A partir de 5 horas 48 minutos esta la entrevista
General
DCS World
DCS World
DCS World
Mod de skins para Siria. no sabia si es un mod recomendable. Así que lo he puesto aquí.
Che!!! És millor perdre un amic que una costum.
DCS World
DCS World
Está incluido en el paquete para la operación de TabqaMigkillhace 6 añosMod de skins para Siria. no sabia si es un mod recomendable. Así que lo he puesto aquí.
DCS World
DCS World
Kate inverview data by Hoggit
Harrier:
Razbam takes responsibility and decision when it's in EA or out of EA. ED helps and support Razbam. Harrier is considered feature complete, and updates and bug fixes will continue to be delivered to the module.
AI non combat aircrafts?
Maybe one day. Lots of stuff needs to be completed first, and ED is focused on combat aircrafts.
MFS 2020 influence on ED and DCS?
Kate is pretty happy with the success of MFS 2020 because it brings more people in the flight community. It also inspires ED to bring new technologies into DCS, and also means potentially more 3rd parties will be interested to make modules.
Dynamic campaign:
Huge piece of work, specific tools and interface to set up the campaign and make it alive. No "cheating" once the campaign is running, but it will be possible to controle it. Many tasks to be done and lots of new features.
Weather and clouds:
New weather is ready, and waiting for clouds to be implemented. Weather will allow to both create defined weather zones, and a weather condition across the whole map. They want to create a specific tool to help creating and changing weather conditions in specific areas (I didn't understand if they wanted to allow to change the weather during the operations or just in the mission editor). Why not even storms destroying some ressources during the dynamic campaign.
Covid:
Covid and lockdown was tough and slowed down some processes, but now that hollidays are over ED team is now in good shape.
Free modules event:
It was a good event for community during the Covid situation. It was for community, not for sales. Why not a similar event one day.
Biggest development challenge right now:
Legacy code. ED understands that they need to change the whole engine. They don't know yet if they will change it with iterations or at once. Creating the new architecture has started, the new graphics engine is a part of this whole project. Progress is there, but the legacy code is tough.
Others challenges that ED has overcome, but the community is not really aware of?
The Channel map. Interesting and new project for ED in terms of size, colors, details, buildings, historical areas. For the team developping the terrains it was a challenge. ED is proud of the map and achieved a lot from a technological point of view.
Supercarrier is another project ED is proud of. ED really wanted to make it. They wanted to deliver it earlier, but they realized how much they needed to developp, with the deck animations notably.
ED works as a democracy, and they ask everyone if they feel proud of the products.
A part of the community feels the Admiral Kuznetsof and WW2 assets pack should be part of the core.
ED wanted to have the assets pack, and the Kuznetsov in Supercarrier. A lot of work is being done for both of those modules. The WW2 assets pack is a work of art, and each asset takes about 6 months to be made by one person, because of the amount of details. It is constantly updated. They would like to do everything for free, but developpers also need to eat and pay the bills.
Is it beneficial to developp applications and modules for the military to improve and revisit some DCS modules?
It helps, but not as much as it could because of the restrictions. ED aims to deliver to the public. In ED, 2 people are dedicated to military applications. Militaries are not as demanding as you
Anything you would want to share with the community?
Sometimes there are some wrong conclusions that are made by the community, with quite offensive comments about ED and 3rd parties, and sometimes personnally I feel that we're not in a good shape, but on the other hand we have people who are totally together with us and the products we deliver. They hope that one day the community will feel that ED is a part of the community, and not think that ED is only interested by money.
ED works with Varjo, and all the others VR developpers.
Appache: one day. It's a long way to achieve. Both ED and the community want it. Right now ED is focused on MI 24 and F18. Maverick and HARM will come in next OB update for F16. It's being tested and seems in good shape. Mosquito is underneath.
Maybe one day ED will make a video to show the new office in Moscow, but not now, it's a mess. Maybe next year.
DCS World
DCS World
Extracto de la entrevista reciente a Chizh, jefazo de ED.
* MAC (Modern Air Combat) will be a "game" for "casual players". MAC is aimed at those users who already outgrew War Thunder, but not yet ready for DCS. Non-clickable cockpits, simplified systems, and multiple game modes and presets designed for shorter (30 mins or so) sessions. With ranks, achievements and other blings.
* ED will be running their own multiplayer servers for MAC. They also have plans for their own DCS MP servers.
* ED's two main criteria for choosing their next module: 1. Profitability (first and foremost) 2. Documentation.
* F-16 has been a huge commercial success for ED.
* ED would really like to make a modern clickable Russian module. They are trying to find a way to do it properly, and without breaking any laws. All legit data is classified. And what's available is insufficient for a decent product.
* The new weather system and clouds are almost done. We should expect them this winter, but no hard promises.
* The all-new explosions, fire and smoke effects are also nearly finished and now being fine-tuned. Will be released "soon".
* We should not expect Vulkan in DCS any time soon. They are working on it, but this task is monumental. DCS will stay Windows-only (no Metal).
* The new payware Ka-50 expansion is temporary on hold, as ED is busy with other projects. Will not be released in 2020.
* Someday: new pilot models and animations (ED is quite impressed with Heatblur's models).
* The new ATC for land-based aerodromes is still at a planning stage (ED is busy finishing the SuperCarrier's ATC). Due to many differences between Russian and Western approaches to ATC, ED will have to completely rework the current system, most likely splitting it in two.
* Animated ground crew for land-based aerodromes is a possibility, but not before the SuperCarrier is fully completed.
* As for the SuperCarrier, they have plans to add a briefing room to it, complete with its own animated crew.
* Combined Arms is not dead. They have plans to add player-controlled naval units. And someday, maybe, a fully clickable vehicle/tank.
* Mi-24: there will be multi-crew support, but later in the Early Access. AI co-pilot for Mi-24 will be more sophisticated than Jester.
* Dynamic campaign is currently in the active development. The strategic part (logistics, assets & resource management) is progressing nicely. The basic ability to assign combat tasks to AI units has been recently implemented, but there's still lots and lots of work to do.
* MAC (Modern Air Combat) will be a "game" for "casual players". MAC is aimed at those users who already outgrew War Thunder, but not yet ready for DCS. Non-clickable cockpits, simplified systems, and multiple game modes and presets designed for shorter (30 mins or so) sessions. With ranks, achievements and other blings.
* ED will be running their own multiplayer servers for MAC. They also have plans for their own DCS MP servers.
* ED's two main criteria for choosing their next module: 1. Profitability (first and foremost) 2. Documentation.
* F-16 has been a huge commercial success for ED.
* ED would really like to make a modern clickable Russian module. They are trying to find a way to do it properly, and without breaking any laws. All legit data is classified. And what's available is insufficient for a decent product.
* The new weather system and clouds are almost done. We should expect them this winter, but no hard promises.
* The all-new explosions, fire and smoke effects are also nearly finished and now being fine-tuned. Will be released "soon".
* We should not expect Vulkan in DCS any time soon. They are working on it, but this task is monumental. DCS will stay Windows-only (no Metal).
* The new payware Ka-50 expansion is temporary on hold, as ED is busy with other projects. Will not be released in 2020.
* Someday: new pilot models and animations (ED is quite impressed with Heatblur's models).
* The new ATC for land-based aerodromes is still at a planning stage (ED is busy finishing the SuperCarrier's ATC). Due to many differences between Russian and Western approaches to ATC, ED will have to completely rework the current system, most likely splitting it in two.
* Animated ground crew for land-based aerodromes is a possibility, but not before the SuperCarrier is fully completed.
* As for the SuperCarrier, they have plans to add a briefing room to it, complete with its own animated crew.
* Combined Arms is not dead. They have plans to add player-controlled naval units. And someday, maybe, a fully clickable vehicle/tank.
* Mi-24: there will be multi-crew support, but later in the Early Access. AI co-pilot for Mi-24 will be more sophisticated than Jester.
* Dynamic campaign is currently in the active development. The strategic part (logistics, assets & resource management) is progressing nicely. The basic ability to assign combat tasks to AI units has been recently implemented, but there's still lots and lots of work to do.
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