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DCS World

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Jazz
Instructor

DCS World

hace 7 años

DCS World

hace 7 años
Qué escándalo de Carrier 😱
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flankercobra
Instructor
Patrocinador

DCS World

hace 7 años

DCS World

hace 7 años
Próximo update del Mosca:

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Rioku
Piloto

DCS World

hace 7 años

DCS World

hace 7 años
Mudspike entrevista ED, me dicen que es muy interesante, lo posteo pero no lo he leido entero, me voy de cafelito:

Link

Dejo algo que he leido de pasada:

- Our current estimate is that the dynamic campaign will be ready for beta test in 2021.

- The biggest improvement for VR will be based on the new graphics engine that is already well into development. The new graphics engine will take advantage of GPU Multi-Threading and the Vulkan API. This is one of the highest priorities of our core features team. Not only will this provide a better VR experience, it will also allow us to create much larger and more detailed worlds with richer effects and immersion.

Me interesa esto no por la VR, sino porque a ver si con este nuevo motor gráfico, nuevo de verdad espero, solucionen el modelo de visualización de contactos, y no se base en resoluciones para los que tenemos monitores con altas resoluciones podamos ver los contactos, y poder volver al sim de nuevo...


- Nick Grey mentioned that more than 50% of staff are working on non-module related items. Any insight into what the items are that are actively being worked on at this point?

Indeed. Regarding non-aircraft and map projects that focus on the core product, some of the big ones are:

New terrain engine
Dynamic campaign
New graphics engine
Improved night lighting
FLIR rendering tech
Ground radar tech
Air-to-Surface radar rendering tech
Improved weather (clouds, thermals, humidity, etc.)
New and improved effects
Integrated VOIP
Aircraft AI improvement
Updated replay system
Improved unit visibility
Improved sound engine
Improved network code
And other more confidential aspects…

I think in fact it’s probably even more than 50% of company resources are invested on the core product.
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flankercobra
Instructor
Patrocinador

DCS World

hace 7 años

DCS World

hace 7 años
Creo que ya lo habían puesto unos post más atrás hace unos días
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flankercobra
Instructor
Patrocinador

DCS World

hace 7 años

DCS World

hace 7 años
InterceptoR
hace 7 años
Igual aquí encuentras algunas respuestas:

MUDSPIKE AMA WITH EAGLE DYNAMICS SENIOR PRODUCER MATT WAGNER
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flankercobra
Instructor
Patrocinador

DCS World

hace 7 años

DCS World

hace 7 años
Shinichi
hace 7 años
InterceptoR
hace 7 años
Igual aquí encuentras algunas respuestas:

MUDSPIKE AMA WITH EAGLE DYNAMICS SENIOR PRODUCER MATT WAGNER
Gracias. Ahora sé que lo lanzaron en otoño tal cual está, porque así lo habían prometido. Pues vale.

Tocar una gran variedad de aeronaves y épocas, y su integración en un mismo entorno es lo que tiene.

Me ha recordado un poco a Star Cutizen con tantas cosas que dicen que van a hacer. Ya iremos viendo.
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flankercobra
Instructor
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DCS World

hace 7 años

DCS World

hace 7 años
:wink:

LN noticias otoñales


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☠☠☠☠
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Furia
Piloto
Patrocinador

DCS World

hace 7 años

DCS World

hace 7 años
Noticias del fin de semana de DCS
Steam Halloween Sale & DCS Autumn Sale Continues
Dear Steam users, the Steam 2019 Halloween Sale ends today! Just a few more hours remain to get great DCS World Steam Edition savings. Our E-Shop Autumn sale will continue until November 4th, with the following exceptions:

DCS: F/A-18 Hornet by ED - 25% off
DCS: Persian Gulf Map - 25% off

DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
DCS: F-16C Viper by ED – not on sale at this time
Open Beta Update
This week we released an update for Open Beta. This patch included a number of updates for the Hornet and Viper, as well as several 3rd Party modules. You can view the entire changelog here.

Some highlights are:
Hornet: Many fixes for the AGM-62 Walleye & AWW-13 data pod
Viper: INS implemented (WIP)
Spitfire: Updated Sounds
Fw190 A-8: electric circuitry fixes

Development Report #3
The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.
Other Development Updates which might be of interest:
F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.
P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.
Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.
Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.
Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.
New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.
Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.
Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon...
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flankercobra
Instructor
Patrocinador

DCS World

hace 7 años

DCS World

hace 7 años
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LN...., CV9?????
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Jazz
Instructor

DCS World

hace 7 años

DCS World

hace 7 años
DCS U-Boat Type VII?
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