Pregunta de "despistao grado extreme"....
Cómo va lo de actualizar el CoD, y que se supone que hay que hacer para actualizarlo ahora??
Se borra la carpeta esa que creamos fuera de la raiz de Steam para poner el parche/Mod???
Se activa en Steam??
Perdón por re-preguntar.... seguro que ya se habló de esto...
:oops:
Históricos
IL2: COD Parches y Actualizaciones
IL2: COD Parches y Actualizaciones
IL2: COD Parches y Actualizaciones
IL2: COD Parches y Actualizaciones
IL2: COD Parches y Actualizaciones
Con el parche 5 (el que será de pago), plantean integrar esta opción:
Would you like to see advanced Engine Reliability in TF 5.0?
Salute All
As we have mentioned, in the TF 4.5 release TF will be changing the way the aircraft engines react when they are subject to overheat... providing a less predictable damage result and a variable number of damage results.
This will be continued in TF 5.0... but we are also thinking of introducing a new variable... engine reliability.
To explain:
Oleg built two systems into the game...
- One, a system whereby the engine/airframe elements react to abuse... ie. failure will occur when the player over-steps the limits for the usage of that particular component.
- Two, a randomizer system, whereby the engine can actually fail... without the player actually exceeding the recommended limits... i.e. a 'reliability' factor. This is based on several factors... number of hours the engine has on it... hours recommended for the engine between major overhauls... and a random factor.
The second system is not distinct from the first... a players chance of his engine randomly failing is directly tied to how carefully he manages it. I.e. if he flys the engine exactly within the
'normal' boost/rpm levels, he is less likely to see a failure than if he uses maximum boost/rpms... or exceeds the maximums.
Where TF would set the random factor is a sliding scale... we could set it to 100%, which means the engine fails shortly after being started... or to 0.001 percentage, which means the failure is very much less likely.
Basically this models the "Murphy's Law" theory of mechanical systems... or "Shyte Happens".
So to get to the point, please reply with your preferences as to whether such a system should be implemented in TF 5.0.
Thanks
Would you like to see advanced Engine Reliability in TF 5.0?
Salute All
As we have mentioned, in the TF 4.5 release TF will be changing the way the aircraft engines react when they are subject to overheat... providing a less predictable damage result and a variable number of damage results.
This will be continued in TF 5.0... but we are also thinking of introducing a new variable... engine reliability.
To explain:
Oleg built two systems into the game...
- One, a system whereby the engine/airframe elements react to abuse... ie. failure will occur when the player over-steps the limits for the usage of that particular component.
- Two, a randomizer system, whereby the engine can actually fail... without the player actually exceeding the recommended limits... i.e. a 'reliability' factor. This is based on several factors... number of hours the engine has on it... hours recommended for the engine between major overhauls... and a random factor.
The second system is not distinct from the first... a players chance of his engine randomly failing is directly tied to how carefully he manages it. I.e. if he flys the engine exactly within the
'normal' boost/rpm levels, he is less likely to see a failure than if he uses maximum boost/rpms... or exceeds the maximums.
Where TF would set the random factor is a sliding scale... we could set it to 100%, which means the engine fails shortly after being started... or to 0.001 percentage, which means the failure is very much less likely.
Basically this models the "Murphy's Law" theory of mechanical systems... or "Shyte Happens".
So to get to the point, please reply with your preferences as to whether such a system should be implemented in TF 5.0.
Thanks
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