don't start engine if fired by AI - fixed.
ME. Added Quick center on player function (hot key C) into Objects dropdown menu.
Replaced M818 Truck with new model - M939.
Added ZIL-135 8x8 truck.
Added TZ-22 Tractor Unit.
Added ATZ-60 Tractor Unit.
AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
AI refueling. JF-17 refueling procedure corrected.
DCS: F-14 Tomcat by Heatblur Simulations
NEW: Hook Physics
Added physics based hook model.
Hook will skip now if landing too fast.
Hook will shear off when arresting with excess kinetic energy.
Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.)
Added collision shell to hook.
Hook can now be damaged by gunfire or explosions and detach from the aircraft.
Added spark effects and hook break sounds.
NEW: Iceman Features
Iceman can now orbit a steerpoint or map marker.
You can select between a variety of speeds and diameters
You can ask Iceman to fly a left or right handed orbit
You can smoothly transition between orbit diameters and speeds at any time
Iceman can now fly to a steerpoint or map marker.
NEW: Carrier Burble Aerodynamics
Carriers will now create a burble behind the stern.
Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier.
When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity.
NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute.
NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons.
JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats.
Completely rebuilt turn and slip ball indicator physics.
Overhauled several aspects of Autopilot behaviour:
ALT Hold will now null the rate instead of returning to a set altitude.
ALT Hold will now engage only if within +/- 200FPM vertical speed.
ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity).
HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling.
With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now.
Fixed ATT and ALT Hold not engaging properly at higher altitudes.
The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold.
If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank.
Taught JESTER the importance of breathing: he will turn on his oxygen on startup now.
Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment.
Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings.
Fixed slip-ball negative G-load erratic behavior.
Fixed radio catapult salute. It now triggers launch.
RIO can now use radio catapult salute to trigger a launch, too.
Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159).
Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down.
Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too.
Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions.
Added radar altimeter test light.
Brake Pressure Gauges are now operative.
Gun is no longer operable with air source RAM or OFF selected.
Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure).
Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired.
Single-player RIO Total Fuel gauge now shows correct value during INST test.
Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated.
Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks.
Fixed multi-crew synchronisation of the Yaw String.
Fixed multi-crew synchronisation of the Wing Sweep indicator.
Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover.
Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective:
Nosewheel Steering Indicator Light
Wheels Warning flashing light
Brake lights
Landing Gear Indicator
Speedbrake Indicator
Gear handle emergency position
Hook handle emergency position
Nose Strut Switch
Fixed bug where RIO low fuel warning light would never turn off in multiplayer.
Fixed syncables bug where master INST test wouldn't register on RIO devices.
Fixed syncables bug where master LTS test wouldn’t register on RIO devices.
Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer.
Fixed doubled up tow bar latch geometry.
Towbar latches are now stowed.
Added holes for towbar latches.
Fixed gap in gear doors on right side.
Fixed broken normals and UVs on the right side gear door.
Fixed missing afterburner texture planes in F-14A-135GR.
Added missing VID stencil text to RIO DDD Panel.
Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft.
Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log.
Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute.
Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew.
Added refuel probe turbulence sounds.
Corrected a bug which caused some duplication of canopy-opening sound effects.
Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics.
Added BDU-45 and BDU-45B practice bombs to loadouts.
Fix for CATM being launchable (previously DCS used to ignore launch API on these).
Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes.
Added bindings for VR reset base, spyglass zoom and zoom.
Fixed Campaign OP Reforger Mission 5.
Updated Cage the Bear Campaign (thank you Kaba!):
Updated all missions to 2.7 weather (clouds!).
Updated CN localisation. (Thank you Alphabet_Ghost!)
Corrected mission 5 carrier frequency.
Corrected mission 5 allied F14 liveries.
Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at.
Fixed Carrier TACAN in Syria Quickstart Recovery Missions.
Ranges and range rate gates are now displayed on the DDD in STT modes
Adjusted Altitude Hold PID controllers
Fixed radio guard modulation - now AM is in the 225-400 range
JESTER will no longer report its own missiles.
Fixed JESTER menu showing incorrect selected destination waypoint
Changed emergency hydraulics handpump - handpump is now automatic when clicked and held.
Handpump pressure contribution adjusted - you now need to pump much more for the same amount of pressure.
Removed unused options when displaying Jester BVR menu in STT modes.
Fixed TWS PH TID targets not blinking on multicrew pilot side when approaching launch zone.
Fixed Datalink waypoints not showing information on TID when hooked.
Added JESTER option to set aspect switch, defaults to nose.
Tweaked ACLS to better handle the carrier burble (further tweaking required)
Tuned down the intensity of the turbulence in the carrier burble
Reduced burble vertical reach
Own lat and lon from CAINS is displayed also before the INS switch is moved into INS
Added two new liveries from livery competition by Schmoo
DCS: AJS-37 Viggen by Heatblur Simulations
Adjusted error accumulation simulation in FLI
Lowered damage values for major airframe and wing components to try and avoid multiplayer damage desync.
Fixed floating probe on fuselage
Fixed incorrect label on countermeasures switch
DCS: AV-8B N/A by RAZBAM Simulations
Fixed: Flare Salvo Button remains pressed when using keybinds.
Fixed: Flare Salvo Button only releases a single flare when using the mouse.
Fixed: Course line mismatch UFC/EHSD.
Fixed: CS/T (TTT/TOT) providing wrong speed when not in AG mode.
Fixed: Mk-82Air on outer pylon can't be selected with other Mk-82Air.
Fixed: Corrected absolute DECU corrected fan RPM limiter logic to be 116.8%
Fixed: Corrected short wet DECU fan RPM limiter logic to be 120%
Fixed: Corrected 15 SEC temp logic for JPT 765°C Dry and 780°C Wet
Fixed: Corrected HUD not displaying RPM/JPT data prior to showing hexagon power margin
Fixed: Armament Control Panel (ACP) switch stays in the up or down position when using keyboard/joystick.
Fixed: Exported MFD blurry
Fixed: Selective jettison keybinds inverted
Fixed: ACP Manual MODE keybinds inverted
Fixed: TPOD laser can be armed when it should not. TPOD laser firing conditions: Landing Gear UP + Airspeed > 100 KCAS + Master Arm: ARM + Master Mode: AG + TPOD SWFOV mode: OFF + TPOD must be either Area or Point Locked or be slaved to a System Designation.
Fixed: Fast Action Cold and dark mission in Caucasus message error.
Fixed: Naming inconsistency for "Exterior Lights Master Switch" keybinds.
Fixed: TGT Point LL POS input.
Added: CS/T (TTT/TOT) for TACAN Steering.
Added: HPI Hover Position Indicator to the USS Tarawa.
Added: Course line from waypoint is transferred to target when using long winc.
Added: Designating a target will automatically box the EHSD DESG.
Improvement: VV is occluded when it is inside the gunsight piper.
Improvement: TOO saves designated target if it exists.
Improvement: EHSD UP/DOWN arrow logic has been updated. Now it works on button press and not when the button is released.
Improvement: WINC (waypoint increment) logic updated: Now it works on button press not release.
Fixed: Flare Salvo release is too fast.
Fixed: TPOD Laser safes itself when slewing with the TDC.
Fixed: TPOD Laser keeps firing indefinitely. Now it safes itself after 2 minutes.
Fixed: TOO target cannot be selected for JDAM.
Fixed: JPT Limiter not operating correctly in some cases.
Fixed: MFS fuel flow metering not being limited correctly in some cases.
Fixed: KC-130 crew are visible when not used or as static AI.
Fixed: Invisible SEL buttons under clouds.
WIP: MPCDs text visibility.
DCS: M-2000C by RAZBAM Simulations
Fixed P light on PCA buttons.
Fixed transition from track error to reticle at 10km instead of 10NM in CCIP.
Fixed EXT and INT for rockets.
Fixed CCIP safety height decision cue.
Fixed CCRPsafety height decision cue.
Fixed AG TAS mode radar not slaved to impact point in CAS/RK/CCIP.
Fixed BL66 Jettison Not working.
Fixed Jettison requiring Master Arm.
Fixed Selective jettison of magics now exclusively through PCA button and not CNM.
Fixed Selective jettison PCA display.
Fixed Selective jettison losing weapon selection and mode.
Fixed a HUD projection/alignment bias.
Fixed PCN display in position update mode.
Fixed TOP abort with course dev > 21deg.
Fixed AP ALT HOLD malfunction while changing altimeter calibration.
Fixed Emergency throttle behavior replaced axis by switches.
Fixed: F-16C RWR symbol.
Added: Radar DEC Mode.
Added: initial air start drift time parameter in mission editor.
Added: BAP100 anti-runway ordnance.
Added: Mk82Air.
Added: gun ammo choice (tracer/non-tracer).
Added: training modes BLF/BFF/RKF.
Added: CCPI PI.
Added: Air ground selected/memorized state.
Added: safety height decision cue to gun and rocket CAS modes.
Added: bomb releasing marker in CCPI.
Added: wind drift correction to CCPI.
Added: Vz range indicator to HUD CCIP.
Added: last bomb mark (gap) to CCIP line.
Added: CCPI fallback height marker.
Added: CCPI reticle wings when armed.
Added: 2 seconds safety fuse arming timer to BF.
Added: CCIP release delay.
Added: 6 seconds safety fuse arming timer to BL/EL.
Added: 500m lateral error limit to CCRP release.
Added: PI symbol in HUD when missing BAD.
Added: CCRP release centering on middle of salvo.
Added: a CCRP-IP quickstart mission.
Added: ZBI & fallback ballistic modes.
Added: Selective Jettison ON+OPEN bind.
Added: selective rocket pod jettisoning.
Added: hot bomb selective jettisoning with master arm and fuse.
Added: IFF Interrogate Bar in HUD.
Added: A/G modes Dest waypoint pos in VTB.
Added: 3-Pos Emergency Hyd Pump bind.
Added: GMeter reset bind.
Added: 3-Pos bind for Refuel Switch.
Improvement: SNA/WSC/CNM/PCA.
Improvement: Rockets & CAS piper precision and added wind correction.
Improvement: gun/rocket CAS symbology.
Improvement: CCIP accuracy.
Improvement: CCIP BFL.
Improvement: BLG66 model and added delay burst with INST/RET point.
Improvement: Calibrated CCRP ballistic sight for all types of bombs.
Improvement: Removed FPM in gun/rocket CAS mode and caged ladder on reticle.
Improvement: CCRP time to release cue appears when 42° pullup is possible for toss bombing.
Improvement: PI Designation ends when designated PI is overflown.
Improvement: realistic AG radar beam radius & ground lock behavior.
Improvement: Made TAS radar poorly effective on water at low incident angle.
Improvement: Implemented full TAS/RS/ZBI/fallback logic.
Improvement: IFF "A" HUD symbol (bigger and centered).
Improvement: radar antenna elevation commands.
Improvement: Hide PD marker when Glide captured instead of Loc.
Improvement: Changed Radalt SELH step to 10ft.
Improvement: HUD nav distance indication.
Improvement: Bingo sound
Fixed: Fixed CAD AR waypoint display on VTB
Fixed: Smoke trigger
Fixed: VTB loadout display for pylons 6&7
Fixed: DEC locked on the ground
Fixed: Fuse Switching
Fixed: GBU Laser code not updating in kneeboard.
Fixed: smoke generators accounting as charges.
Added: Show pilot body at startup if DCS MISC option is set.
DCS: MiG-19P by RAZBAM Simulations
Fixed: LDG Gear EMERG handle.
Fixed incorrect stick to elevator control behavior.
Fixed incorrect roll moment coefficient with sideslip.
Fixed incorrect ARU control gain logic.
Fixed: Instruments color coding
Fixed: ASP-5 Target distance Axis full range not usable.
Improvement: Gunsight ballistic calculation.
DCS: C-101 Aviojet by AvioDev
Implemented “Engine Fire Test” and “Warnings/Cautions Lights Test” switches synchronization in multicrew.
Can now bind mouse buttons to zooming.
“Warnings/Cautions Lights Test” switch now always activates lights on both cockpits.
Removed the word “Beta” from the version number. The C-101 is now in the Release phase.
Fixed Flight Model and systems initialization order. Now the engine will not stall at first update cycles because of switches positions not being received in the correct position yet.
Added volume, brightness control and frequency selector knobs axes for VOR/ILS/MB equipment AN/ARN-127. Both forward and rear seats. This is just the beginning of the work to provide axes for all those types of controls.
Reverted thrust axis command in inputs. Users will have to check inputs for any red warnings. To resolve those, reassign axes and restart DCS.
Batteries over-temperature sensors are triggered now at 57 +/- 2.8 ºC. Various random factors were added to the batteries logic to make them operate with small differences between each other.
Updated batteries temperature computation. Now the compartment temperature is computed and used instead of total ambient temperature.
The airbrake is partially or fully retracted now when it is hit by ground, and it is also set to damaged state (will remain unmovable until an aircraft repair is performed).
Fixed gear up warning wrong logic. The C-101CC got 6500 ft and the C-101EB 5500 ft as threshold altitude for gear down warning. The warning is triggered at N1 < 75% (previously it was at N1 < 65%).
Fixed baro setting knob of C-101EB rear cockpit, it is now clickable again.
Added a fix that prevents from reaching other seat clickable elements with any position of the camera set in the cockpit.
Extended 6DOF head movement limits in the cockpit.
Fixed DF/test tone aerial transmission in multicrew for ARC-164, V/TVU-740, and VHF-20B. It will start working in a forthcoming DCS version.
Fixed “autotrim due to airbrake movement” function, which was broken in previous update.
Engine anti-ice is now synchronized in multicrew.
Stall test is now synchronized in multicrew.
Mirror position is now synchronized in multicrew.
Fuel used digital counter reset is correctly initialized when entering the second seat, and is not synchronized with the forward seat counter anymore.
DCS: JF-17 by Deka Ironwork Simulations
Updated pylon texture
Adjust SD-10 engine smoke
Fixed incorrect DTT hpt/spt switch after missile launch
DCS: F/A-18C Hornet by Eagle Dynamics
Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation)
Radar L/S target is changed:
Changes in RWS, TWS, jamming, Raid (TWS, STT, 1Look), TUC and others (there is L/S target).
ACM Modes detect 'false' target - Fixed
RADAR ATTACK Page, MSI contact Disappearing upon Player Donation - Fixed
HMD A/A indicators don't match HUD A/A Indicators - Fixed
AIM-9M HOBS sound repeating JHMCS when looking left and right - Fixed
Radar does not go back to HACQ after losing HACQ lock - Fixed
JHMCS TLL length should be variable - Fixed
A/G designation and its TLL aren't displayed in JHMCS in NAV master mode - Fixed
JHMCS assignment dot in aiming cross not displayed in NAV master mode
HARM TOO can not detect HQ-7 LN track radar - Fixed
Small improvements in the tracking distance of the FLIR/CCD moving target.
Jamming targets can't be made L&S from dugout and if they are a datalink target they can't be seen on AZ/EL - Fixed
Missing Radar/AZ-EL TDC depress actions - Fixed
FPAS page Climb Push Button is not removed when not in NAV master mode - Fixed
WPDSG incorrect behaviour with LITENING TPOD - Fixed
HUD NIRD circle readability improvement - Fixed
ATFLIR / LIGHTNING not tracking moving targets at night - Fixed
GRID entry can influence MAN RTCL setting - Fixed
SLAM-ER - Seeker points to sky, and is not controllable if TGT WPT is not at ground level - Fixed
AGM-84H Align time on display page different from store page - Fixed
80/160 scale does not remove map on SA page with MAP selected - Fixed
Mark points not saving can not be used with WPDSG - Fixed
Offset designations behavior - Fixed
large BRA number in SA page and JHMCS - Fixed
F/F symbols not showing in attack page - Fixed
Zoom LVL 2 will be kept after pressing PB6 in NAR 2.0 - Fixed
Pressing PB7 on Radar while in ACM will not exit ACM mode - Fixed
TWS RADAR Antenna Elevation resetting all the time - Fixed
Landing gear handle light conditions with gear door damage - Fixed
Pressing Y in multiplayer in the multiplayer chat window still activates FCS bit test - Fixed
AOT tracks (Jammers) show up in AZ/EL dugout instead of in the tactical area until made L&S or DT2 - Fixed
JHMCS brightness on lowest setting is still bright - Fixed
TGT Diamond on HUD Roll behaviour - Fixed
Commanding ACM from SILent exit SIL and go to ACM - Fixed
Updated english Early Access Guide
Fixed: Radar issue when low priority (5th) target locked in TWS
Fixed: Locking/unlocking jamming target resets radar to 160nm
Fixed: A2A Radar elevation moves up and down without input while trying to move the azimuth
Fixed: Attack page bullseye to L&S BRA changes with range scale
Fixed: Check FPAS Behaviour above M 0.9 - should not show range at current mach and altitude
Fixed: Clouds: In F/A-18 CASE II Training missions carrier fully is covered by clouds
HUD NIRD circle readability improvement
Updated: FA18C Hornet QS Missions - clouds update
Added: DCS: F/A-18C Normandy FA-18C-Armed Recce mission
Added: 3 Marianas Instant Action Missions
DCS: F-16C Viper by Eagle Dynamics
Added JDAM GBU-31 and GBU-38
Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation).
Cockpit Engine and Aural Feedback sound update.
Afterburner detent sound update.
Gear sound update.
MK-82 AIR high drag explode behind aircraft - Fixed
CCIP aiming mark still visible after all A-G stores are gone - Fixed
Wrong MFD page when switching to A-A mode - Fixed
Pressing SEQ on INS page will trigger IFA despite knob set to NAV - Fixed
SLANT range missing in HUD in A/G - Fixed
HARM - Selecting DL on HAS option powers off weapon - Fixed
Updated english Early Access Guide
Wrong pylon for LAU-118/AGM-88 on stations 4/6 - Fixed
Fixed: TWS showing two ranges on top of each other in MFD
Fixed: RADAR Cone in HSD extends to infinity
Fixed: Dogfight Mode not in NO RAD
Fixed: EXP Mode shouldn't have Azimuth Lines
Added: Marianas Instant action missions
DCS: P-47D Thunderbolt II by Eagle Dynamics
Added chinese Flight Manual
Minor update to the primer position
Gun sounds update
Fix to using rockets by AI
DCS: P-51D Mustang by Eagle Dynamics
Gun sounds update
New singleplayer mission added
DCS: Bf 109K-4 by Eagle Dynamics
Gun sounds update
New distant sounds
New singleplayer mission added
DCS: FW 190 by Eagle Dynamics
Gun sounds update
Fix to using R4M rockets by AI
New singleplayer mission added
DCS: Spitfire LF Mk IX by Eagle Dynamics
Gun sounds update
New singleplayer mission added
Historically more accurate belt mixes
DCS: WWII Assets pack by Eagle Dynamics
Added German Flak battery templates
DCS: F-5E Tiger II by Belsimtek
Added new pitot model implementation (Correct KIAS, altitude calculation).
DCS: Black Shark 2 by Eagle dynamics
Fixed the ignorance of ME Hidden state of SAMs on the ABRIS display.
DCS: Flaming Cliffs by Eagle Dynamics
Su-27, Su-33, MiG-29. Added the radar inertial target tracking before switching to OLS sensor when the target goes to the low doppler speeds.
DCS: A-10C Warthog by Eagle Dynamics
A-10C Shturmovik campaign. Low surface visibility in mission 09 fixed.
A-10C-Training-Navigation.miz fixed
DCS: Mi-8MTV2 Magnificent Eight
Fixed: Mi-8MTV2 can raise a heavy cargo without increasing collective
DCS: Supercarrier by Eagle Dynamics
Update to the deck crew that includes improved meshes and geometry tweaks:
Plane director “Shooter” model has been edited to include skinning and geometry corrections.
Improved mesh and skinning for the hands and gloves.
A completely new and anatomically correct skeleton for the hands.
The sailor head model has been replaced with a much more realistic one.
The airboss model has been improved with improved hands and removed beer belly.
Missing Level Of Details (LOD) have been added for all models.
All seated and standing poses have been corrected and improved.
Fixed excessive bending animation of the legs while walking.
Fixed sliding legs.
Fixed the intersection of arms and legs.
Several new idle animations have been added for a more natural look.
Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
All the models have been converted to a new version of the skeleton that will provide more natural movements.
DCS: Combined Arms by Eagle Dynamics
Replaced engine sound for MLRS "Uragan"
Fixed: desync tracks if the player used an isometric view.
Fixed: indication of readiness for launch on VAB Mephisto
Added: inertia after critical damage - Moving vehicles will gradually roll to a stop after critical damage received
DCS: Syria Map by Ugra Media
Added new territory island of Cyprus and the coast of southern Turkey:
The major cities of Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia.
9 airfields on the island of Cyprus Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos.
New airfield Gazipasa on Turkish territory.
Scenes of military bases in Great Britain, Cyprus and North Cyprus.
Scenes of UN bases in the demilitarized zone on the island of Cyprus.
New original objects in Cyprus: Larnaca Terminal, Luna Park Parko Paliatso, Fasouri Watermania water park, original hangars in Akrotiri and 32 more original objects.
Historical sites in Cyprus: St. Hilarion Castle, Famagusta Fortress, Kyrenia Castle and 18 more sites.
Scenes of original and typical hotels.
Scenes of wind and solar farms.
Cliffs on the coast of Cyprus.
Added on the mainland:
The new city of Jarash along with the ruins of an ancient city in Jordan.
Traffic lights and water towers were added to the settlements.
New UN bases on the Lebanese-Israeli border.
Fixed:
Bugs in taxiing on aerodromes.
Bugs in airfields parking.
Bugs in airfields lighting.
Bugs in "collision shells" of objects.
Road junctions and artifacts around roads/
The number of banners in populated areas has been reduced.
Improved:
The transparency of the sea and lakes has been reduced.
Surface textures.
Models of destruction of terrestrial objects.
Illumination of original and typical objects.
Ambient occlusion of objects.
Scenes on the borders between the states: Israel-Syria, Turkey-Syria, Syria-Jordan.
Campaigns
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
Mission 10: fixed issue with SA-15 always shooting player down.
A-10C Basic Flight Training Campaign by Maple Flag Missions:
Remove Speed Triggers in BFT09 causing problems for users.
DCS: F/A-18C Rising Squall Campaign by INVERTED:
M02. Reset pre-recorded control for AAR.
M05. Fixed a bug causing the mission to finish at start.
M08. Reset pre-recorded control for AAR.
DCS World
DCS World
A mi esto de la beta y la estable siempre me ha dado risa.ikarohace 5 añosBueno, ahora que el mapa de las Marianas pasa a la estable, a ver si han "arreglado" algo lo del rendimiento... ya comentareís que tal.
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La versión es la misma Ikaro, sin arreglos, lo unico que diferencia a la Beta de la estable solamente es..."two weeks later"
DCS World
DCS World
Pues yo creía que lo de la Beta era precisamente para tener arregladas las cosas de cara a las publicaciones "Estable".
Vamos que no tiene mucho sentido sacar una versión "oficial" o estable, dos o tres semanas después de las betas sin haber arreglado esos bugs que la comunidad detecta....
Estos rusos....
Vamos que no tiene mucho sentido sacar una versión "oficial" o estable, dos o tres semanas después de las betas sin haber arreglado esos bugs que la comunidad detecta....
Estos rusos....

Vade et tu fac similiter
DCS World
DCS World
NO estoy de acuerdo.
Si las cosas van bien no pasa nada por tener la beta pero, como ocurre relativamente a menudo, cuando meten la pata te quedas colgado con algún bug molesto o directamente te quedas sin poder usar algo, una función o un sistema que se escoña y te la comes con patatas por no tener la Release.
Dicho esto, como siempre si el Escuadrón decide que es mejor usar la beta como la oficial se hace una encuesta y se cambia.
Si las cosas van bien no pasa nada por tener la beta pero, como ocurre relativamente a menudo, cuando meten la pata te quedas colgado con algún bug molesto o directamente te quedas sin poder usar algo, una función o un sistema que se escoña y te la comes con patatas por no tener la Release.
Dicho esto, como siempre si el Escuadrón decide que es mejor usar la beta como la oficial se hace una encuesta y se cambia.
DCS World
DCS World
A mi me da igual, yo tengo ambas instaladas.Mirmidonhace 5 añosNO estoy de acuerdo.
Si las cosas van bien no pasa nada por tener la beta pero, como ocurre relativamente a menudo, cuando meten la pata te quedas colgado con algún bug molesto o directamente te quedas sin poder usar algo, una función o un sistema que se escoña y te la comes con patatas por no tener la Release.
Dicho esto, como siempre si el Escuadrón decide que es mejor usar la beta como la oficial se hace una encuesta y se cambia.
Pero que la estable también tiene bugs y funciones y sistemas escoñados, solo hay que ver el hilo de reportes de la Beta en los foros de ED, que actualmente es la estable ahora, por eso digo que me da la risa cuando ves que esos errores están reportados hace dos semanas cuando salio la versión Beta y ahora sin arreglar nada la pasan a estable.
Como dije..."two weeks later" pero lo mismo que hace dos semanas
DCS World
DCS World
Release que en la Beta no es descabellado que de repente peten los misiles o cualquier otra cosa.
Esto ya se votó en su día si mal no recuerdo, pero si quereis votar de nuevo no problem.
Por cierto, en el changelog hay cosas repetidas, por ejemplo, las físicas de gancho del F14, Burbuja y demás.
De hecho, la actualización se ha hecho muy rápido, pesa muy poco.
Saludos
P.D. Me ha pedido loguear en el launcher de nuevo, ahora a ver cual es mi pass :P
Esto ya se votó en su día si mal no recuerdo, pero si quereis votar de nuevo no problem.
Por cierto, en el changelog hay cosas repetidas, por ejemplo, las físicas de gancho del F14, Burbuja y demás.
De hecho, la actualización se ha hecho muy rápido, pesa muy poco.
Saludos
P.D. Me ha pedido loguear en el launcher de nuevo, ahora a ver cual es mi pass :P
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