El módulo del KW incluye una misión que creo que se presta bastante bien a esta finalidad y se puede modificar fácilmente para que incluya otros helicópteros, especialmente el Apache ya que la intención es la de fomentar la interacción de los dos modelos, pero ocasionalmente cualquier otro que se preste al tipo de misiones que queremos entrenar.
La misma misión la tenemos en el mapa del Caúcaso y en el de Siria. Os paso la documentación y ya me comentáis qué os parece y si estáis o no interesados.
Area of Operation (AO) is divided into 3 areas based on its difficulty (check images on the left, F10 map drawings or kneeboard pages). Enemy units are randomly added - read "How it works" section.
MINAKH base [WPT 1] - main starting point; 5NM safe area 120.6 MHz
OAK outpost [WPT 2] - additional base; 2NM safe area 124.8 MHz
ALDER - easy area
- contains only insurgents accompanied by jeeps/trucks
- preferable weapons: gunpods and/or rockets (M4 might get handy)
BEECH - moderate area
- contains insurgents accopanied by technicals and other trucks
- units might move, roaming around the area
- preferable weapons: APKWS and/or HELLFIRE
CHESTNUT - hard area
- contains technicals, BTR/BMP, AAA, tanks
- units usually are grouped in large groups
- but has only 4 active groups
- player can spawn SAM units using F10 radio
- preferable weapons: HELLFIRE and/or APKWS
-------- MAIN ACTIVITIES -----------------------------------------------
SCOUT - enemy is scattered throughout every area, mostly at the egdes of villages
PATROL - enemy units are at the Turkish/Syrian border
CONVOY - support convoy to their destination (more below)
The basic tactic in all areas is to simply fly and search for targets.
Every area has one main target indicated by a marker on F10 map - useful for preplanned strike.
-------- HOW CONVOYS WORKS -----------------------------------------------------
Convoy drives to destination point and may encounter enemy.
In F10 radio menu press:
1) "CONVOY start task" - mission will choose random one and show short briefing with:
- heading and distance to destination point (data to create a waypoint)
- area name by wich convoy run (prepare proper loadout)
Convoy is visible but on hold (convoy position is marked on F10 map)
2) "CONVOY start task" again - convoy will start rolling (speed ~35 kts)
3a) "CONVOY stop moving" - convoy will brake to a hold
3b) "CONVOY keep moving" - convoy will resume its route
3c) "CONVOY flare" - first unit will shoot two green flares
Stopping the convoy is useful to RTB and rearm or to scout ahead.
Convoy drives badly in urban areas so stay close to them.
Convoy ROE is "return fire" and it is IMMORTAL because 2 reasons.
Helicopter units are nicknamed "BIRD ABOVE", while convoy has a random #HASH.
Convoy will announce when the task is finished.
-------- F10 RADIO MENU -------------------------------------
Other options in F10 radio menu:
"Targets coordinates" - for 60 seconds shows coordinates of area's main target
ADMIN > "Show/hide notifications" - by default no messages after any enemy group is destroyed
ADMIN > "Disable/enable air traffic" - by default random air traffic is enabled
ADMIN > "Double enemy amount" - adds twice the enemy amount in the areas
ADMIN > "Add enemy SAM units" - adds random enemy SAM units in CHESTNUT area
-------- HOW IT WORKS ----------------------------------------------------------
Mission selects and adds units randomly. After one of the group is destroyed, mission adds another one.
Marker position on F10 map is not updated if the group is moving.
Example: ALDER (easy area) has over 100 enemy groups with multiple units but only 30 groups are active at any given time. When one group is destroyed, mission adds one, so there are 30 enemy groups again. It may happen that new group appear in already checked location.
-------- STORY BACKGROUND ----------------------------------------------------
Again fundamentalists tries to take over Near East. You are detached to one of AO to stop them.
Civilians left the area. You are clear to engage any enemy targets.
-------- OTHER INFORMATIONS --------------------------------------------------
This mission is ready for single player or when run on server: multicrew or two-ships flights.
Mission created by twitch.tv/ghashpl
