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General

DCS World

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Astiles
Piloto

DCS World

hace 8 años

DCS World

hace 8 años
Ok, me ha pasado con el A10C. Fuí a practicar unos respostajes y me puse detrás del tanker a cierta distancia. Al darle al botón izquierdo del throttle izquierdo para enganchar el piloto automático y sintonizar radios cómodamente se disparó el cañón y me lo cargué... me han degrado por fratricida :lol:
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Mirmidon
Instructor

DCS World

hace 8 años

DCS World

hace 8 años
Mejor explicado.

Controles
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InterceptoR
Piloto

DCS World

hace 8 años

DCS World

hace 8 años
Se deben de aburrir tela esta gente.

No me toques los controles... ¿Por qué tocassss?
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Furia
Piloto
Patrocinador

DCS World

hace 8 años

DCS World

hace 8 años

This week we bring you the long-awaited update to the MiG-29A, MiG-29S, and MiG-29G! This is the last of the major updates to DCS: Flaming Cliffs 3 (FC3) line of aircraft. As with the other updated FC3 aircraft, the MiG-29 now incorporates a Professional Flight Model (PFM) that will continue to undergo development and improvement during the early access period.

Additionally, the MiG-29 cockpit and external model have been greatly improved, and other changes have been made like:
Option for casual gamer flight dynamics that prevents departures to stalls, automatic angle of attack limiter, and a G limiter. While the PFM for the MiG-29 is very realistic, some player may prefer a more forgiving aircraft to fly.
As part of the PFM, we have tuned the available angular velocity of roll.
The braking effect of the braking chute has been increased.
The fuel level in internal fuel tank 1 has been increased.

The MiG-29 "Fulcrum" is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a "light weight" fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared- and radar-guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets.

In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on their infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning!

The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 "Archer" air-to-air missile, it is a very lethal adversary.
The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland.
Key Features of the MiG-29 for DCS World:
A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot!
A true model of the MiG-29 flight control system that allows you to perform the "cobra" and other "out of the envelope" maneuvers.
Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
Accurate MiG-29 Fulcrum model, squadron markings, and weapons.
Includes instant action, single missions, and a campaign.
Battle the Hornet in head-to-head combat.
Note: The MiG-29 for DCS World is identical to the MiG-29 in Flaming Cliffs 3. Owners of FC3 do not need to purchase.
The main differences in the new PFM against SFM MiG-29
SFM had very basic stability/controllability model, where stick deflection defines required g-load (1 g auto-trim system).
In real life, the MiG-29 is a plane with natural positive stability without any g-load feedback (as Su-27, for example) with additional longitudinal stability augmentation system (LSAS) and dampers.
MiG-29 PFM carefully models real plane longitudinal stability and controllability characteristics of the plane itself as well as LSAS algorithms.
Lateral and directional stability and controllability were tuned as well.
The true effect from leading edge slats was added.
To model the distinctive features of the plane aeroelasticity effect were added for ailerons together with the limited ability of the actuators.
Roll rate is dependent on AoA and dynamic pressure and is very close to the real prototype.
The plane has a very pronounced effect of ground proximity to its longitudinal controllability, which is modelled.
Stick limiter algorithm is fundamentally changed in comparison to SFM to have it like the real thing.
Autopilot modes are made closer to the real.

What to do:
Fine tuning of lateral and directional stability/controllability.
Engine fine tuning to adjust thrust for 70-80% rpm range.
High AoA and post-stall effects and behaviour tuning.
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Furia
Piloto
Patrocinador

DCS World

hace 8 años

DCS World

hace 8 años
Ahh y por cierto, incluso el equipo de ED se ha apuntado a esta Campaña Dinamica en el Golfo Persico.


Persian Gulf Blue Flag Event
We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event.


We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation.

Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet!

The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies!
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v1T1
Piloto

DCS World

hace 8 años

DCS World

hace 8 años
Mirmidon
hace 8 años
Mejor explicado.

Controles
Esperamos al Monday y arreglado no?. Lo pregunto porque yo no he actualizado desde hace un buen tiempo, y no quiero joder los perfiles personalizados que tengo.


Furia cuando pruebes el Mig-29 en VR lo flipas.


Saludos
Last edited by v1T1 hace 8 años, edited 1 time in total.
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Rioku
Piloto

DCS World

hace 8 años

DCS World

hace 8 años
Precioso, pero si el A/A está roto...
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flankercobra
Instructor
Patrocinador

DCS World

hace 8 años

DCS World

hace 8 años
v1T1
hace 8 años
Mirmidon
hace 8 años
Mejor explicado.

Controles
Esperamos al Monday y arreglado no?. Lo pregunto porque yo no he actualizado desde hace un buen tiempo, y no quiero joder los perfiles personalizados que tengo.


Furia cuando pruebes el Mig-29 en VR lo flipas.


Saludos
Es la beta, en la estándar no deberías tener ningún problema; haz una copia de la carpeta de asignaciones en prevención y listo
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Mirmidon
Instructor

DCS World

hace 8 años

DCS World

hace 8 años
El A/A no está roto. :mrgreen:
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flankercobra
Instructor
Patrocinador

DCS World

hace 8 años

DCS World

hace 8 años
Mirmidon
hace 8 años
El A/A no está roto. :mrgreen:
¿Han separado las asignaciones en función del rol?

:?: :?: :?: :?:
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