Estoy probando cosillas para eventos futuros, esto es lo que me ha dado de si para UN SOLO vuelo, me he quedao un poco loco, 96 vuelos 300 batallones y 24 grupos navales divididos entre 6 paises/coaliciones amigas y neutrales, etc etc...y esto lo hace todo "solo" en un par de minutos tu cubriendo cosillas desplegables y cosas asi.
Apartado NEW MISSION
Te genera a parte de los archivos de mision:
*Plantillas puedes guardarlas o cargarlas
*los archivos de mision por supuesto
*y varios PDFs segun los bando a volar, un pdf pa los rojos otro pa los azules, en ellos estan los vuelos wps tiempos, etc etc, cartas de aeropuestos incluso una imagen del "meteosat" con el pronostico del tiempo, que por cierto puede ser la real del momento, por supuesto frecuencias,awacs tanker y demas....incluso asignacion de canales laser por paquetes...todo automatico....
Os explico un poco mas, lo que ha genera es una situacion en el escenario que queramos con una serie de vuelos segun el pais/es en una marco de dos horas en este en concreto ya cargada la mision y seleccionado grecia me ha generado vuelos desde las 7:20 hasta las 0810 con rafales, kcs 135, mirage 2000, f117, incluso phanton, todo intercalado con los vuelos del F16, podemos poner vuelos con el F15 tambien.. etcc etc etc, pues cada pais que hayais activado igual....
Luego hay mas variaciones dentro del pais/bando, cuentios de armamento y o bloques del F16/F15 a utilizar, por si quereis ser extricto con la simulacion de la "fiesta" por llamarlo de alguna forma, esto nos limitara el acceso de armamento por ejemplo, y si grecia solo tiene el blk 30 pues solo tenemos ese...
Por cierto las misiones en la p`lataforma se comparten automaticamente con todo el mundo, que eso esta genial.
Esto es lo que sale en el brief general que te da una imagen de lo que hay montado en el escenario:
----------------------
OPERATION ORDER — MISSION AUTOMA
CLASSIFICATION: EXERCISE // FOR OVERLORD ONLY
DTG: 01 Jun 2026 08:00Z
THEATER: HTO PLANNER: aoc-v2
1. SITUATION
Coalition tasking across 2 flying nation(s).
Take-off anchor 08:00:00Z (mission clock = take-off − 1h). Packages: PUNCH, ANVIL, HAMMER, DAGGER, MAULER, RAZOR, SPEAR, TALON, FORGE, VIPER, PUNCH, ANVIL, HAMMER, DAGGER, MAULER, RAZOR, SPEAR, TALON, FORGE, VIPER, PUNCH, ANVIL, HAMMER, DAGGER, MAULER, RAZOR, SPEAR, TALON, FORGE, VIPER, PUNCH, ANVIL, HAMMER, DAGGER, MAULER, RAZOR, SPEAR, MAGIC, MAGIC-E, TEXACO, TEXACO-E, DARKSTAR, DARKSTAR-E, SHELL, SHELL-E, ARCO, ARCO-E, OVERLORD, OVERLORD-E, TALON.
Totals: 96 flights · 301 ground battalions · 24 naval groups.
2. THREAT
Air-threat assessment: HIGH — layered IADS + committed enemy CAP.
Named surface/air threats: (44.1, 802.1), (51.3, 829.7), (58.9, 979.1), (67.3, 851.0), (70.218, 904.086), (78.8, 829.1), (79.3, 893.3), (80.401, 832.801) ….
Layered IADS (nested SAM — destroying the outer ring does NOT neutralise the net; plan SEAD/DEAD against every layer): Military Depot [outer SA-5, mid SA-6, inner SA-8, point SA-15] · Prinos Oil Rig [outer SA-5, mid SA-6, inner SA-8, point SA-15] · Alexandria Army Airbase [outer Patriot, mid Hawk, inner K263 Cheongoon, point Mistral] · Araxos Airbase [outer Patriot, mid Hawk, inner K263 Cheongoon, point Mistral] · Chryssoupolis Airport [outer Patriot, mid Hawk, inner K263 Cheongoon, point Mistral] · Elefsina Airbase [outer Patriot, mid Hawk, inner K263 Cheongoon, point Mistral] · Eleftherios Venizelos Airport [outer Patriot, mid Hawk, inner K263 Cheongoon, point Mistral] · Heraklion Airport [outer Patriot, mid Hawk, inner K263 Cheongoon, point Mistral] · Adnan Menderes Airport [outer SA-20A, mid SA-6, inner SA-8, point SA-15] · Akhisar Airbase [outer SA-20A, mid SA-6, inner SA-8, point SA-15] · Ataturk Airport [outer SA-20A, mid SA-6, inner SA-8, point SA-15] · Balikesir Airbase [outer SA-20A, mid SA-6, inner SA-8, point SA-15] · Bandirma Airbase [outer SA-20A, mid SA-6, inner SA-8, point SA-15] · Cigli Airbase [outer SA-20A, mid SA-6, inner SA-8, point SA-15] · Kucove Airbase [mid SA-6, point SA-15] · Kukes Airport [mid SA-6, point SA-15] · Ohrid Airport [mid SA-6, inner SA-8, point SA-15] · Skopje Airport [mid SA-6, inner SA-8, point SA-15].
3. AOC APPROACH & RATIONALE
_How and why this plan was built before the .tac is generated:_
- Force & basing. Against a high-threat air picture, the AOC tasked Hellas (Greece), Turkey against Military Depot, Prinos Oil Rig, SAM Site, Skopje Airport …. Each nation flies from its own airfields: BMS kills a squadron based on another team's field, so basing is constrained to own-nation fields under the HTO diplomacy matrix.
- Why a package, not a lone striker. A single jet into a defended target is attrited, so each objective is struck as a coordinated package: the strikers are paired with SEAD/DEAD to roll back the SAM belt, sweep/BARCAP to deny enemy fighters the airspace, escort/TARCAP to screen the strikers, AWACS for the air picture, a tanker for fuel — this buys survivability and lets the bombers concentrate on the target.
- Why the staggered timing. Take-offs are sequenced into a time-on-target plan so the supporting effects are in place *before* the strikers arrive: the suppressors and sweep launch first, the escort falls in just ahead, and the strikers are pulled in last so the defences are already rolled back when they run in.
- Why distinct aim points. Where several strikers hit the same objective they are trailed and assigned separate aim points so they neither stack on one point nor cross it together.
- Why the routing. The run-in is flown from an Initial Point on the least-defended sector — every approach bearing is scored against the SAM/airbase pressure around the target and the clearest axis wins, rather than running straight down the threat axis. Because radar SAMs defend the target, ingress is held at a lower medium altitude to compress the exposure window. Egress turns away from the threat envelope instead of flying the reciprocal back through it.
- Why these weapons. Loadouts are matched to the target type (depot, infra, sam) — e.g. CBU on a hardened/point target would waste the sortie, so precision/penetrating or anti-radiation stores are chosen instead. Deep sorties carry a refuel waypoint on the tanker track so BMS plans fuel with a top-off.
- Why the layered defences. The target's air defence is modeled as a nested IADS (outer long-range → point defence), not a single ring: killing the outer layer does not open the target, so suppression is planned against the whole net.
- Why a two-sided fight. A bilateral red response (enemy DCA/CAP from the nearest fighter base) is included so the mission is contested, not a free run.
- Maritime picture. Naval groups are placed in real open water (the Aegean) as a coherent task group, not a scattered box.
- Runway discipline. Take-offs from the same airfield are spaced 2 minutes so a single active runway never launches two flights at once.
4. EXECUTION — NATION TASKING
TAB BLUE — Hellas (Greece) (BLUE)
Mission: STRIKE — 4 human seat(s), strikes Military Depot.
Departure: Kastoria Airport Recovery: Kastoria Airport Models: F-16CM-50, F-16A-15, F-16CM-42
▸ PUNCH VENOM STRIKE 4x F-16CM-50 vs Military Depot
· PUNCH REAPER TARCAP 2x F-16CM-52 vs orbit [182.1, 906.9]
· PUNCH MAKO SEAD 2x F-16CM-50 vs Military Depot
· HAMMER REAPER HAVCAP 4x F-16CM-52 vs orbit [473.5, 820.4]
· HAMMER MAKO SWEEP 4x F-16CM-50 vs orbit [591.7, 629.0]
· HAMMER VIPER INTERCEPT 4x F-15A vs orbit [510.2, 798.4]
· HAMMER HAVOC TARCAP 4x Rafale C vs orbit [612.6, 630.9]
· DAGGER SABER BARCAP 4x Mirage 2000C vs orbit [550.7, 600.4]
· DAGGER FURY SWEEP 4x Eurofighter vs orbit [593.7, 480.1]
· DAGGER JEDI INTERCEPT 4x Typhoon FGR.4 vs orbit [556.0, 590.7]
· DAGGER TORNADO TARCAP 4x Tornado F3 vs orbit [609.9, 482.6]
· MAULER BANDIT BARCAP 4x Mirage 2000-5F vs orbit [586.5, 646.5]
· MAULER OUTLAW SWEEP 4x Mirage IIIE vs orbit [538.3, 721.6]
· MAULER GHOST INTERCEPT 4x F-15C vs orbit [516.7, 701.3]
· MAULER RAZOR OCASTRIKE 4x A-6E vs Skopje Airport
· RAZOR STORM STRIKE 4x A-7E vs Veles ArmyBase
· RAZOR WIDOW SEAD 4x F-117A vs SAM Site
· RAZOR VENOM OCASTRIKE 4x F-15I vs Skopje Airport
· RAZOR COBRA STRIKE 4x F-15K vs Veles ArmyBase
· SPEAR REAPER SEAD 4x F-4G vs SAM Site
· SPEAR MAKO OCASTRIKE 4x Mirage 2000D vs Skopje Airport
· SPEAR SABER TARCAP 2x F-16CM-52 vs orbit [232.2, 956.7]
· RAZOR GHOST CAS 2x AH-64D vs orbit [641.8, 643.5]
· RAZOR OUTLAW TARCAP 2x F-16CM-52 vs orbit [641.8, 643.5]
· SPEAR RAZOR AIRLIFT 2x CH-47 vs orbit [479.2, 835.0] [AAR]
· TALON STORM CAS 2x AH-64E vs orbit [644.1, 640.3]
· TALON GHOST TARCAP 2x F-16CM-52 vs orbit [644.1, 640.3]
· VIPER VENOM AIRLIFT 2x MH-60R vs orbit [527.2, 216.1] [AAR]
· PUNCH COBRA CAS 2x AH-64A vs orbit [636.3, 649.2]
· PUNCH RAZOR TARCAP 2x F-16CM-52 vs orbit [636.3, 649.2]
· ANVIL REAPER AIRLIFT 2x UH-60L vs orbit [541.6, 200.2] [AAR]
· MAGIC-E MAGICE HAVCAP 2x F-16CM-50 vs orbit [294.2, 710.8]
· ARCO-E ARCOE HAVCAP 2x F-16CM-52 vs orbit [479.2, 835.0]
· OVERLORD-E OVERLORDE HAVCAP 2x F-16CM-52 vs orbit [534.4, 208.1]
· TALON MAKO TRAINING 1x F-16CM-50 vs orbit [869.4, 341.0]
_Support:_
· FORGE WIDOW RECON 2x MD-500 vs orbit [640.3, 644.1]
· HAMMER MAKO RECON 2x MD-500 vs orbit [641.8, 643.5]
· MAGIC MAGIC AWACS 1x E-3 vs orbit [271.8, 749.9]
· ARCO ARCO TANKER 1x KC-135E vs orbit [479.2, 835.0]
· OVERLORD OVERLORD TANKER 1x KC-135E vs orbit [534.4, 208.1]
_AAR:_ deep sortie (118 km) — refuel waypoint inserted on the tanker track.
Forces: AI air OOB very-high (18 flights) · rotary OOB high (8 heli flights) · ground OOB very-high (127 battalions) · naval OOB medium-low (8 groups, the Aegean).
TAB BLUE — U.S. (BLUE)
No air tasking (0 human pilots).
Forces: rotary OOB low (0 heli flights) · naval OOB medium-low (8 groups, the Aegean).
TAB NEUTRAL — Bulgaria (NEUTRAL)
AI air force — low population: 2 flight(s), multi-squadron / multi-package (no human seats).
AI rotary force — low population: 2 helicopter flight(s) (CAS / RECON / AIRLIFT, low & slow).
· MAULER BANDIT BARCAP 4x F-16CM-52 vs orbit [361.6, 890.1]
· MAULER OUTLAW INTERCEPT 4x F-16CM-50 vs orbit [358.8, 894.8]
· RAZOR VENOM AIRLIFT 2x UH-60L vs orbit [499.4, 964.1]
· SPEAR COBRA AIRLIFT 2x CH-47 vs orbit [622.9, 1007.9]
Forces: rotary OOB low (2 heli flights) · ground OOB medium-low (8 battalions).
TAB RED — Turkey (RED)
Mission: STRIKE — 4 human seat(s), strikes Prinos Oil Rig.
Departure: Imroz Airport Recovery: Imroz Airport Models: F-16CM-50, F-16CM-42
▸ ANVIL COBRA STRIKE 4x F-16CM-50 vs Prinos Oil Rig
· ANVIL VIPER TARCAP 2x MiG-29A vs orbit [473.5, 820.4]
· ANVIL HAVOC SEAD 2x Su-24M vs Prinos Oil Rig
· TALON VIPER BARCAP 4x MiG-29A vs orbit [697.8, 651.3] [AAR]
· TALON HAVOC SWEEP 4x Su-27 vs orbit [705.0, 631.3]
· TALON SABER INTERCEPT 4x MiG-29S vs orbit [694.1, 658.4]
· TALON FURY TARCAP 4x MiG-21bis vs orbit [674.6, 563.8]
· FORGE JEDI BARCAP 4x MiG-21MF vs orbit [743.1, 456.8]
· FORGE TORNADO SWEEP 4x MiG-21F-13 vs orbit [687.3, 577.3] [AAR]
· FORGE BANDIT INTERCEPT 4x MiG-23ML vs orbit [674.9, 567.4]
· FORGE OUTLAW TARCAP 4x MiG-25 vs orbit [675.6, 582.2]
· VIPER GHOST BARCAP 4x MiG-29G vs orbit [730.6, 448.7]
· VIPER RAZOR SWEEP 4x MiG-29M vs orbit [705.3, 636.9] [AAR]
· VIPER STORM INTERCEPT 4x MiG-17PF vs orbit [664.3, 545.0]
· VIPER WIDOW OCASTRIKE 4x MiG-29A vs Tatoi Airbase
· PUNCH VENOM STRIKE 4x Su-24M vs Thessaloniki Refinery
· PUNCH COBRA SEAD 4x Su-25 vs Ziros Radar Site
· PUNCH REAPER OCASTRIKE 4x MiG-27 vs Tatoi Airbase
· PUNCH MAKO STRIKE 4x Su-17 vs Thessaloniki Refinery
· ANVIL VIPER SEAD 4x Su-20 vs Ziros Radar Site
· ANVIL HAVOC OCASTRIKE 4x Su-22 vs Tatoi Airbase
· ANVIL FURY TARCAP 2x MiG-29A vs orbit [404.9, 524.3]
· DAGGER VIPER CAS 2x Mi-24 vs orbit [624.8, 545.0]
· DAGGER STORM TARCAP 2x MiG-29A vs orbit [624.8, 545.0]
· MAULER HAVOC AIRLIFT 2x Mi-26 vs orbit [765.1, 773.0]
· RAZOR SABER CAS 2x Ka-52 vs orbit [624.9, 546.6]
· RAZOR WIDOW TARCAP 2x MiG-29A vs orbit [624.9, 546.6]
· TALON JEDI AIRLIFT 2x Mi-8 vs orbit [992.0, 724.6] [AAR]
· FORGE TORNADO CAS 2x Mi-28 vs orbit [625.2, 547.3]
· FORGE VENOM TARCAP 2x MiG-29A vs orbit [625.2, 547.3]
· VIPER BANDIT AIRLIFT 2x Mi-8 vs orbit [900.8, 772.5] [AAR]
· TEXACO-E TEXACOE HAVCAP 2x F-16CM-50 vs orbit [643.7, 692.1]
· DARKSTAR-E DARKSTARE HAVCAP 2x MiG-29A vs orbit [839.3, 648.3]
· SHELL-E SHELLE HAVCAP 2x MiG-29A vs orbit [705.1, 626.9]
_Support:_
· SPEAR FURY RECON 2x Mi-24 vs orbit [625.2, 546.4]
· PUNCH OUTLAW RECON 2x Mi-24 vs orbit [624.8, 545.0]
· TEXACO TEXACO AWACS 1x A-50 vs orbit [612.5, 715.6]
· DARKSTAR DARKSTAR TANKER 1x Il-78 vs orbit [839.3, 648.3]
· SHELL SHELL TANKER 1x Il-78 vs orbit [705.1, 626.9]
_AAR:_ deep sortie (130 km) — refuel waypoint inserted on the tanker track.
Forces: AI air OOB very-high (18 flights) · rotary OOB high (8 heli flights) · ground OOB very-high (125 battalions) · naval OOB medium-low (8 groups, the Aegean).
TAB RED — Albania (RED)
AI air force — low population: 2 flight(s), multi-squadron / multi-package (no human seats).
AI rotary force — low population: 2 helicopter flight(s) (CAS / RECON / AIRLIFT, low & slow).
· HAMMER SABER BARCAP 4x MiG-29A vs orbit [114.3, 798.0]
· HAMMER FURY OCASTRIKE 4x MiG-29A vs Araxos Airbase
· HAMMER JEDI TARCAP 2x MiG-29A vs orbit [198.2, 534.8]
· HAMMER TORNADO SEAD 2x Su-24M vs Araxos Airbase
· ANVIL GHOST CAS 2x Mi-24 vs orbit [134.2, 750.3]
· ANVIL COBRA TARCAP 2x MiG-29A vs orbit [134.2, 750.3]
· HAMMER RAZOR AIRLIFT 2x Mi-26 vs orbit [80.4, 832.8]
Forces: rotary OOB low (2 heli flights) · ground OOB medium-low (12 battalions).
TAB RED — N.Macedonia (RED)
AI air force — low population: 2 flight(s), multi-squadron / multi-package (no human seats).
AI rotary force — low population: 2 helicopter flight(s) (CAS / RECON / AIRLIFT, low & slow).
· DAGGER JEDI HAVCAP 4x MiG-29A vs orbit [182.1, 906.9]
· DAGGER TORNADO OCASTRIKE 4x MiG-29A vs Larissa Airbase
· DAGGER BANDIT OCASTRIKE 2x Su-24M vs Larissa Airbase
· DAGGER STORM CAS 2x Mi-24 vs orbit [302.5, 863.4]
· DAGGER REAPER TARCAP 2x MiG-29A vs orbit [302.5, 863.4]
· MAULER WIDOW AIRLIFT 2x Mi-26 vs orbit [154.4, 873.4]
Forces: rotary OOB low (2 heli flights) · ground OOB medium (21 battalions).
5. COORDINATION
- Time-on-target sequence (encoded as staggered take-offs; BMS schedules it):
BARCAP/SWEEP on-station at T-15 · SEAD/DEAD suppress the SAM belt at T-10 · ESCORT/TARCAP in place at
T-5 · STRIKE/OCA/ANTI-SHIP cross the target at T+0. Same-airfield take-offs are spaced 2 min.
- Support (AWACS/tanker) based at Tanagra Airbase, orbits held at doctrinal stand-off.
- Diplomacy: HTO-default relations (Blue coalition vs Turkey; neutrals abstain).
6. WEATHER
Synthetic frontal system — prevailing wind 55°/7 kt; dominant sunny. Over the objective area: fair. Distribution across the theater: sunny 83%, fair 17%. See the theater weather map for the spatial picture.
*Generated locally by the Mission Automa AOC (aoc-v2). Review and APPROVE to compile the BMS .tac bundle.*
BMS
MISION AUTOMA...tica para BMS
MISION AUTOMA...tica para BMS
MISION AUTOMA...tica para BMS
Hola
Esto lo llevo siguiendo desde hace tiempo, es de unos italianos que con la ayuda de la IA, han hecho un generador de misiones para BMS muy intuitivo, le dices lo que quieres hacer y te genera paquetes de vuelos
Cada vez lo tienen mas pulido y con menos bugs, y ademas ahora puedes descargarte las misiones que han creado otros usuarios, creo que ya hay mas de 100
Mañana lo pruebo!!
Esto lo llevo siguiendo desde hace tiempo, es de unos italianos que con la ayuda de la IA, han hecho un generador de misiones para BMS muy intuitivo, le dices lo que quieres hacer y te genera paquetes de vuelos
Cada vez lo tienen mas pulido y con menos bugs, y ademas ahora puedes descargarte las misiones que han creado otros usuarios, creo que ya hay mas de 100
Mañana lo pruebo!!
"Me gustaría volar al menos una vez al día" (John Travolta)
MISION AUTOMA...tica para BMS
MISION AUTOMA...tica para BMS
Si yo tambien los llevo siguiendo desde que empece con esto al poco de la 438 ya comenzaron con este tema ya el años pasado, han ido abriendo la veda a los de fuera.
Lo poco que he probado funciona, tenemois que porbar un vuelo de los generados por aqui en MP.
Se gestiona un escuadron entero desde aqui, campañas, misiones, academias, eventos, pretenden centralizar todo BMS aqui y de forma compartida con la comunidad.
Lo poco que he probado funciona, tenemois que porbar un vuelo de los generados por aqui en MP.
Se gestiona un escuadron entero desde aqui, campañas, misiones, academias, eventos, pretenden centralizar todo BMS aqui y de forma compartida con la comunidad.
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