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DCS World

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LEJI
Piloto

DCS World

hace 6 años

DCS World

hace 6 años
Siguiendo con las investigaciones en la Open Beta:

Al poner SSAA en OFF se acabaron todos mis problemas, una media de 100 fps constantes llegando a veces a 120 o 130...y con el SSLR famoso activado, estoy contentísimo ahora :grin:

Por cierto,al anular el SSAA, también ha desaparecido ese molesto problema de que en un punto concreto se quedaba a 30 fps.

Ahora las pruebas de el carrier, lo que me ha dejado claro que no son los muñequitos el mayor problema de fps; si no el numero de IA despegando.
Aun así ahora tengo 60 o 70 fps en cubierta :thumbsup:

Estos son los ajustes que he dejado:
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Y estos en el CP de Nvidia
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Por cierto y sin nada que ver con todo lo anterior, me he dado cuenta de esto en un aeropuerto.
¿Alguno habíais visto ese efecto de las luces antes? :eyes:
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Mirmidon
Instructor

DCS World

hace 6 años

DCS World

hace 6 años
Ya te dije, o SLR o MSAA pero no los dos.

Eso de las luces de pista ya estaba pero sólo en algunas creo.
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v1T1
Piloto

DCS World

hace 6 años

DCS World

hace 6 años
Filtrado de texturas - Diferencia de LOD Bias. , es mejor en "Permitir" produce menos stutters que con "Fijación".

Saludos
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flankercobra
Instructor
Patrocinador

DCS World

hace 6 años

DCS World

hace 6 años
Mirmidon
hace 6 años
Ya te dije, o SLR o MSAA pero no los dos.

Eso de las luces de pista ya estaba pero sólo en algunas creo.
Si lo de las luces las hay en Nevada (Tonopah seguro que las tiene).

Y la iluminación es la caña (actualmente es la caña), el vuelo de hoy con los destellos en el agua por la noche y luego el amaneces....., puff
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Furia
Piloto
Patrocinador

DCS World

hace 6 años

DCS World

hace 6 años
LEJI
hace 6 años
Y estos en el CP de Nvidia
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Pues esto tengo que probarlo pues es algo diferente a mi configuracion donde basicamente pone configurado por aplicacion.
Yo tengo una 1080 pero ire probando a ver si mejora en algo aunque estoy bastante contento hasta ahora.
Gracias por compartir esa info

:thumbsup:
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Migkill
Piloto
Patrocinador

DCS World

hace 6 años

DCS World

hace 6 años
Gracias por compartirlo.
Un apunte: Yo quite el FXAA porque me salia una especie de raya verde alrededor de los objetos.
Apenas perceptible, pero ahí estaba.
No se si os pasa a alguno de vosotros.
Che!!! És millor perdre un amic que una costum.
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v1T1
Piloto

DCS World

hace 6 años

DCS World

hace 6 años
DCS 2.5.6.49718 Open Beta hot fix

DCS World
Rearming at a FARP causes a crash - fixed
MP. Problem with empty server-list - fixed
MP. Added support for systems with disabled IPv6
Added check for SSE 4.1 support
AV-8B spawned on the inside of other aircraft on deck - fixed
Add Portugal as a country to ME and Logbook
ME. Removed some non working effect presets from Effects Static Object
Fixed crash after destruction of leader vehicle, during execution command Following leader
F-14. Possible fix of AIM-7 missile that has broken guidance
WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
MP. Corrected the wrong countries' flags for server table

DCS Supercarrier by ED
If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
Corrected deck lights
It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
LSO says "you are low" when above glidepath - corrected
IFLOLS indication is wrong if ship is rolling on waves - fixed
Carrier crew:
Fixed cat 3 and 4 collaboration
Implemented delay and message for cat 4
Fixed blocking 3 Cat while 4 in action
Added more messages in case of delay of service
Messages displayed only for players
PLAT camera view corrupted when 'GUI Scale' > 1 - fixed

DCS F/A-18C Hornet by ED
TGP. Added OFFSET cursor
TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
TGP. SLAVE behaves different for JDAM PP / TOO - fixed

DCS MiG-21bis by Magnitude 3
Added VR device tracking support (WIP)
Corrected ASP fixed net and piper illumination levels for day and night operations
Decreased radio-altimeter hot-start value from 200m to 100m
Tuned SAU and autopilot
Fixed landing gear lock sound
Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls
Added switch operation for air conditioning. (no use in game, visual only)
Phase 1 Livery Template released

Phase 1 External Model Changes Include:
Added overwing vapor effects. (WIP)
Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP)
Updated canopy & windscreen
Updated PVD-7, DUAS-5 pitot tubes
Updated gear bay upper fuselage blisters
Updated dorsal fuel tank
Updated vertical stabilizer
Updated lower wing root covers
Updated SPRD-99 / POMIG mounts
Updated taxi/landing light glass lenses
Added afterburner volumetric light effects. (WIP)
Adjusted afterburner flame to be seen in daylight hours and added shock diamonds
Adjusted landing / taxi light brightness
Fixed AI non-retracting landing / taxi lights
Fixed gear strut lights to turn off when the battery is switched off
Fixed nav lights from turning white at long distances
Adjusted drag chute animation and associated collision shell
Unlinked several parts from Argument 114 dummy to make the whole airframe visible from the cockpit
Fixed TacNumbers from all changing at the same time
Converted all 8K livery textures to separate numerous 1, 2, and 4K textures
Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton)
Adjusted & added RoughMet textures to numerous areas
Adjusted & added Normal Map textures to numerous areas
Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61])
Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files)
Merged cockpit textures into atlas
Merged pilot textures into atlas
Updated SPRD-99's 3d mesh & added RoughMet texture
Added RoughMet textures to missile launcher rails
Added RoughMet texture to POMIG chaff & flare dispensers
Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ)
Corrected size of external 800L drop tank
Created new drop tank textures
Reduced destroyed 3d mesh's 8K textures to 4K
Adjusted damage table properties

DCS Christen Eagle II by Magnitude 3
Added VR device tracking support (WIP)
Tuned engine torque characteristics
Tuned engine gyroscopic effects
Tuned propwash effects
Tuned P-factor effects
Tuned aircraft stability to retain previously matched capabilities and performance
Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces
Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement)
Implemented over-priming the engine with more than 5 pumps may flood the engine

DCS AV-8B by RAZBAM
Fix IFR Probe responding to switch command without hydraulic power available
Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source
Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled
Fixed H2O dump not functioning
Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes
Fixed MK-81 positioning
Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority
Fixed 15 SEC solid vs. flashing logic
Further improved GPWS cues
Improved auto-start sequence to give more time for cues to be heard through sequence
Fixed DEP RES should only show when degraded not when in operation
Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF
Fixed required time between BINGO auditory warning to be 60 seconds
Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds
Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds
Improved JPTL limiter check logic
Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed
Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure)
Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests
Fixed logic for DROOP light to go out during full aileron deflection per checklists

DCS Combined Arms by ED
Fixed CA crash in case of no CA module and user tries to take vehicle

DCS Black Shark 2 by ED
Broken Anti-collision light repaired

DCS A-10C Warthog by ED
If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS F-16C Viper by ED
Added german Viper manual

Campaigns
F-15C The Georgian War campaign by Baltic Dragon

M8: silenced Georgian EWRs, adjusted F-16 behavior
M10: silenced Georgian EWRs
M11: Added AI AI Georgian GCI during combat
M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
M13: Added AI Georgian GCI during combat
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MicMic
Instructor
Patrocinador

DCS World

hace 6 años

DCS World

hace 6 años
Repasito al Mig21 y Harrier... me gusta. :wink:
Quod natura non dat, Salmantica non praestat
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flankercobra
Instructor
Patrocinador

DCS World

hace 6 años

DCS World

hace 6 años
MicMic
hace 6 años
Repasito al Mig21 y Harrier... me gusta. :wink:

Se nota que quien sacarlos de la WIP
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Mirmidon
Instructor

DCS World

hace 6 años

DCS World

hace 6 años
Buen impulso
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