Viernes de noticias... y dicen que su primordial objetivo es centrarse en las mejoras para el Hornet de la beta... vamos que de la Release ya ni hablan... osea, que actualizar la Release, si eso, para dentro de unos meses... pues vaya.
:roll:
Cada vez me planteo más lo de hacer versión Oficial la Beta, porque a la Release no le dan ni bola de soporte....
General
DCS World
DCS World
DCS World
Si es horrible. Solo vale para sacar fotos y vídeos.
Rioku déjalo ya hombre que ya cansa.
PD: Por cierto, no es cierto. ;) No usa el mismo motor gráfico que hace 10 años. Antes era Dx9, ahora es Dx11 y no van a usar Dx12 por que van a emplear la API Vulkan y no obligar a todo Dios a pasar por el aro de Windows 10.
Interesante lectura para el que le interese, Wags antes de que se lanzara la 2.5
SpoilerOne of the biggest factors in creating a great flight simulation is the graphics engine. This is also probably the most technically complicated. During our 27 years history, we have internally developed five generations of graphics engines. This is a massive effort for such a small company, whereas many other companies use “off the shelf” graphic engine solutions. We have evaluated other engines (MSFS, OSG, etc.), but we always returned to our own internal solutions because only they provided the capability and quality we demand for a modern, combat aviation simulation. The biggest needs has been the ability to render an environment that looks and performs great from 1 meter to 50,000 meters. This is where we believe our graphics engine is quite unique and powerful.
Graphics cards are developing so rapidly that many companies are not capable of keeping their technology current with new hardware. After eight years of intense work, we recently developed a very stable version of our graphics engine that is based on DX11, Deferred Shading technology, and Physical Based Rendering (PBR). We are also developing our engine to take advantage of the Vulcan API to further improve game performance. Having a great looking game is moot if it does not perform well. It’s important to understand that a graphics engine is not only a Scene Renderer, but the terrain creation tool technology is equally important. This is the main reason why we could not merge DCS 1.5 Caucasus and 2.1 Terrains for such a long and regretful time. To do this, we first need to convert all the terrains, missions, training, and campaigns that were developed over many years for Caucasus map to an absolutely new terrain data structure and adjust all applied programs. We’ve put a massive amount of work into this effort and it is almost complete. We plan to release DCS World 2.5 in the coming weeks!

Rioku déjalo ya hombre que ya cansa.
PD: Por cierto, no es cierto. ;) No usa el mismo motor gráfico que hace 10 años. Antes era Dx9, ahora es Dx11 y no van a usar Dx12 por que van a emplear la API Vulkan y no obligar a todo Dios a pasar por el aro de Windows 10.
Interesante lectura para el que le interese, Wags antes de que se lanzara la 2.5
SpoilerOne of the biggest factors in creating a great flight simulation is the graphics engine. This is also probably the most technically complicated. During our 27 years history, we have internally developed five generations of graphics engines. This is a massive effort for such a small company, whereas many other companies use “off the shelf” graphic engine solutions. We have evaluated other engines (MSFS, OSG, etc.), but we always returned to our own internal solutions because only they provided the capability and quality we demand for a modern, combat aviation simulation. The biggest needs has been the ability to render an environment that looks and performs great from 1 meter to 50,000 meters. This is where we believe our graphics engine is quite unique and powerful.
Graphics cards are developing so rapidly that many companies are not capable of keeping their technology current with new hardware. After eight years of intense work, we recently developed a very stable version of our graphics engine that is based on DX11, Deferred Shading technology, and Physical Based Rendering (PBR). We are also developing our engine to take advantage of the Vulcan API to further improve game performance. Having a great looking game is moot if it does not perform well. It’s important to understand that a graphics engine is not only a Scene Renderer, but the terrain creation tool technology is equally important. This is the main reason why we could not merge DCS 1.5 Caucasus and 2.1 Terrains for such a long and regretful time. To do this, we first need to convert all the terrains, missions, training, and campaigns that were developed over many years for Caucasus map to an absolutely new terrain data structure and adjust all applied programs. We’ve put a massive amount of work into this effort and it is almost complete. We plan to release DCS World 2.5 in the coming weeks!

DCS World
DCS World
Si se cargan algo gordo, será algo siempre de la beta, vamos, que porque se hagan vuelos en la beta no se va a estropear la release. De hecho casi todo el mundo que vuela la beta tiene pensado tarde o temprano borrarla y quedarse solo con la release... Por eso yo no veo que no deba oficializarse la beta por si se estropea, sino porque los módulos que sólo trabajan en ella están aún verdes para sacar material y procedimientos oficiales. Eso sí, si esto se alarga y empiezan a aparecer esos documentos, pues habrá que hacer un pensamiento.Mirmidonhace 8 añosNos pasamos a la Beta, actualizan, se cargan algo gordo y entonce:
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DCS World
DCS World
Personalmente está claro que ahora se vuela la beta en mayor número de personas y eventos por lo que dice Shinichi. Porque el F18 está ahí y en menor mediada el mapa del Golfo Pérsico.
Cuando el F18 y el mapa estén en la oficial no tiene sentido seguir montando eventos en la beta.
Estamos ante una reacción Mesiática, y como el Mesías solo está en la beta solo se vuela la beta con el 18. Por ejemplo los eventos de Dodo con los helos no necesitan de la beta y no se plantean este tipo de discusiones.
Cuando el F18 y el mapa estén en la oficial no tiene sentido seguir montando eventos en la beta.
Estamos ante una reacción Mesiática, y como el Mesías solo está en la beta solo se vuela la beta con el 18. Por ejemplo los eventos de Dodo con los helos no necesitan de la beta y no se plantean este tipo de discusiones.
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