Estoy a punto de comprar las Lenovo de marras, a ver que me dicen estos :mrgreen:Shinichihace 8 años¿Cervezita? ¿Anacardos saladitos? Supongo que no tendrás unas VR, ¿verdad? :mrgreen: :lol:LEJIhace 8 añosDesde la tranquilidad de mi sillón y con mi cervecita y unos anacardos saladitos al lado.
General

"Sí quieres paz, comprate una parabellum"
DCS World
DCS World
DCS World
DCS World
DCS World
:mrgreen: :mrgreen:
Modelo de daños en desarrollo :


Modeling Update
We recognize that an important aspect to improve in DCS World is more realistic damage modeling in regards to localized effects, visual effects, affect on hit components, and type of weapon impact. Regarding the latter, the new damage model will be based on two types of weapon impact: penetrating impact and proximity impact. This provides us with three primary weapon effects on a unit: penetrating (projectiles), volumetric/pressure wave (high-explosive) and volumetric/shrapnel. This last effect allows weapon casing fragments to be tracked as unique objects entering the unit. This is not modeled in our current damage model system, but it will provide a great improvement to aircraft, and later, ground unit damage.
When a projectile or shrapnel penetrates a unit, the strength and functionality of the of the unit component it intersects with is affected. This includes components like spars, flight control surfaces, engine, weapons, fuel, etc. This, in turn, can greatly affect aircraft performance and system functionality.
The team has been working hard on this new damage model system, and the primary work is now complete. It is now undergoing internal testing. We will first roll out the new damage model system in our World War II aircraft, then later move to our more modern aircraft and then ground units.
In these images, you can see the internal components of the P-51D and Fw 190 D-9 that are tracked as unique components that can be damaged.
Modelo de daños en desarrollo :


Modeling Update
We recognize that an important aspect to improve in DCS World is more realistic damage modeling in regards to localized effects, visual effects, affect on hit components, and type of weapon impact. Regarding the latter, the new damage model will be based on two types of weapon impact: penetrating impact and proximity impact. This provides us with three primary weapon effects on a unit: penetrating (projectiles), volumetric/pressure wave (high-explosive) and volumetric/shrapnel. This last effect allows weapon casing fragments to be tracked as unique objects entering the unit. This is not modeled in our current damage model system, but it will provide a great improvement to aircraft, and later, ground unit damage.
When a projectile or shrapnel penetrates a unit, the strength and functionality of the of the unit component it intersects with is affected. This includes components like spars, flight control surfaces, engine, weapons, fuel, etc. This, in turn, can greatly affect aircraft performance and system functionality.
The team has been working hard on this new damage model system, and the primary work is now complete. It is now undergoing internal testing. We will first roll out the new damage model system in our World War II aircraft, then later move to our more modern aircraft and then ground units.
In these images, you can see the internal components of the P-51D and Fw 190 D-9 that are tracked as unique components that can be damaged.
DCS World
DCS World
En teoría después tienen que codificar los daños no solo en componentes, sino en los modelos de vuelo. ¿Qué ocurre cuando pierdes una sección de aleron, el deterioro de las superficies sustentadoras por los agujeros de los impactos, etc...?
Van por buen camino.
Van por buen camino.
DCS World
DCS World
Llevara tiempo, bastante supongo, pero ya se ven cosas.
Han empezado por los WWII (hacen bien) creo que afecta más que en las secadoras.
Tambien helicopteros que son susceptibles de mas impactos de pequeño calibre.
Y en jets los ground pounders es lo suyo
Han empezado por los WWII (hacen bien) creo que afecta más que en las secadoras.
Tambien helicopteros que son susceptibles de mas impactos de pequeño calibre.
Y en jets los ground pounders es lo suyo

"Sí quieres paz, comprate una parabellum"
No registered users

