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Aviones de pago para FS20

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flankercobra
Instructor
Patrocinador

Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
Yo creo que también los observadores (que no espectadores) perdemos la perspectiva.

Alguien que es un mero aficionado, con bastantes años en esto del juego, hará cosas como un aficionado; con el mayor o menor rigor técnico/profesional que pueda haber adquirido porque lo haya aprendido o no.

Si te das cuenta al final, desde su no profesionalidad, llega a la misma conclusión que otros compañeros.

Es cierto que al final seleccionas tus “fuentes”, que al fin de acabo y reduciendo a la mínima expresión, es lo que son; pero también es algo descabellado tener, como aquí ha ocurrido, tener que citar fuentes, bibliografía y poner capturas de documentos oficiales para justificar, porque eres Pepito y no Joselito, que una lámpara de un tren de aterrizaje se ilumine o no en según qué situaciones…..
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Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
Si, la perspectiva hay que ajustarla. Esta gente suele hacer vídeos para la gente nueva que entra en esto, que por lo general no son como los que venimos de hace varias décadas en el género, son más casual y no les importa la rigurosidad técnica que a veces va acompañada por la calidad del simulador. Además, en mi opinión, no buscan hacer un tutorial en condiciones, buscan atraer visitas y visualizaciones aprovechando el tirón que tiene MSFS o DCS actualmente. El espectador de esta gente es el espectador que juega a esto en vista externa o tercera persona, con todos los indicadores en esa pantalla que lo único que le interesa es flipar con la calidad gráfica del sim en vez de hacerse un vuelo hardcore en FSE con Navigraph o Little Nav Map, conectado a IVAO o VATSIM.

Si yo fuera YouTuber que quisiera que me saliera de gorra el cockpit haría lo mismo, sinceramente. Si lo hacen sin esa premisa entonces ya apaga y vamonos, porque hay casos macho….tela eh…pero de juzgado de guardia 😂…penosos.
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flankercobra
Instructor
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Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
Esa es la tendencia actual, hasta con los clips para presentación del video se saca un gancho sensacionalista para captar visualizaciones.
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Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
Te voy a decir una cosa y creo que no voy equivocado, pese a que suene muy pretencioso;

Por eso y por otros aspectos más técnicos y profesionales y humanos, por supuesto, estoy aquí y no en otros escuadrones bien conocidos por todos nosotros que llevamos en esto décadas enteras. Sabes perfectamente a lo que me refiero. Y cuando digo aquí, abarco ESA y 5Js.

Le escueza a quien le escueza esto es así. Y ya no hago más offtopic Mirmi, palabra 😬.
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flankercobra
Instructor
Patrocinador

Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
Hace mucho tiempo lo hablábamos unos cuantos, más centrados en el tema de las plataformas, hay escuadrones (grupos de personas) que sin usar, en aquella época, programas informáticos tan capaces, buscaban "el realismo" en otros aspectos. Las campañas, el rigor histórico, los modelos de aparatos, el número de unidades, etc...

Yo he volado el F18 en FSX muchos años con el Tacpack, el programa de campaña, los terrenos de Corea, Libia, etc y hay (aún existe) toda una comunidad que los vuela en el viejo FSX y el P3D, por ejemplo.
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Caldero
Cadete
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Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
Yo estoy con Cesotar, ESA y 5Js son la "creme de la creme"

Y lo primero es el realismo, lo segundo mas realismo, y para mi lo demas es secundario. Por eso pongo un video en el que el tio despega RECTO del portaviones y ya no sigo viendolo, o el tio lleva tres mavericks en cada pilon y ya no sigo viendolo

Aun me acuerdo cuando salio FS2020... furor de youtubers, joysticks agotados, el video del payaso del RUBIUS... "hoy jugamos un juego nuevo de aviones y volamos con nuestro jet a Andorra a evadir impuestos..." en fin, pues eso

Hay cada youtuber que vaya tela...
"Me gustaría volar al menos una vez al día" (John Travolta)
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Rioku
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Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
Por fin, tras muchos meses de espera ya es gold el SP1 para la 310 de Milviz.
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Rioku
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Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
Pedazo de Update para la Caravan analógica 0.1.4

Spoiler
– New Features:

– Full Working Title (WT) GNS 530/430 compatibility. The new WT GNS entered public beta via the in-game marketplace shortly after version 1.3 of the Analog Caravan was released. This replacement GNS GPS system offers many advanced features that will be enjoyed by many serious simmers. Unfortunately, these features proved difficult to integrate fully with the Black Square aircraft due to their hot-swappable avionics. After several months of incremental patches, this aircraft now fully supports the new GPS. This was a laborious joint effort between TDS, PMS50, and Working Title developers. Thank you for your patience, and thank you to those who made it possible.. Black Square and Working Title will continue to work together to ensure that there is as little interruption to service for this fabulous new GPS offering as possible should more changes become necessary. See the “Third Party Navigation & GPS Systems” section of this manual for more information.

IMPORTANT: Please be sure to update all three GPS addons before trying to use this aircraft! If any of the three GPS addons are outdated, they may affect the others, even if they are not currently selected in the cockpit.

– KAP140 will now automatically display vertical speed setting for three seconds when the vertical speed is edited via external hardware, or key bindings. It will also engage the autopilot master when any of the mode buttons are pressed when the autopilot is not already engaged. When doing so, the unit will default to vertical speed hold mode. This greatly improves the ease of activating the autopilot after takeoff. After setting an altitude, pitch the aircraft for the desired vertical speed, and then press the desired lateral mode button. The autopilot will activate with the selected lateral mode, and will maintain the current vertical speed until capturing the set altitude.

– A new interface into the failure system has been provided in all Black Square aircraft for those wishing to trigger failures from external applications. Simple HTML events can now be sent from Air Manager, Axis and Ohs, and many more, including payware instructor stations, and even your own custom web interfaces. To learn more about this new feature see the “Failure System HTML Interface” section of this manual.

– VOR and ADF receivers now exhibit mathematically accurate signal attenuation and noise based on the aircraft’s height above the terrain and distance from the transmitter. This should greatly improve the feel of radionavigation in a flight simulator. For more information, see the “VOR & ADF Signal Degradation” section of this manual.

– Custom propeller disk textures. Vast improvement over default FSX-style textures. The default G1000 Caravan is not affected, and livery mods require no change.

– New handcrafted 4K window surface imperfections. Scratches and smudges are slightly less pronounced than default, but the high resolution results in minimal tiling, and a much more pleasant experience during low sun angles.

– Have you ever noticed that the wind sound in all other MSFS aircraft is erroneously based on true airspeed rather than indicated airspeed? This makes wind noise during high altitude cruise far too loud. It’s likely the result of there being no persistent indicated airspeed simulation variable that is not affected by pitot-static failures. All Black Square aircraft now have wind sounds based on indicated airspeed, which makes them much more enjoyable to fly at high true airspeed.

– Autopilot engagement is now MUCH smoother, with the aircraft maintaining its present attitude unless commanded to do otherwise. The PID reset mode is set to “current aircraft state” now, which resets the integrator upon engagement.

– New fuel pump cycling sound when the boost pump switch is set to “NORM”.

– Panel.noreg now included in the main package folder for livery creators. If you wish to create a livery mod that does not use the default tail number, simply use the line, “Panel = \..\..\bksq-aircraft-analogcaravan\panel.noreg” in the livery’s aircraft.cfg.

– WTT Autopilot mod now supports GPS vertical deviation from the PMS GTN 750 on the CDI. Keep in mind that this is only applicable to certain RNAV minima, such as LNAV/VNAV, LNAV+V, and LPV, but not LNAV, or LP.

– Electric trim switches will now only actuate trim when the “PITCH TRIM” circuit is functional. Electrical current draw is now indicated when the electric trim and other autopilot servos are in use. Disrupting power to the pitch trim or autopilot actuator circuitry will also cause the autopilot to disconnect, and it will not engage again until power is restored to both circuits. A continuous “TRIM” indication on the autopilot mode annunciator panel when the autopilot master is not engaged indicates a servo failure.

– Checklists updated with a procedure for testing the function of the autopilot roll actuators in the runup checklist. When the autopilot is engaged on the ground, heading mode will attempt to follow the selected heading with yoke movement, just like in the real aircraft.

– A method has been created to add engine and wind sounds to the cockpit when doors and windows are open for Steam Gauge Overhaul aircraft. The Analog Caravan was only in need of wind noise, but engine sounds have been added to the Analog King Air, and future Steam Gauge Overhaul aircraft.

– New autopilot disconnect sound to replace the inherited default G1000 sound.

– Rain and ice now appear on the outside of the storm window, instead of the inside.

– GTX 330 Transponder screen and bezel adjusted for more true to life appearance.

– Emergency toggle switch covers will now return the protected switch to its normal position when the cover is closed.

– Bug Fixes:

– Windshield and Airframe de-icing is verified to be working properly in SU11 Beta. Windshield and pitot-static de-icing work continuously, and slowly. Airframe de-icing is provided by pressurized boots, which are toggled with the “Boot Press” switch. The “Auto” position will continuously cycle the airframe boots and clear ice (this was not working before), and the “Manual” position will clear ice only once. Notes on ice mitigation have been added to the “Tips on Operation within MSFS” section of this manual.

– The fuel selector warning annunciator and alarm now sound under three conditions: when both fuel selectors are in the off position, or the fuel cut-off handle is pulled; when either fuel selector is in the off position and the starter is engaged; and when only one fuel selector is on, and the selected tank contains less than approximately 25 US gallons. The warning alarm can still be disabled by pulling the fuel selector warning circuit breaker, but the annunciator will still illuminate normally. The system can be fully disabled by pulling both the fuel selector warning circuit breaker and the starter controller circuit breaker. The red “FUEL SELECT OFF” annunciator will remain continuously illuminated to indicate that the system has been disabled, but no alarm will sound.

– New failure menu blinking cursor method. On some systems, there is an HTML rendering bug that will not blink the cursor with CSS animations, despite this being the recommended method used throughout MSFS. There is a workaround, and cursors should blink regardless now.

– The fuel boost pump will extinguish the low fuel pressure annunciator light so long as fuel is available to the engine, and the light will now cycle with the fuel boost pump sound when the switch is set to “NORM”.

– Thanks to the aircraft’s new persistent airspeed code, overspeed warnings will now activate at the correct indicated airspeed.

– Fixed missing button sounds on GNS430.

– SU10 ground handling parameters are now in the correct section of flight_model.cfg.

– Engine Fires are no longer recalled at the beginning of a flight like the rest of the failures, so alarms will not sound if you had an unresolved engine fire at the end of your last flight.

– Increased the polygon count of the glareshield and associated gap seal.

– Audio amplifier sound now connected to audio amplifier circuit instead of audio panel.

– SU11 localization compatibility.

– A possible bug in the RNAV system was explored. In summary: The RNAV behavior is accurate to the real world, and matches the indications from a simultaneously monitored VOR. The apparent angular error is introduced by VOR stations with declinations where the real magnetic variation has drifted significantly since their installation. In the real world, this is most likely disregarded as a wind correction angle, but absolutely affects real aircraft. This is not an error in the operation of the RNAV system, and the courses to RNAV waypoints should be flown as they would be to any physical VOR in the real world. For VOR’s with inaccurate magnetic declinations, the actual magnetic bearing to the station is the flown course that produces a centered CDI in zero wind conditions, regardless of the OBS setting. More information is available in the Analog Caravan topic on the official MSFS forums.
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Furia
Piloto
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Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
Este addon es una de mis mejores compras en MSFS :heart_eyes:
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Birdman
Piloto
Patrocinador

Aviones de pago para FS20

hace 3 años

Aviones de pago para FS20

hace 3 años
¿Se sabe algo de los de A2A ?? hace un año estaban a punto de sacar nosequé :thumbsdown:
"Se lucha como se entrena"
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